remove anisotropic from material.xml code

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8439 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-04-24 17:43:28 +00:00
parent 100d670866
commit 96f1e43178
2 changed files with 0 additions and 5 deletions

View File

@ -87,7 +87,6 @@ Material::Material(const XMLNode *node, int index)
node->get("additive", &m_add );
node->get("max-speed", &m_max_speed_fraction);
node->get("slowdown-time", &m_slowdown_time );
node->get("anisotropic", &m_anisotropic );
node->get("backface-culling", &m_backface_culling );
node->get("disable-z-write", &m_disable_z_write );
@ -213,7 +212,6 @@ void Material::init(unsigned int index)
m_adjust_image = ADJ_NONE;
m_alpha_blending = false;
m_lighting = true;
m_anisotropic = false;
m_backface_culling = true;
m_sphere_map = false;
m_friction = 1.0f;

View File

@ -99,9 +99,6 @@ private:
/** True if backface culliing should be enabled. */
bool m_backface_culling;
/** Whether to use anisotropic filtering for this texture */
bool m_anisotropic;
/** Set to true to disable writing to the Z buffer. Usually to be used with alpha blending */
bool m_disable_z_write;