Lower MLAA threshold.
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@ -3,7 +3,7 @@ uniform sampler2D colorMapG;
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in vec4 offset[2];
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in vec4 offset[2];
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in vec2 uv;
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in vec2 uv;
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const float threshold = 0.1;
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const float threshold = 0.006;
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out vec4 FragColor;
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out vec4 FragColor;
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