Revert "Fix close inputs being throttled, and speed up scrolling when a key is held (#3515)"
This reverts commit 614d4ac2f7
.
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5918a6025e
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a05fa23bf3
@ -82,7 +82,6 @@ InputManager::InputManager() : m_mode(BOOTSTRAP),
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m_timer_in_use = false;
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m_master_player_only = false;
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m_timer = 0;
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m_timer_use_count = 0;
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}
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// -----------------------------------------------------------------------------
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@ -117,7 +116,7 @@ void InputManager::handleStaticAction(int key, int value)
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// When no players... a cutscene
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if (race_manager->getNumPlayers() == 0 && world != NULL && value > 0 &&
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(key == IRR_KEY_SPACE || key == IRR_KEY_RETURN ||
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(key == IRR_KEY_SPACE || key == IRR_KEY_RETURN ||
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key == IRR_KEY_BUTTON_A))
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{
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world->onFirePressed(NULL);
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@ -824,6 +823,12 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID,
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// ... when in menus
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else
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{
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// reset timer when released
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if (abs(value) == 0 && type == Input::IT_STICKBUTTON)
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{
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m_timer_in_use = false;
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m_timer = 0;
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}
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// When in master-only mode, we can safely assume that players
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// are set up, contrarly to early menus where we accept every
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@ -855,10 +860,7 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID,
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if (abs(value) > Input::MAX_VALUE*2/3)
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{
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m_timer_in_use = true;
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// After three iterations of the timer, pick up the scrolling pace
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m_timer_use_count++;
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m_timer = m_timer_use_count > 3 ? 0.05 : 0.25;
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m_timer = 0.25;
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}
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// player may be NULL in early menus, before player setup has
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@ -885,14 +887,6 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID,
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->processGUIAction(action, deviceID, abs(value), type,
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playerID);
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}
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// reset timer when released
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if (abs(value) == 0)
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{
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m_timer_in_use = false;
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m_timer = 0;
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m_timer_use_count = 0;
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}
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}
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}
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else if (type == Input::IT_KEYBOARD)
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@ -1036,7 +1030,7 @@ EventPropagation InputManager::input(const SEvent& event)
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// single letter). Same for spacebar. Same for letters.
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if (GUIEngine::isWithinATextBox())
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{
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if (key == IRR_KEY_BACK || key == IRR_KEY_SPACE ||
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if (key == IRR_KEY_BACK || key == IRR_KEY_SPACE ||
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key == IRR_KEY_SHIFT)
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{
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return EVENT_LET;
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@ -1069,7 +1063,7 @@ EventPropagation InputManager::input(const SEvent& event)
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// single letter). Same for spacebar. Same for letters.
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if (GUIEngine::isWithinATextBox())
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{
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if (key == IRR_KEY_BACK || key == IRR_KEY_SPACE ||
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if (key == IRR_KEY_BACK || key == IRR_KEY_SPACE ||
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key == IRR_KEY_SHIFT)
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{
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return EVENT_LET;
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@ -46,6 +46,9 @@ public:
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BOOTSTRAP
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};
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// to put a delay before a new gamepad axis move is considered in menu
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bool m_timer_in_use;
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float m_timer;
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private:
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@ -65,11 +68,6 @@ private:
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*/
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int m_mouse_val_x, m_mouse_val_y;
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// to put a delay before a new gamepad axis move is considered in menu
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bool m_timer_in_use;
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int m_timer_use_count;
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float m_timer;
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void dispatchInput(Input::InputType, int deviceID, int btnID,
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Input::AxisDirection direction, int value,
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bool shift_mask = false);
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