added more debug checks for jpenguin
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3431 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -196,7 +196,8 @@ GamePadDevice::GamePadDevice(const int irrIndex, const std::string name, const i
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{
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m_type = DT_GAMEPAD;
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m_deadzone = DEADZONE_JOYSTICK;
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m_prevAxisDirections = NULL;
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open(irrIndex, name, axis_count);
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m_name = name;
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@@ -204,7 +205,8 @@ GamePadDevice::GamePadDevice(const int irrIndex, const std::string name, const i
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} // GamePadDevice
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// -----------------------------------------------------------------------------
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void GamePadDevice::open(const int irrIndex, const std::string name, const int axis_count)
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{
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{
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m_axis_count = axis_count;
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m_prevAxisDirections = new Input::AxisDirection[axis_count];
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std::cout << "(i) This gamepad has " << axis_count << " axes\n";
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@@ -283,6 +285,8 @@ bool GamePadDevice::hasBinding(Input::InputType type, const int id, const int va
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{
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if(type == Input::IT_STICKMOTION)
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{
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std::cout << "For jpenguin (a)\n";
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// going to negative from positive
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if (value < 0 && m_prevAxisDirections[id] == Input::AD_POSITIVE)
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{
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@@ -297,9 +301,13 @@ bool GamePadDevice::hasBinding(Input::InputType type, const int id, const int va
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resetAxisDirection(id, Input::AD_NEGATIVE, player);
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}
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std::cout << "For jpenguin (b)\n";
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if(value > 0) m_prevAxisDirections[id] = Input::AD_POSITIVE;
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else if(value < 0) m_prevAxisDirections[id] = Input::AD_NEGATIVE;
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std::cout << "For jpenguin (c)\n";
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// check if within deadzone
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if(value > -m_deadzone && value < m_deadzone)
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{
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@@ -326,6 +334,8 @@ bool GamePadDevice::hasBinding(Input::InputType type, const int id, const int va
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return false;
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}
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std::cout << "For jpenguin (d)\n";
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// find corresponding action and return it
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for(int n=0; n<PA_COUNT; n++)
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{
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@@ -343,6 +353,7 @@ bool GamePadDevice::hasBinding(Input::InputType type, const int id, const int va
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}
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}
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}// next device
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}
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else if(type == Input::IT_STICKBUTTON)
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{
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@@ -62,6 +62,7 @@ public:
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// SDL_Joystick *m_sdlJoystick;
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int m_deadzone;
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int m_index;
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int m_axis_count;
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Input::AxisDirection *m_prevAxisDirections;
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/** checks if this key belongs to this belongs. if yes, sets action and returns true; otherwise returns false.
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