Fix #3714
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@ -662,7 +662,7 @@ void ServerLobby::handleChat(Event* event)
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event->getPeer()->updateLastActivity();
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const bool sender_in_game = event->getPeer()->isWaitingForGame();
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core::stringw message;
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event->data().decodeString16(&message, 1000/*max_len*/);
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event->data().decodeString16(&message, 360/*max_len*/);
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if (message.size() > 0)
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{
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NetworkString* chat = getNetworkString();
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