Make live-players default on if not written in default server_config.xml
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@@ -109,8 +109,10 @@ MapServerConfigParam<T, U>::MapServerConfigParam(const char* param_name,
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// ============================================================================
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void loadServerConfig(const std::string& path)
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{
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bool default_config = false;
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if (path.empty())
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{
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default_config = true;
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g_server_config_path =
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file_manager->getUserConfigFile("server_config.xml");
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}
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@@ -120,11 +122,11 @@ void loadServerConfig(const std::string& path)
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->getAbsolutePath(path.c_str()).c_str();
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}
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const XMLNode* root = file_manager->createXMLTree(g_server_config_path);
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loadServerConfigXML(root);
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loadServerConfigXML(root, default_config);
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} // loadServerConfig
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// ----------------------------------------------------------------------------
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void loadServerConfigXML(const XMLNode* root)
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void loadServerConfigXML(const XMLNode* root, bool default_config)
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{
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if (!root || root->getName() != "server-config")
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{
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@@ -133,6 +135,12 @@ void loadServerConfigXML(const XMLNode* root)
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"A new file will be created.", g_server_config_path.c_str());
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if (root)
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delete root;
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if (default_config)
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{
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// Below option will have different default value when writing
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// to server_config.xml in config directory
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m_live_players = false;
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}
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writeServerConfigToDisk();
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return;
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}
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@@ -231,9 +231,9 @@ namespace ServerConfig
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"mode will not be saved in this config file."));
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SERVER_CFG_PREFIX BoolServerConfigParam m_live_players
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SERVER_CFG_DEFAULT(BoolServerConfigParam(false, "live-players",
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SERVER_CFG_DEFAULT(BoolServerConfigParam(true, "live-players",
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"If true, players can live join or spectate the in-progress game. "
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"Currently this feature is only available if the current game mode "
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"Currently live joining is only available if the current game mode "
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"used in server is FFA, CTF or soccer, also no addon karts will be "
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"available for players to choose, and official-karts-threshold will "
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"be made 1.0."));
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@@ -336,7 +336,7 @@ namespace ServerConfig
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// ========================================================================
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void loadServerConfig(const std::string& path = "");
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// ------------------------------------------------------------------------
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void loadServerConfigXML(const XMLNode* root);
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void loadServerConfigXML(const XMLNode* root, bool default_config = false);
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// ------------------------------------------------------------------------
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std::string getServerConfigXML();
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// ------------------------------------------------------------------------
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