Removed unnecessary projectfiles

This commit is contained in:
Sachith Hasaranga Seneviratne 2014-03-16 16:36:18 +05:30
parent df67597ec7
commit 7e4cf23ee3
48 changed files with 1249 additions and 9252 deletions

View File

@ -60,8 +60,8 @@ if(USE_WIIUSE)
endif()
# Build the angelscript library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript")
include_directories("${PROJECT_SOURCE_DIR}/lib/irrlicht/angelscript")
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript/projects/cmake")
include_directories("${PROJECT_SOURCE_DIR}/lib/angelscript/include")
# Set include paths
include_directories(${STK_SOURCE_DIR})
@ -244,6 +244,7 @@ target_link_libraries(supertuxkart
bulletmath
enet
stkirrlicht
angelscript
${CURL_LIBRARIES}
${OGGVORBIS_LIBRARIES}
${IRRLICHT_XF86VM_LIBRARY}

File diff suppressed because it is too large Load Diff

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@ -1 +0,0 @@
This file is only here to guarantee that unpackers don't skip creating the /lib directory.

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@ -1,25 +0,0 @@
#------------------------------------------------------------------------------
VERSION = BWS.01
#------------------------------------------------------------------------------
!ifndef ROOT
ROOT = $(MAKEDIR)\..
!endif
#------------------------------------------------------------------------------
MAKE = $(ROOT)\bin\make.exe -$(MAKEFLAGS) -f$**
DCC = $(ROOT)\bin\dcc32.exe $**
BRCC = $(ROOT)\bin\brcc32.exe $**
#------------------------------------------------------------------------------
PROJECTS = AngelScriptBCC_Static_CB6.lib test_feature_CB6.exe
#------------------------------------------------------------------------------
default: $(PROJECTS)
#------------------------------------------------------------------------------
AngelScriptBCC_Static_CB6.lib: AngelScriptBCC_Static_CB6.bpr
$(ROOT)\bin\bpr2mak -t$(ROOT)\bin\deflib.bmk $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
test_feature_CB6.exe: ..\..\..\tests\test_feature\projects\BCBuilder\test_feature_CB6.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak

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@ -1,48 +0,0 @@
 <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{03055FC6-676A-44BB-8CFA-12023CE9BDF3}</ProjectGuid>
</PropertyGroup>
<ItemGroup>
<Projects Include="AngelScriptBCC_Static.cbproj">
<Dependencies/>
</Projects>
<Projects Include="AngelScriptBCC.cbproj">
<Dependencies>AngelScriptBCC_Static.cbproj</Dependencies>
</Projects>
</ItemGroup>
<ProjectExtensions>
<Borland.Personality>Default.Personality.12</Borland.Personality>
<Borland.ProjectType/>
<BorlandProject>
<Default.Personality/>
</BorlandProject>
</ProjectExtensions>
<Target Name="AngelScriptBCC_Static">
<MSBuild Projects="AngelScriptBCC_Static.cbproj"/>
</Target>
<Target Name="AngelScriptBCC_Static:Clean">
<MSBuild Targets="Clean" Projects="AngelScriptBCC_Static.cbproj"/>
</Target>
<Target Name="AngelScriptBCC_Static:Make">
<MSBuild Targets="Make" Projects="AngelScriptBCC_Static.cbproj"/>
</Target>
<Target DependsOnTargets="AngelScriptBCC_Static" Name="AngelScriptBCC">
<MSBuild Projects="AngelScriptBCC.cbproj"/>
</Target>
<Target DependsOnTargets="AngelScriptBCC_Static:Clean" Name="AngelScriptBCC:Clean">
<MSBuild Targets="Clean" Projects="AngelScriptBCC.cbproj"/>
</Target>
<Target DependsOnTargets="AngelScriptBCC_Static:Make" Name="AngelScriptBCC:Make">
<MSBuild Targets="Make" Projects="AngelScriptBCC.cbproj"/>
</Target>
<Target Name="Build">
<CallTarget Targets="AngelScriptBCC_Static;AngelScriptBCC"/>
</Target>
<Target Name="Clean">
<CallTarget Targets="AngelScriptBCC_Static:Clean;AngelScriptBCC:Clean"/>
</Target>
<Target Name="Make">
<CallTarget Targets="AngelScriptBCC_Static:Make;AngelScriptBCC:Make"/>
</Target>
<Import Project="$(BDS)\Bin\CodeGear.Group.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Group.Targets')"/>
</Project>

