attempt at fixing crash when navigating menus with gamepad

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3351 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2009-04-04 23:15:34 +00:00
parent 89675045f1
commit 89f5994028

View File

@@ -255,6 +255,8 @@ void GamePadDevice::loadDefaults()
// -----------------------------------------------------------------------------
void GamePadDevice::resetAxisDirection(const int axis, Input::AxisDirection direction, const int player)
{
if(!StateManager::isGameState()) return; // ignore this while in menus
for(int n=0; n<PA_COUNT; n++)
{
if(m_bindings[n].id == axis && m_bindings[n].dir == direction)