Remove the max distance for lights
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@@ -743,9 +743,11 @@ void IrrDriver::renderGlow(video::SOverrideMaterial &overridemat,
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}
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// ----------------------------------------------------------------------------
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#define MAX2(a, b) ((a) > (b) ? (a) : (b))
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#define MIN2(a, b) ((a) > (b) ? (b) : (a))
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static LightShader::PointLightInfo PointLightsInfo[MAXLIGHT];
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static void renderPointLights()
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static void renderPointLights(unsigned count)
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{
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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@@ -756,18 +758,13 @@ static void renderPointLights()
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glUseProgram(LightShader::PointLightShader::Program);
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glBindVertexArray(LightShader::PointLightShader::vao);
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glBindBuffer(GL_ARRAY_BUFFER, LightShader::PointLightShader::vbo);
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glBufferSubData(GL_ARRAY_BUFFER, 0, MAXLIGHT * sizeof(LightShader::PointLightInfo), PointLightsInfo);
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glBufferSubData(GL_ARRAY_BUFFER, 0, count * sizeof(LightShader::PointLightInfo), PointLightsInfo);
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setTexture(0, getTextureGLuint(irr_driver->getRTT(RTT_NORMAL_AND_DEPTH)), GL_NEAREST, GL_NEAREST);
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setTexture(1, getDepthTexture(irr_driver->getRTT(RTT_NORMAL_AND_DEPTH)), GL_NEAREST, GL_NEAREST);
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LightShader::PointLightShader::setUniforms(irr_driver->getViewMatrix(), irr_driver->getProjMatrix(), irr_driver->getInvProjMatrix(), core::vector2df(UserConfigParams::m_width, UserConfigParams::m_height), 200, 0, 1);
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glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, MAXLIGHT);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_BLEND);
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glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, count);
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}
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void IrrDriver::renderLights(const core::aabbox3df& cambox,
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@@ -807,7 +804,7 @@ void IrrDriver::renderLights(const core::aabbox3df& cambox,
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const core::vector3df &lightpos = (m_lights[i]->getAbsolutePosition() - campos);
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unsigned idx = (unsigned)(lightpos.getLength() / 10);
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if (idx > 14)
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continue;
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idx = 14;
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BucketedLN[idx].push_back(m_lights[i]);
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}
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@@ -854,12 +851,7 @@ void IrrDriver::renderLights(const core::aabbox3df& cambox,
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lightnum++;
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// Fill lights
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for (; lightnum < MAXLIGHT; lightnum++) {
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PointLightsInfo[lightnum].energy = 0;
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}
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renderPointLights();
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renderPointLights(MIN2(lightnum, MAXLIGHT));
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if (SkyboxCubeMap)
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m_post_processing->renderDiffuseEnvMap(blueSHCoeff, greenSHCoeff, redSHCoeff);
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// Handle SSAO
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@@ -946,9 +938,6 @@ static void createcubevao()
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * 6 * sizeof(int), indices, GL_STATIC_DRAW);
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}
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#define MAX2(a, b) ((a) > (b) ? (a) : (b))
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#define MIN2(a, b) ((a) > (b) ? (b) : (a))
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static void getXYZ(GLenum face, float i, float j, float &x, float &y, float &z)
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{
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switch (face)
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