diff --git a/data/shaders/mlaa_color1.frag b/data/shaders/mlaa_color1.frag index 81d4642b5..17a8c6276 100644 --- a/data/shaders/mlaa_color1.frag +++ b/data/shaders/mlaa_color1.frag @@ -3,7 +3,7 @@ uniform sampler2D colorMapG; in vec4 offset[2]; in vec2 uv; -const float threshold = 0.1; +const float threshold = 0.006; out vec4 FragColor;