diff --git a/src/graphics/post_processing.cpp b/src/graphics/post_processing.cpp index 5e2fbfd8d..d3073a5df 100644 --- a/src/graphics/post_processing.cpp +++ b/src/graphics/post_processing.cpp @@ -612,7 +612,7 @@ void PostProcessing::renderMotionBlur(unsigned cam, FrameBuffer &in_fbo, FrameBu glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); setTexture(1, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST); FullScreenShader::MotionBlurShader - ::setUniforms(.5, // Todo : should be framerate dependent + ::setUniforms(.1, // Todo : should be framerate dependent // Todo : use a previousPVMatrix per cam, not global irr_driver->getPreviousPVMatrix(), cb->getCenter(cam),