Forgot to dereference a value.

This commit is contained in:
Vincent Lejeune
2014-03-21 15:58:21 +01:00
parent 89e070c7f3
commit 9728226ee3

View File

@@ -422,7 +422,7 @@ void drawCaustics(const GLMesh &mesh, const core::matrix4 & ModelViewProjectionM
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
}
if (!CausticTex)
irr_driver->getTexture(file_manager->getAsset("textures/caustics.png").c_str());
CausticTex = irr_driver->getTexture(file_manager->getAsset("textures/caustics.png").c_str());
setTexture(MeshShader::CausticsShader::TU_caustictex, getTextureGLuint(CausticTex), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
MeshShader::CausticsShader::setUniforms(ModelViewProjectionMatrix, dir, dir2, core::vector2df(UserConfigParams::m_width, UserConfigParams::m_height));