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@ -1,195 +0,0 @@
 <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{788281D2-5102-47C7-BB04-954B3E7DBE1F}</ProjectGuid>
<ProjectType>CppDynamicLibrary</ProjectType>
<Config Condition="'$(Config)'==''">Release</Config>
<ProjectVersion>12.0</ProjectVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_1)'!=''">
<Cfg_1>true</Cfg_1>
<CfgParent>Base</CfgParent>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_2)'!=''">
<Cfg_2>true</Cfg_2>
<CfgParent>Base</CfgParent>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="'$(Base)'!=''">
<AllPackageLibs>rtl.lib</AllPackageLibs>
<LinkPackageStatics>rtl.lib</LinkPackageStatics>
<BCC_PCHUsage>UseDontGenerate</BCC_PCHUsage>
<BCC_wrch>false</BCC_wrch>
<Defines>WIN32;AS_USE_NAMESPACE=1;NO_STRICT;ANGELSCRIPT_EXPORT;$(Defines)</Defines>
<TASM_FloatingPoint>Real</TASM_FloatingPoint>
<BCC_waus>false</BCC_waus>
<_TCHARMapping>wchar_t</_TCHARMapping>
<IntermediateOutputDir>..\..\intermediate\$(Config)\Export</IntermediateOutputDir>
<IncludePath>..\..\source;..\..\source\;$(IncludePath)</IncludePath>
<TASM_Defines>_RTLDLL;NO_STRICT;_NO_VCL;$(TASM_Defines)</TASM_Defines>
<BRCC_Defines>_NO_VCL;$(BRCC_Defines)</BRCC_Defines>
<PackageImports>vclx.bpi;vcl.bpi;rtl.bpi;dbrtl.bpi;vcldb.bpi;adortl.bpi;dbxcds.bpi;dbexpress.bpi;xmlrtl.bpi;vclie.bpi;inet.bpi;inetdbbde.bpi;inetdbxpress.bpi;soaprtl.bpi;dsnap.bpi;vclactnband.bpi;bdertl.bpi;vcldbx.bpi</PackageImports>
<DCC_ResourcePath>..\..\source;$(DCC_ResourcePath)</DCC_ResourcePath>
<DCC_CBuilderOutput>JPHNE</DCC_CBuilderOutput>
<NoVCL>true</NoVCL>
<DCC_UnitSearchPath>..\..\source;$(BDS)\lib\obj;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
<BCC_PCHCache>true</BCC_PCHCache>
<BRCC_IncludePath>..\..\source;$(BDS)\include;$(BDS)\include\dinkumware;$(BDS)\include\vcl;$(BRCC_IncludePath)</BRCC_IncludePath>
<BCC_IncludeContentsOfHeaders>pch1.h;$(BCC_IncludeContentsOfHeaders)</BCC_IncludeContentsOfHeaders>
<BCC_StopPCHAfter>pch1.h</BCC_StopPCHAfter>
<BCC_IncludePath>..\..\source;$(BDS)\include;$(BDS)\include\dinkumware;$(BDS)\include\vcl;$(BCC_IncludePath)</BCC_IncludePath>
<TASM_IncludePath>..\..\source;$(BDS)\include;$(BDS)\include\dinkumware;$(BDS)\include\vcl;$(TASM_IncludePath)</TASM_IncludePath>
<DCC_IncludePath>..\..\source;..\..\..\..\..\..\..\..\..\Borland Studio-Projekte;$(BDS)\lib;$(BDS)\lib\obj;$(DCC_IncludePath)</DCC_IncludePath>
<ILINK_GenerateImportLibrary>true</ILINK_GenerateImportLibrary>
<BCC_GenerateMultithreaded>true</BCC_GenerateMultithreaded>
<FinalOutputDir>..\..\bin</FinalOutputDir>
<ILINK_WinAppType>DLL</ILINK_WinAppType>
<ILINK_BpiLibOutputDir>..\..\bin</ILINK_BpiLibOutputDir>
<ILINK_ObjectSearchPath>..\..\source;$(ILINK_ObjectSearchPath)</ILINK_ObjectSearchPath>
<ILINK_IntermediateOutputPath>..\..\intermediate</ILINK_IntermediateOutputPath>
<DCC_ObjPath>..\..\source;$(DCC_ObjPath)</DCC_ObjPath>
<ILINK_AdditionalOptions> -r</ILINK_AdditionalOptions>
<ILINK_LibraryPath>..\..\lib;..\..\lib\;..\..\source\;..\..\source;$(BDS)\lib;$(BDS)\lib\obj;$(BDS)\lib\psdk;$(ILINK_LibraryPath)</ILINK_LibraryPath>
<OutputExt>dll</OutputExt>
