Add a new Beyond Luck achievement ; make Unstoppable more challenging.
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@ -41,7 +41,7 @@
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<skidding goal="5"/>
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</achievement>
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<achievement id="6" check-type="all-at-least" reset-type="never"
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name="Gold driver" description="Win against at least 3 opponents in all single player modes.">
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name="Gold driver" description="Win against at least 3 AIs in normal race, time-trial, and follow the leader.">
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<standard goal="1"/>
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<std_timetrial goal="1"/>
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<follow_leader goal="1"/>
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@ -51,7 +51,7 @@
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<poweruplover goal="10"/>
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</achievement>
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<achievement id="8" check-type="all-at-least" reset-type="never"
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name="Unstoppable" description="Win 5 single races in a row.">
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name="Beyond Luck" description="Win 5 single races in a row against at least 3 AIs.">
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<wins goal="5"/>
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</achievement>
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<achievement id="9" check-type="all-at-least" reset-type="race"
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@ -65,4 +65,8 @@
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name="Mosquito Hunter" description="Take your opponents for mosquitos! With the swatter, squash at least 5 of them in a race.">
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<swatter goal="5"/>
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</achievement>
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<achievement id="12" check-type="all-at-least" reset-type="never"
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name="Unstoppable" description="Win 10 single races in a row in Expert or SuperTux against at least 5 AIs.">
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<wins goal="10"/>
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</achievement>
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</achievements>
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@ -40,6 +40,7 @@ class Achievement;
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class AchievementInfo
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{
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public:
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//FIXME : try to get rid of this list
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/** Some handy names for the various achievements. */
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enum { ACHIEVE_COLUMBUS = 1,
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ACHIEVE_FIRST = ACHIEVE_COLUMBUS,
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@ -49,9 +50,10 @@ public:
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ACHIEVE_SKIDDING = 5,
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ACHIEVE_GOLD_DRIVER = 6,
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ACHIEVE_POWERUP_LOVER = 7,
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ACHIEVE_UNSTOPPABLE = 8,
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ACHIEVE_BEYOND_LUCK = 8,
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ACHIEVE_BANANA = 9,
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ACHIEVE_MOSQUITO = 11
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ACHIEVE_MOSQUITO = 11,
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ACHIEVE_UNSTOPPABLE = 12
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};
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/** Achievement check type:
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@ -197,11 +197,18 @@ void AchievementsStatus::updateAchievementsProgress(unsigned int achieve_data_id
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{
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Achievement *gold_driver = PlayerManager::getCurrentAchievementsStatus()->getAchievement(AchievementInfo::ACHIEVE_GOLD_DRIVER);
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Achievement *unstoppable = PlayerManager::getCurrentAchievementsStatus()->getAchievement(AchievementInfo::ACHIEVE_UNSTOPPABLE);
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Achievement *beyond_luck = PlayerManager::getCurrentAchievementsStatus()->getAchievement(AchievementInfo::ACHIEVE_BEYOND_LUCK);
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if (!beyond_luck->isAchieved())
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{
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beyond_luck->reset();
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beyond_luck->increase("wins", "wins", m_variables[ACHIEVE_CONS_WON_RACES].counter);
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}
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if (!unstoppable->isAchieved())
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{
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unstoppable->reset();
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unstoppable->increase("wins", "wins", m_variables[ACHIEVE_CONS_WON_RACES].counter);
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unstoppable->increase("wins", "wins", m_variables[ACHIEVE_CONS_WON_RACES_HARD].counter);
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}
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if (!gold_driver->isAchieved())
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