tweaked cakes to hit better with new physics

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2778 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2008-12-26 16:44:41 +00:00
parent a9f386e320
commit 928f59d596

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@ -44,8 +44,8 @@ Cake::Cake (Kart *kart) : Flyable(kart, POWERUP_CAKE)
m_speed = 25.0f + kart->getSpeed()/25.0f * m_speed;
btTransform trans = kart->getTrans();
const float pitch = 0.0f; //getTerrainPitch(heading);
const float pitch = 0.0f; //getTerrainPitch(heading); TODO: take pitch in account
// find closest kart in front of the current one
const Kart *closest_kart=0; btVector3 direction; float kartDistSquared;
@ -59,7 +59,7 @@ Cake::Cake (Kart *kart) : Flyable(kart, POWERUP_CAKE)
// calculate appropriate initial up velocity so that the
// projectile lands on the aimed kart (9.8 is the gravity)
const float time = sqrt(kartDistSquared) / (m_speed - closest_kart->getSpeed()/1.6f); // the division is an empirical estimation
const float time = sqrt(kartDistSquared) / (m_speed - closest_kart->getSpeed()/1.2f); // division is an empirical estimation
up_velocity = time*9.8f;
// calculate the approximate location of the aimed kart in 'time' seconds
@ -131,8 +131,8 @@ void Cake::update(float dt)
ideal_direction.setInterpolate3(actual_direction.normalized(), ideal_direction, dt);
const int current_xy_speed = (int)sqrt( actual_direction.getX()*actual_direction.getX() +
actual_direction.getY()*actual_direction.getY());
const float current_xy_speed = sqrt( actual_direction.getX()*actual_direction.getX() +
actual_direction.getY()*actual_direction.getY());
m_body->setLinearVelocity( btVector3(ideal_direction.getX()*current_xy_speed,
ideal_direction.getY()*current_xy_speed,