<BCC_GenerateDLL>true</BCC_GenerateDLL>
<Multithreaded>true</Multithreaded>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_1)'!=''">
<BCC_Defines>_DEBUG;$(BCC_Defines);$(BCC_Defines)</BCC_Defines>
<BCC_UserSuppliedOptions> -k</BCC_UserSuppliedOptions>
<ILINK_LibraryPath>$(BDS)\lib\debug;$(ILINK_LibraryPath);$(ILINK_LibraryPath)</ILINK_LibraryPath>
<DCC_Define>DEBUG;$(DCC_Define);$(DCC_Define)</DCC_Define>
<BCC_SourceDebuggingOn>true</BCC_SourceDebuggingOn>
<ILINK_FullDebugInfo>true</ILINK_FullDebugInfo>
<TASM_DisplaySourceLines>true</TASM_DisplaySourceLines>
<ILINK_DisableIncrementalLinking>true</ILINK_DisableIncrementalLinking>
<BCC_DisableOptimizations>true</BCC_DisableOptimizations>
<TASM_Debugging>Full</TASM_Debugging>
<DCC_AdditionalSwitches> -V</DCC_AdditionalSwitches>
<BCC_DebugLineNumbers>true</BCC_DebugLineNumbers>
<DCC_DebugInfoInExe>true</DCC_DebugInfoInExe>
<BCC_InlineFunctionExpansion>false</BCC_InlineFunctionExpansion>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_2)'!=''">
<BCC_Defines>NDEBUG;$(BCC_Defines);$(BCC_Defines)</BCC_Defines>
<BCC_OptimizeForSpeed>true</BCC_OptimizeForSpeed>
<BCC_UserSuppliedOptions> -r</BCC_UserSuppliedOptions>
<TASM_Debugging>None</TASM_Debugging>
<DCC_AdditionalSwitches> -$O+</DCC_AdditionalSwitches>
<ILINK_LibraryPath>$(BDS)\lib\release;$(ILINK_LibraryPath);$(ILINK_LibraryPath)</ILINK_LibraryPath>
</PropertyGroup>
<ItemGroup>
<CppCompile Include="..\..\source\as_thread.cpp">
<BuildOrder>4</BuildOrder>
</CppCompile>
<CppCompile Include="..\..\source\as_context.cpp">
<BuildOrder>5</BuildOrder>
</CppCompile>
<CppCompile Include="..\..\source\as_memory.cpp">
<BuildOrder>6</BuildOrder>
</CppCompile>
<CppCompile Include="..\..\source\as_scriptengine.cpp">
<BuildOrder>3</BuildOrder>
</CppCompile>
<ResFiles Include="AngelScriptBCC.res">
<BuildOrder>-1</BuildOrder>
<BuildOrder>1</BuildOrder>
</ResFiles>
<None Include="pch1.h">
<BuildOrder>25</BuildOrder>
<BuildOrder>2</BuildOrder>
</None>
<LibFiles Include="..\..\lib\AngelScriptBCC_Static.lib">
<IgnorePath>true</IgnorePath>
<BuildOrder>2</BuildOrder>
</LibFiles>
<BuildConfiguration Include="Base">
<Key>Base</Key>
</BuildConfiguration>
<BuildConfiguration Include="Debug">
<Key>Cfg_1</Key>
<CfgParent>Base</CfgParent>
</BuildConfiguration>
<BuildConfiguration Include="Release">
<Key>Cfg_2</Key>
<CfgParent>Base</CfgParent>
</BuildConfiguration>
</ItemGroup>
<Import Project="$(BDS)\Bin\CodeGear.Cpp.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Cpp.Targets')"/>
<ProjectExtensions>
<Borland.Personality>CPlusPlusBuilder.Personality.12</Borland.Personality>
<Borland.ProjectType>CppDynamicLibrary</Borland.ProjectType>
<BorlandProject>
<CPlusPlusBuilder.Personality>
<VersionInfo>
<VersionInfo Name="IncludeVerInfo">True</VersionInfo>
<VersionInfo Name="AutoIncBuild">False</VersionInfo>
<VersionInfo Name="MajorVer">2</VersionInfo>
<VersionInfo Name="MinorVer">19</VersionInfo>
<VersionInfo Name="Release">0</VersionInfo>
<VersionInfo Name="Build">0</VersionInfo>
<VersionInfo Name="Debug">False</VersionInfo>
<VersionInfo Name="PreRelease">False</VersionInfo>
<VersionInfo Name="Special">False</VersionInfo>
