Some adjustments to steering curve.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12460 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk
2013-02-07 21:49:38 +00:00
parent dd34c42bd1
commit 9a4d6f1cda

View File

@@ -173,7 +173,11 @@ void Wiimote::updateIrrEvent()
//const float angle = wiimote_to_joystick * m_wiimote_handle->orient.pitch;
// --- Quadratic response version ---
const float normalized_angle = -m_wiimote_handle->orient.pitch / UserConfigParams::m_wiimote_max;
float normalized_angle = -m_wiimote_handle->orient.pitch / UserConfigParams::m_wiimote_max;
if(normalized_angle<-1.0f)
normalized_angle = -1.0f;
else if(normalized_angle>1.0f)
normalized_angle = 1.0f;
// Shape the curve that determines steering depending on wiimote angle.
// Linear might be too sensitive around 0, while quadratic is not sensitive
// enough - blend between those curves using weight w