Update the LoD distance factors
With the existing engine and tracks, when the framerate is rather GPU-limited, the performance cost of increasing LoD distance is minor. It becomes more significant at higher framerates when the CPU can be more of a limiting factor, but it also noticeably enhances the player experience by removing the distracting 'popping' when an object visibly changes shape or appears because of LoD. - Lowest is changed from 0.75 to 0.8 - Low is reduced to 0.8, just like Lowest. The difference is now only the display of optional geometry objects, but it's a big difference. - Medium is changed from 1.25 to 1.3 - High is changed from 1.3 to 1.8 - Very high is changed from 1.8 to 2.4 - Ultra is changed from 3.0 to 3.2
This commit is contained in:
parent
32a53827a8
commit
95c8f452de
@ -191,12 +191,12 @@ void LODNode::autoComputeLevel(float scale)
|
|||||||
|
|
||||||
// Amount of details based on user's input
|
// Amount of details based on user's input
|
||||||
float agressivity = 1.0;
|
float agressivity = 1.0;
|
||||||
if( UserConfigParams::m_geometry_level == 0) agressivity = 1.25;
|
if( UserConfigParams::m_geometry_level == 0) agressivity = 1.3;
|
||||||
else if(UserConfigParams::m_geometry_level == 1) agressivity = 1.0;
|
else if(UserConfigParams::m_geometry_level == 1) agressivity = 0.8;
|
||||||
else if(UserConfigParams::m_geometry_level == 2) agressivity = 0.75;
|
else if(UserConfigParams::m_geometry_level == 2) agressivity = 0.8; // Also removes many objects
|
||||||
else if(UserConfigParams::m_geometry_level == 3) agressivity = 1.6;
|
else if(UserConfigParams::m_geometry_level == 3) agressivity = 1.8;
|
||||||
else if(UserConfigParams::m_geometry_level == 4) agressivity = 2.0;
|
else if(UserConfigParams::m_geometry_level == 4) agressivity = 2.4;
|
||||||
else if(UserConfigParams::m_geometry_level == 5) agressivity = 3.0;
|
else if(UserConfigParams::m_geometry_level == 5) agressivity = 3.2;
|
||||||
|
|
||||||
// First we try to estimate how far away we need to draw
|
// First we try to estimate how far away we need to draw
|
||||||
// This first formula is equivalent to the one used up to STK 1.4
|
// This first formula is equivalent to the one used up to STK 1.4
|
||||||
|
Loading…
Reference in New Issue
Block a user