<VersionInfo Name="Private">False</VersionInfo>
<VersionInfo Name="DLL">True</VersionInfo>
<VersionInfo Name="Locale">1033</VersionInfo>
<VersionInfo Name="CodePage">1252</VersionInfo>
</VersionInfo>
<VersionInfoKeys>
<VersionInfoKeys Name="CompanyName"/>
<VersionInfoKeys Name="FileDescription">AngelCode Scripting Library</VersionInfoKeys>
<VersionInfoKeys Name="FileVersion">2.19.0.0</VersionInfoKeys>
<VersionInfoKeys Name="InternalName"/>
<VersionInfoKeys Name="LegalCopyright">(c) 2003-2010 Andreas Jönsson</VersionInfoKeys>
<VersionInfoKeys Name="LegalTrademarks"/>
<VersionInfoKeys Name="OriginalFilename"/>
<VersionInfoKeys Name="ProductName"/>
<VersionInfoKeys Name="ProductVersion">2.19.0.0</VersionInfoKeys>
<VersionInfoKeys Name="Comments"/>
</VersionInfoKeys>
<Debugging>
<Debugging Name="DebugSourceDirs"/>
</Debugging>
<Parameters>
<Parameters Name="RunParams"/>
<Parameters Name="Launcher"/>
<Parameters Name="UseLauncher">False</Parameters>
<Parameters Name="DebugCWD"/>
<Parameters Name="HostApplication"/>
<Parameters Name="RemoteHost"/>
<Parameters Name="RemotePath"/>
<Parameters Name="RemoteParams"/>
<Parameters Name="RemoteLauncher"/>
<Parameters Name="UseRemoteLauncher">False</Parameters>
<Parameters Name="RemoteCWD"/>
<Parameters Name="RemoteDebug">False</Parameters>
<Parameters Name="Debug Symbols Search Path"/>
<Parameters Name="LoadAllSymbols">True</Parameters>
<Parameters Name="LoadUnspecifiedSymbols">False</Parameters>
</Parameters>
<Excluded_Packages>
<Excluded_Packages Name="e:\programme\bds40\Bin\dclib100.bpl">Borland InterBase Express Components</Excluded_Packages>
<Excluded_Packages Name="e:\programme\bds40\Bin\dclIntraweb_80_100.bpl">Intraweb 8.0 Design Package for Borland Development Studio 2006</Excluded_Packages>
<Excluded_Packages Name="e:\programme\bds40\Bin\dclIndyCore100.bpl">Indy 10 Core Design Time</Excluded_Packages>
<Excluded_Packages Name="e:\programme\bds40\Bin\dclsmp100.bpl">Borland Sample Components</Excluded_Packages>
<Excluded_Packages Name="e:\programme\bds40\Bin\dclIndyProtocols100.bpl">Indy 10 Protocols Design Time</Excluded_Packages>
<Excluded_Packages Name="e:\programme\bds40\Bin\dcltee100.bpl">TeeChart-Komponenten</Excluded_Packages>
<Excluded_Packages Name="e:\programme\bds40\Bin\dclindy100.bpl">Internet Direct Version 9 (Indy)- Eigenschaften- und Komponenteneditoren</Excluded_Packages>
<Excluded_Packages Name="e:\programme\bds40\Bin\bcboffice2k100.bpl">Borland C++Builder Office 2000 Servers Package</Excluded_Packages>
<Excluded_Packages Name="e:\programme\bds40\Bin\dclbcbsmp100.bpl">Borland Sample Controls Design Time Package</Excluded_Packages>
<Excluded_Packages Name="e:\programme\bds40\Bin\bcbie100.bpl">Borland C++Builder Internet Explorer 5 Components Package</Excluded_Packages>
</Excluded_Packages>
<ProjectProperties>
<ProjectProperties Name="AutoShowDeps">False</ProjectProperties>
<ProjectProperties Name="ManagePaths">True</ProjectProperties>
<ProjectProperties Name="VerifyPackages">True</ProjectProperties>
</ProjectProperties>
</CPlusPlusBuilder.Personality>
</BorlandProject>
<ProjectFileVersion>12</ProjectFileVersion>
</ProjectExtensions>
</Project>

