remove anisotropic from material.xml code
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8439 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -87,7 +87,6 @@ Material::Material(const XMLNode *node, int index)
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node->get("additive", &m_add );
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node->get("max-speed", &m_max_speed_fraction);
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node->get("slowdown-time", &m_slowdown_time );
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node->get("anisotropic", &m_anisotropic );
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node->get("backface-culling", &m_backface_culling );
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node->get("disable-z-write", &m_disable_z_write );
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@ -213,7 +212,6 @@ void Material::init(unsigned int index)
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m_adjust_image = ADJ_NONE;
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m_alpha_blending = false;
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m_lighting = true;
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m_anisotropic = false;
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m_backface_culling = true;
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m_sphere_map = false;
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m_friction = 1.0f;
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@ -99,9 +99,6 @@ private:
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/** True if backface culliing should be enabled. */
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bool m_backface_culling;
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/** Whether to use anisotropic filtering for this texture */
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bool m_anisotropic;
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/** Set to true to disable writing to the Z buffer. Usually to be used with alpha blending */
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bool m_disable_z_write;
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