Add an assertion
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@@ -26,6 +26,7 @@ void STKAnimatedMesh::setMesh(scene::IAnimatedMesh* mesh)
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void STKAnimatedMesh::drawTransparent(const GLMesh &mesh, video::E_MATERIAL_TYPE type)
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{
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assert(irr_driver->getPhase() == TRANSPARENT_PASS);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_ALPHA_TEST);
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glDepthMask(GL_FALSE);
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