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@ -1,613 +0,0 @@
 <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{5EA4EE0E-521B-4A7D-BEE8-BA2D8BBF7807}</ProjectGuid>
<ProjectType>CppStaticLibrary</ProjectType>
<Config Condition="'$(Config)'==''">Release</Config>
<ProjectVersion>12.0</ProjectVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_1)'!=''">
<Cfg_1>true</Cfg_1>
<CfgParent>Base</CfgParent>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_2)'!=''">
<Cfg_2>true</Cfg_2>
<CfgParent>Base</CfgParent>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="'$(Base)'!=''">
<BCC_PCHInject>pch1.h</BCC_PCHInject>
<Defines>WIN32;AS_USE_NAMESPACE=1;$(Defines)</Defines>
<BCC_wrch>false</BCC_wrch>
<BCC_waus>false</BCC_waus>
<AllPackageLibs>rtl.lib</AllPackageLibs>
<BCC_StopPCHAfter>pch1.h</BCC_StopPCHAfter>
<BCC_EnableBatchCompilation>true</BCC_EnableBatchCompilation>
<_TCHARMapping>wchar_t</_TCHARMapping>
<IntermediateOutputDir>..\..\intermediate\$(Config)</IntermediateOutputDir>
<IncludePath>..\..\include\;..\..\source\;..\..\include;..\..\source;..\..\..\add_on\scripthelper;..\..\..\add_on\scriptbuilder;..\..\..\add_on\scriptstdstring;..\..\..\add_on\scriptmath;..\..\..\add_on\scriptfile;..\..\..\add_on\scriptdictionary;..\..\..\add_on\contextmgr;..\..\..\add_on\scriptarray;..\..\..\add_on\scriptany;..\..\..\add_on\scriptstdstring\;..\..\..\add_on\scriptmath\;..\..\..\add_on\scripthelper\;..\..\..\add_on\scriptfile\;..\..\..\add_on\scriptdictionary\;..\..\..\add_on\scriptbuilder\;..\..\..\add_on\scriptarray\;..\..\..\add_on\scriptany\;..\..\..\add_on\contextmgr\;$(IncludePath)</IncludePath>
<TASM_Defines>_RTLDLL;NO_STRICT;$(TASM_Defines)</TASM_Defines>
<BRCC_Defines>_RTLDLL;NO_STRICT;$(BRCC_Defines)</BRCC_Defines>
<BCC_PCHCache>true</BCC_PCHCache>
<BCC_Defines>NO_STRICT;$(BCC_Defines)</BCC_Defines>
<DCC_CBuilderOutput>JPHNE</DCC_CBuilderOutput>
<DCC_UnitSearchPath>.\;$(BDS)\lib;$(BDS)\lib\obj;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
<DCC_ObjOutput>..\..\source\</DCC_ObjOutput>
<BRCC_OutputDir>..\..\source\</BRCC_OutputDir>
<BRCC_IncludePath>..\..\source;$(BDS)\include;$(BDS)\include\vcl;$(BDS)\include\dinkumware;$(BRCC_IncludePath)</BRCC_IncludePath>
<BCC_OptimizeForSpeed>true</BCC_OptimizeForSpeed>
<DCC_IncludePath>.\;$(BDS)\lib;$(BDS)\lib\obj;$(DCC_IncludePath)</DCC_IncludePath>
<TASM_IncludePath>..\..\source;$(BDS)\include;$(BDS)\include\vcl;$(BDS)\include\dinkumware;$(TASM_IncludePath)</TASM_IncludePath>
<BCC_IncludePath>..\..\source;$(BDS)\include;$(BDS)\include\vcl;$(BDS)\include\dinkumware;$(BCC_IncludePath)</BCC_IncludePath>
<TLIB_PageSize>256</TLIB_PageSize>
<FinalOutputDir>..\..\lib\</FinalOutputDir>
<DCC_DcuOutput>..\..\intermediate\$(Config)</DCC_DcuOutput>
<TASM_Debugging>None</TASM_Debugging>
<TASM_AdditionalSwitches> /w2 ..\..\source\</TASM_AdditionalSwitches>
<BCC_GenerateMultithreaded>true</BCC_GenerateMultithreaded>
<BCC_GenerateWindowsApp>true</BCC_GenerateWindowsApp>
<Multithreaded>true</Multithreaded>
<ILINK_LibraryPath>$(BDS)\lib\obj;$(ILINK_LibraryPath)</ILINK_LibraryPath>
<BCC_UserSuppliedOptions> -Vx -Ve</BCC_UserSuppliedOptions>
<OutputExt>lib</OutputExt>
<DCC_AdditionalSwitches> -M</DCC_AdditionalSwitches>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_1)'!=''">
<Defines>_DEBUG;$(Defines)</Defines>
<BCC_Defines>_DEBUG;$(BCC_Defines);$(BCC_Defines)</BCC_Defines>
<BCC_UserSuppliedOptions> -Vx -Ve -k</BCC_UserSuppliedOptions>
<ILINK_LibraryPath>$(BDS)\lib\debug;$(ILINK_LibraryPath);$(ILINK_LibraryPath)</ILINK_LibraryPath>
<DCC_Define>DEBUG;$(DCC_Define);$(DCC_Define)</DCC_Define>
<BCC_SourceDebuggingOn>true</BCC_SourceDebuggingOn>
<ILINK_FullDebugInfo>true</ILINK_FullDebugInfo>
