OGL32CTX: Remove implicitly defined uniforms in grass
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14980 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -121,8 +121,17 @@ void GrassShaderProvider::OnSetConstants(IMaterialRendererServices *srv, int use
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// Pre-multiply on the cpu
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vector3df wind = irr_driver->getWind() * strength;
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core::matrix4 ModelViewProjectionMatrix = drv->getTransform(ETS_PROJECTION);
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ModelViewProjectionMatrix *= drv->getTransform(ETS_VIEW);
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ModelViewProjectionMatrix *= drv->getTransform(ETS_WORLD);
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core::matrix4 TransposeInverseModelView = drv->getTransform(ETS_VIEW);
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TransposeInverseModelView *= drv->getTransform(ETS_WORLD);
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TransposeInverseModelView.makeInverse();
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TransposeInverseModelView = TransposeInverseModelView.getTransposed();
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srv->setVertexShaderConstant("windDir", &wind.X, 3);
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srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
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srv->setVertexShaderConstant("TransposeInverseModelView", TransposeInverseModelView.pointer(), 16);
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if (!firstdone)
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{
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