Make Powerup Love use a generic counter
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@ -218,6 +218,14 @@ void AchievementsStatus::updateAchievementsProgress(unsigned int achieve_data_id
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gold_driver->increase("std_timetrial", "std_timetrial", m_variables[ACHIEVE_WON_TT_RACES].counter);
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gold_driver->increase("follow_leader", "follow_leader", m_variables[ACHIEVE_WON_FTL_RACES].counter);
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}
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Achievement *powerup_lover = PlayerManager::getCurrentAchievementsStatus()->getAchievement(AchievementInfo::ACHIEVE_POWERUP_LOVER);
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if (!powerup_lover->isAchieved())
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{
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powerup_lover->reset();
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powerup_lover->increase("poweruplover", "poweruplover", m_variables[ACHIEVE_POWERUP_USED_1RACE].counter);
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}
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}
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// ----------------------------------------------------------------------------
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@ -256,13 +264,15 @@ void AchievementsStatus::resetDataVar(unsigned int achieve_data_id)
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} // resetDataVar
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// ----------------------------------------------------------------------------
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void AchievementsStatus::onRaceEnd()
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void AchievementsStatus::onRaceEnd(bool aborted)
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{
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//reset all values that need to be reset
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std::map<uint32_t, Achievement *>::iterator iter;
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for ( iter = m_achievements.begin(); iter != m_achievements.end(); ++iter ) {
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iter->second->onRaceEnd();
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}
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m_variables[ACHIEVE_POWERUP_USED_1RACE].counter = 0;
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} // onRaceEnd
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// ----------------------------------------------------------------------------
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@ -53,8 +53,11 @@ public :
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ACHIEVE_CONS_WON_RACES = 4,
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// Won races in (at least) hard requires at least 5 AI opponents
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ACHIEVE_CONS_WON_RACES_HARD = 5,
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// Count the number of powerups used by the player.
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ACHIEVE_POWERUP_USED = 6,
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ACHIEVE_POWERUP_USED_1RACE = 7,
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ACHIEVE_DATA_NUM = 6
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ACHIEVE_DATA_NUM = 8
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};
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private:
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@ -96,7 +99,7 @@ public :
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void updateAchievementsProgress(unsigned int achieve_data_id);
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void increaseDataVar(unsigned int achieve_data_id, int increase);
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void resetDataVar(unsigned int achieve_data_id);
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void onRaceEnd();
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void onRaceEnd(bool aborted=false);
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void onLapEnd();
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// ------------------------------------------------------------------------
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const std::map<uint32_t, Achievement *>& getAllAchievements()
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@ -254,7 +254,8 @@ void Powerup::use()
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if (m_type != PowerupManager::POWERUP_NOTHING &&
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m_kart->getController()->canGetAchievements() )
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{
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PlayerManager::increaseAchievement(AchievementInfo::ACHIEVE_POWERUP_LOVER, "poweruplover");
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PlayerManager::increaseAchievement(AchievementsStatus::ACHIEVE_POWERUP_USED, 1);
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PlayerManager::increaseAchievement(AchievementsStatus::ACHIEVE_POWERUP_USED_1RACE, 1);
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}
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// Play custom kart sound when collectible is used //TODO: what about the bubble gum?
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