<TASM_DisplaySourceLines>true</TASM_DisplaySourceLines>
<ILINK_DisableIncrementalLinking>true</ILINK_DisableIncrementalLinking>
<BCC_DisableOptimizations>true</BCC_DisableOptimizations>
<TASM_Debugging>Full</TASM_Debugging>
<DCC_AdditionalSwitches> -M -V</DCC_AdditionalSwitches>
<BCC_DebugLineNumbers>true</BCC_DebugLineNumbers>
<DCC_DebugInfoInExe>true</DCC_DebugInfoInExe>
<BCC_InlineFunctionExpansion>false</BCC_InlineFunctionExpansion>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_2)'!=''">
<Defines>NDEBUG;$(Defines)</Defines>
<BCC_Defines>NDEBUG;$(BCC_Defines);$(BCC_Defines)</BCC_Defines>
<BCC_UserSuppliedOptions> -Vx -Ve -r</BCC_UserSuppliedOptions>
<DCC_AdditionalSwitches> -M -$O+</DCC_AdditionalSwitches>
<ILINK_LibraryPath>$(BDS)\lib\release;$(ILINK_LibraryPath);$(ILINK_LibraryPath)</ILINK_LibraryPath>
</PropertyGroup>
<ItemGroup>
<None Include="..\..\source\as_scriptnode.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>65</BuildOrder>
</None>
<CppCompile Include="..\..\source\as_callfunc_x86.cpp">
<VirtualFolder>{1D68C792-68AA-47C5-9F9E-C72C393D9819}</VirtualFolder>
<BuildOrder>41</BuildOrder>
<BuildOrder>37</BuildOrder>
</CppCompile>
<None Include="..\..\source\as_outputbuffer.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>58</BuildOrder>
</None>
<None Include="..\..\source\as_scriptfunction.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>64</BuildOrder>
</None>
<None Include="..\..\source\as_objecttype.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>57</BuildOrder>
</None>
<CppCompile Include="..\..\source\as_thread.cpp">
<VirtualFolder>{1D68C792-68AA-47C5-9F9E-C72C393D9819}</VirtualFolder>
<BuildOrder>11</BuildOrder>
<BuildOrder>107</BuildOrder>
</CppCompile>
<None Include="..\..\source\as_string.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>67</BuildOrder>
</None>
<None Include="..\..\source\as_thread.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>70</BuildOrder>
</None>
<None Include="..\..\source\as_property.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>60</BuildOrder>
</None>
<None Include="..\..\source\as_scriptcode.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>62</BuildOrder>
</None>
<None Include="..\..\source\as_scriptengine.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>63</BuildOrder>
</None>
<None Include="..\..\source\as_restore.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>61</BuildOrder>
</None>
<None Include="..\..\source\as_criticalsection.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>49</BuildOrder>
</None>
<None Include="..\..\source\as_datatype.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>50</BuildOrder>
</None>
<None Include="..\..\source\as_context.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>48</BuildOrder>
</None>
<None Include="..\..\source\as_config.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>46</BuildOrder>
</None>
<None Include="..\..\..\add_on\scriptbuilder\scriptbuilder.h">
<VirtualFolder>{B30C65C6-20F8-4D1C-B7F6-1708CE02A1B9}</VirtualFolder>
<BuildOrder>83</BuildOrder>
</None>
<None Include="..\..\source\as_debug.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>51</BuildOrder>
</None>
<None Include="..\..\source\as_memory.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>55</BuildOrder>
</None>
<None Include="..\..\source\as_string_util.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>68</BuildOrder>
</None>
<None Include="..\..\source\as_map.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>54</BuildOrder>
</None>
<None Include="..\..\source\as_gc.h">
<VirtualFolder>{C4677389-340C-45A6-AC4C-F440F64B74A8}</VirtualFolder>
<BuildOrder>52</BuildOrder>
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View File

