OGL32CTX: Remove implicitly defined uniforms in grass

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14980 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
vincentlj
2014-01-09 17:08:03 +00:00
parent 9d7ab41c11
commit 9ba803140a
3 changed files with 17 additions and 4 deletions

View File

@@ -121,8 +121,17 @@ void GrassShaderProvider::OnSetConstants(IMaterialRendererServices *srv, int use
// Pre-multiply on the cpu
vector3df wind = irr_driver->getWind() * strength;
core::matrix4 ModelViewProjectionMatrix = drv->getTransform(ETS_PROJECTION);
ModelViewProjectionMatrix *= drv->getTransform(ETS_VIEW);
ModelViewProjectionMatrix *= drv->getTransform(ETS_WORLD);
core::matrix4 TransposeInverseModelView = drv->getTransform(ETS_VIEW);
TransposeInverseModelView *= drv->getTransform(ETS_WORLD);
TransposeInverseModelView.makeInverse();
TransposeInverseModelView = TransposeInverseModelView.getTransposed();
srv->setVertexShaderConstant("windDir", &wind.X, 3);
srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
srv->setVertexShaderConstant("TransposeInverseModelView", TransposeInverseModelView.pointer(), 16);
if (!firstdone)
{