95c8f452de
With the existing engine and tracks, when the framerate is rather GPU-limited, the performance cost of increasing LoD distance is minor. It becomes more significant at higher framerates when the CPU can be more of a limiting factor, but it also noticeably enhances the player experience by removing the distracting 'popping' when an object visibly changes shape or appears because of LoD. - Lowest is changed from 0.75 to 0.8 - Low is reduced to 0.8, just like Lowest. The difference is now only the display of optional geometry objects, but it's a big difference. - Medium is changed from 1.25 to 1.3 - High is changed from 1.3 to 1.8 - Very high is changed from 1.8 to 2.4 - Ultra is changed from 3.0 to 3.2 |
||
---|---|---|
.github | ||
android | ||
cmake | ||
data | ||
doc | ||
lib | ||
src | ||
switch | ||
tools | ||
.gitignore | ||
Brewfile | ||
CHANGELOG.md | ||
CMakeLists.txt | ||
COPYING | ||
INSTALL.md | ||
NETWORKING.md | ||
README.md | ||
sources.cmake |
SuperTuxKart
SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.
The SuperTuxKart homepage can be found at https://supertuxkart.net/. There is also our FAQ and information on how get in touch with the community.
Latest release binaries can be found here, and preview release here.
Hardware Requirements
To run SuperTuxKart, make sure that your computer's specifications are equal or higher than the following specifications:
- A graphics card capable of 3D rendering - NVIDIA GeForce 470 GTX, AMD Radeon 6870 HD series card or Intel HD Graphics 4000 and newer. OpenGL >= 3.3
- You should have a dual-core CPU that's running at 1 GHz or faster.
- You'll need at least 512 MB of free VRAM (video memory).
- System memory: 1 GB
- Minimum disk space: 700 MB
- Ideally, you'll want a joystick with at least 6 buttons.
License
The software is released under the GNU General Public License (GPL) which can be found in the file COPYING
in the same directory as this file.
3D coordinates
A reminder for those who are looking at the code and 3D models:
SuperTuxKart: X right, Y up, Z forwards
Blender: X right, Y forwards, Z up
The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).
Building from source
Building instructions can be found in INSTALL.md