@ -1,8 +0,0 @@
//---------------------------------------------------------------------------
#pragma hdrstop
#define Library
// To add a file to the library use the Project menu 'Add to Project'.

View File

@ -1,27 +0,0 @@
/*
Diese vorcompilierte Header-Include-Datei wurde am 12.06.2010 17:09:47 vom
RAD Studio-Experten für vorcompilierte Header mit den folgenden Einstellungen
erzeugt:
Projekt: E:\Eigene Dateien\RAD Studio\Projekte\repository\3rdparty\AngelScript\svn\angelscript\projects\BCBuilder\AngelScriptBCC_Static.cbproj
AllowUnguarded = -1
ExcludeProjectFiles = -1
IncludePathsOn = -1
IncludePaths =
ExcludePaths =
IncludeCount = 5
ManageHeader = -1
*/
#ifndef pch1_H
#define pch1_H
#include <stdio.h>
#include <memory.h>
#include <string.h>
#include <new>
#include <stdlib.h>
#include <math.h>
#include <assert.h>
#include <string>
#include <stdarg.h>
#endif

View File

@ -1,33 +0,0 @@
commonSources:= as_callfunc_arm_gcc.S as_atomic.cpp as_builder.cpp as_bytecode.cpp as_callfunc.cpp as_callfunc_arm.cpp as_callfunc_mips.cpp as_callfunc_ppc.cpp as_callfunc_ppc_64.cpp as_callfunc_sh4.cpp as_callfunc_x86.cpp as_callfunc_x64_gcc.cpp as_compiler.cpp as_context.cpp as_configgroup.cpp as_datatype.cpp as_generic.cpp as_gc.cpp as_globalproperty.cpp as_memory.cpp as_module.cpp as_objecttype.cpp as_outputbuffer.cpp as_parser.cpp as_restore.cpp as_scriptcode.cpp as_scriptengine.cpp as_scriptfunction.cpp as_scriptnode.cpp as_scriptobject.cpp as_string.cpp as_string_util.cpp as_thread.cpp as_tokenizer.cpp as_typeinfo.cpp as_variablescope.cpp
LOCAL_PATH:= $(call my-dir)/../../source
include $(CLEAR_VARS)
# Android API: Checks if can use pthreads. Version 9+ fully supports threads and atomic instructions
ifeq ($(TARGET_PLATFORM),android-3)
LOCAL_CFLAGS := -DAS_NO_THREADS
else
ifeq ($(TARGET_PLATFORM),android-4)
LOCAL_CFLAGS := -DAS_NO_THREADS
else
ifeq ($(TARGET_PLATFORM),android-5)
LOCAL_CFLAGS := -DAS_NO_THREADS
else
ifeq ($(TARGET_PLATFORM),android-6)
LOCAL_CFLAGS := -DAS_NO_THREADS
else
ifeq ($(TARGET_PLATFORM),android-7)
LOCAL_CFLAGS := -DAS_NO_THREADS
else
ifeq ($(TARGET_PLATFORM),android-8)
LOCAL_CFLAGS := -DAS_NO_THREADS
endif
endif
endif
endif
endif
endif
LOCAL_SRC_FILES:= $(commonSources)
LOCAL_MODULE:= libangelscript
LOCAL_ARM_MODE:= arm
include $(BUILD_STATIC_LIBRARY)

View File

@ -103,17 +103,17 @@ if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
add_definitions(-fPIC)
endif()
add_library(Angelscript STATIC ${ANGELSCRIPT_SOURCE} ${ANGELSCRIPT_HEADERS})
set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/../../lib)
add_library(angelscript STATIC ${ANGELSCRIPT_SOURCE} ${ANGELSCRIPT_HEADERS})
find_package(Threads)
target_link_libraries(Angelscript ${CMAKE_THREAD_LIBS_INIT})
#set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/../../lib)
if(MSVC)
set_target_properties(Angelscript PROPERTIES COMPILE_FLAGS "/MP")
endif(MSVC)
#find_package(Threads)
#target_link_libraries(Angelscript ${CMAKE_THREAD_LIBS_INIT})
set(RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/../../bin)
#if(MSVC)
# set_target_properties(Angelscript PROPERTIES COMPILE_FLAGS "/MP")
#endif(MSVC)
#set(RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/../../bin)
add_subdirectory(../../../samples/game/projects/cmake/ ./game)

View File

@ -1,127 +0,0 @@
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<FileVersion major="1" minor="6" />
<Project>
<Option title="Static library" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="Release">
<Option output="../../lib/libangelscript.a" prefix_auto="0" extension_auto="0" />
<Option working_dir="" />
<Option object_output="objs/Release" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
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<Add option="-O2" />
<Add option="-Wall" />
<Add option="-fno-strict-aliasing" />
<Add option="-m32" />
<Add option="-DANGELSCRIPT_EXPORT" />
<Add option="-DNDEBUG" />
</Compiler>
</Target>
<Target title="Release 64">
<Option output="../../lib/libangelscript64.a" prefix_auto="0" extension_auto="0" />
<Option working_dir="" />
<Option object_output="objs/release 64" />
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<Option compiler="gcc" />
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<Add option="-fno-strict-aliasing" />
<Add option="-m64" />
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<Add option="-DNDEBUG" />
</Compiler>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Release;" />
</VirtualTargets>
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<Unit filename="../../source/as_tokenizer.h" />
<Unit filename="../../source/as_typeinfo.cpp" />
<Unit filename="../../source/as_typeinfo.h" />
<Unit filename="../../source/as_variablescope.cpp" />
<Unit filename="../../source/as_variablescope.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View File

