Make STK ready to handle lightmaps when creating physics
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9735 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -514,7 +514,8 @@ void Track::convertTrackToBullet(scene::ISceneNode *node)
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{
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scene::IMeshBuffer *mb = mesh->getMeshBuffer(i);
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// FIXME: take translation/rotation into account
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if(mb->getVertexType()!=video::EVT_STANDARD)
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if (mb->getVertexType() != video::EVT_STANDARD &&
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mb->getVertexType() != video::EVT_2TCOORDS)
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{
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fprintf(stderr, "WARNING: Physics::convertTrack: Ignoring type '%d'!",
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mb->getVertexType());
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@@ -552,20 +553,49 @@ void Track::convertTrackToBullet(scene::ISceneNode *node)
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u16 *mbIndices = mb->getIndices();
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Vec3 vertices[3];
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Vec3 normals[3];
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irr::video::S3DVertex* mbVertices=(video::S3DVertex*)mb->getVertices();
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for(unsigned int j=0; j<mb->getIndexCount(); j+=3) {
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for(unsigned int k=0; k<3; k++) {
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int indx=mbIndices[j+k];
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core::vector3df v = mbVertices[indx].Pos;
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mat.transformVect(v);
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vertices[k]=v;
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normals[k]=mbVertices[indx].Normal;
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} // for k
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if(tmesh) tmesh->addTriangle(vertices[0], vertices[1],
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vertices[2], normals[0],
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normals[1], normals[2],
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material );
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} // for j
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if (mb->getVertexType() == video::EVT_STANDARD)
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{
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irr::video::S3DVertex* mbVertices=(video::S3DVertex*)mb->getVertices();
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for(unsigned int j=0; j<mb->getIndexCount(); j+=3)
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{
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for(unsigned int k=0; k<3; k++)
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{
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int indx=mbIndices[j+k];
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core::vector3df v = mbVertices[indx].Pos;
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mat.transformVect(v);
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vertices[k]=v;
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normals[k]=mbVertices[indx].Normal;
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} // for k
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if(tmesh) tmesh->addTriangle(vertices[0], vertices[1],
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vertices[2], normals[0],
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normals[1], normals[2],
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material );
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} // for j
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}
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else
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{
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if (mb->getVertexType() == video::EVT_2TCOORDS)
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{
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irr::video::S3DVertex2TCoords* mbVertices = (video::S3DVertex2TCoords*)mb->getVertices();
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for(unsigned int j=0; j<mb->getIndexCount(); j+=3)
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{
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for(unsigned int k=0; k<3; k++)
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{
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int indx=mbIndices[j+k];
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core::vector3df v = mbVertices[indx].Pos;
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mat.transformVect(v);
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vertices[k]=v;
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normals[k]=mbVertices[indx].Normal;
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} // for k
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if(tmesh) tmesh->addTriangle(vertices[0], vertices[1],
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vertices[2], normals[0],
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normals[1], normals[2],
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material );
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} // for j
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}
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}
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} // for i<getMeshBufferCount
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} // convertTrackToBullet
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