Slightly tweak location of spare tires in 3 strikes

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9782 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2011-09-07 23:50:25 +00:00
parent b46b8cfaa6
commit a3eb3e293a

View File

@@ -103,13 +103,13 @@ void ThreeStrikesBattle::kartAdded(Kart* kart, scene::ISceneNode* node)
float coord = -kart->getKartLength()*0.5f;
scene::IMeshSceneNode* tire_node = irr_driver->addMesh(m_tire, node);
tire_node->setPosition(core::vector3df(-0.15f, 0.3f, coord - 0.21f));
tire_node->setPosition(core::vector3df(-0.16f, 0.3f, coord - 0.25f));
tire_node->setScale(core::vector3df(0.4f, 0.4f, 0.4f));
tire_node->setRotation(core::vector3df(90.0f, 0.0f, 0.0f));
tire_node->setName("tire1");
tire_node = irr_driver->addMesh(m_tire, node);
tire_node->setPosition(core::vector3df(0.15f, 0.3f, coord - 0.21f));
tire_node->setPosition(core::vector3df(0.16f, 0.3f, coord - 0.25f));
tire_node->setScale(core::vector3df(0.4f, 0.4f, 0.4f));
tire_node->setRotation(core::vector3df(90.0f, 0.0f, 0.0f));
tire_node->setName("tire2");