Reduce blur amount

This commit is contained in:
Vincent Lejeune 2014-07-08 02:37:00 +02:00
parent e229effba0
commit 887438a0d0

View File

@ -612,7 +612,7 @@ void PostProcessing::renderMotionBlur(unsigned cam, FrameBuffer &in_fbo, FrameBu
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
setTexture(1, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST);
FullScreenShader::MotionBlurShader
::setUniforms(.5, // Todo : should be framerate dependent
::setUniforms(.1, // Todo : should be framerate dependent
// Todo : use a previousPVMatrix per cam, not global
irr_driver->getPreviousPVMatrix(),
cb->getCenter(cam),