Add an assertion

This commit is contained in:
Vincent Lejeune
2014-01-28 22:04:00 +01:00
parent 1fa0a9e9cc
commit 8b46454859

View File

@@ -26,6 +26,7 @@ void STKAnimatedMesh::setMesh(scene::IAnimatedMesh* mesh)
void STKAnimatedMesh::drawTransparent(const GLMesh &mesh, video::E_MATERIAL_TYPE type)
{
assert(irr_driver->getPhase() == TRANSPARENT_PASS);
glEnable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
glDepthMask(GL_FALSE);