@ -1,769 +0,0 @@
[Project]
FileName=AngelScript.dev
Name=AngelScript
UnitCount=68
Type=2
Ver=1
ObjFiles=
Includes=
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=
Linker=
IsCpp=1
Icon=
ExeOutput=..\..\lib
ObjectOutput=obj
OverrideOutput=0
OverrideOutputName=AngelScript.a
HostApplication=
Folders=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000001000000
[Unit1]
FileName=..\..\include\angelscript.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=..\..\source\as_variablescope.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit3]
FileName=..\..\source\as_arrayobject.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit4]
FileName=..\..\source\as_arrayobject.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit5]
FileName=..\..\source\as_builder.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit6]
FileName=..\..\source\as_builder.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=..\..\source\as_bytecode.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit8]
FileName=..\..\source\as_bytecode.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit9]
FileName=..\..\source\as_bytecodedef.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit10]
FileName=..\..\source\as_callfunc.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit11]
FileName=..\..\source\as_callfunc_x86.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=..\..\source\as_compiler.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=..\..\source\as_compiler.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=..\..\source\as_config.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit15]
FileName=..\..\source\as_context.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit16]
FileName=..\..\source\as_context.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit17]
FileName=..\..\source\as_datatype.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=..\..\source\as_datatype.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit19]
FileName=..\..\source\as_debug.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit20]
FileName=..\..\source\as_map.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit21]
FileName=..\..\source\as_memory.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit22]
FileName=..\..\source\as_module.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit23]
FileName=..\..\source\as_module.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit24]
FileName=..\..\source\as_objecttype.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit25]
FileName=..\..\source\as_objecttype.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit26]
FileName=..\..\source\as_outputbuffer.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit27]
FileName=..\..\source\as_outputbuffer.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit28]
FileName=..\..\source\as_parser.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit29]
FileName=..\..\source\as_parser.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit30]
FileName=..\..\source\as_property.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit31]
FileName=..\..\source\as_restore.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit32]
FileName=..\..\source\as_restore.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit33]
FileName=..\..\source\as_scriptcode.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit34]
FileName=..\..\source\as_scriptcode.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit35]
FileName=..\..\source\as_scriptengine.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit36]
FileName=..\..\source\as_scriptengine.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit37]
FileName=..\..\source\as_scriptfunction.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit38]
FileName=..\..\source\as_scriptfunction.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit39]
FileName=..\..\source\as_scriptnode.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit40]
FileName=..\..\source\as_scriptnode.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit41]
FileName=..\..\source\as_string.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit42]
FileName=..\..\source\as_string.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit43]
FileName=..\..\source\as_string_util.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit44]
FileName=..\..\source\as_string_util.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit45]
FileName=..\..\source\as_structs.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit46]
FileName=..\..\source\as_texts.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit47]
FileName=..\..\source\as_thread.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit48]
FileName=..\..\source\as_thread.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit49]
FileName=..\..\source\as_tokendef.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit50]
FileName=..\..\source\as_tokenizer.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit51]
FileName=..\..\source\as_tokenizer.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit52]
FileName=..\..\source\as_typeinfo.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit53]
FileName=..\..\source\as_typeinfo.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit54]
FileName=..\..\source\as_types.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit55]
FileName=..\..\source\as_variablescope.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit56]
FileName=..\..\source\as_array.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit57]
FileName=..\..\source\as_callfunc_sh4.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit58]
FileName=..\..\source\as_generic.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit59]
FileName=..\..\source\as_generic.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit60]
FileName=..\..\source\as_callfunc.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0
[Unit61]
FileName=..\..\source\as_scriptobject.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit62]
FileName=..\..\source\as_scriptobject.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit63]
FileName=..\..\source\as_gcobject.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit64]
FileName=..\..\source\as_gcobject.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit65]
FileName=..\..\source\as_anyobject.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit66]
FileName=..\..\source\as_anyobject.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit67]
FileName=..\..\source\as_configgroup.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit68]
FileName=..\..\source\as_configgroup.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit69]
FileName=..\..\source\as_configgroup.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit70]
FileName=..\..\source\as_configgroup.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit71]
FileName=..\..\source\as_configgroup.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit72]
FileName=..\..\source\as_configgroup.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

View File

@ -1,114 +0,0 @@
# Project: AngelScript
# Makefile created by Dev-C++ 4.9.9.1
CPP = g++.exe -D__DEBUG__
CC = gcc.exe -D__DEBUG__
WINDRES = windres.exe
RES =
OBJ = obj/as_arrayobject.o obj/as_builder.o obj/as_bytecode.o obj/as_callfunc_x86.o obj/as_compiler.o obj/as_context.o obj/as_datatype.o obj/as_module.o obj/as_objecttype.o obj/as_outputbuffer.o obj/as_parser.o obj/as_restore.o obj/as_scriptcode.o obj/as_scriptengine.o obj/as_scriptfunction.o obj/as_scriptnode.o obj/as_string.o obj/as_string_util.o obj/as_thread.o obj/as_tokenizer.o obj/as_typeinfo.o obj/as_variablescope.o obj/as_callfunc_sh4.o obj/as_generic.o obj/as_callfunc.o obj/as_scriptstruct.o obj/as_gcobject.o obj/as_anyobject.o obj/as_configgroup.o $(RES)
LINKOBJ = obj/as_arrayobject.o obj/as_builder.o obj/as_bytecode.o obj/as_callfunc_x86.o obj/as_compiler.o obj/as_context.o obj/as_datatype.o obj/as_module.o obj/as_objecttype.o obj/as_outputbuffer.o obj/as_parser.o obj/as_restore.o obj/as_scriptcode.o obj/as_scriptengine.o obj/as_scriptfunction.o obj/as_scriptnode.o obj/as_string.o obj/as_string_util.o obj/as_thread.o obj/as_tokenizer.o obj/as_typeinfo.o obj/as_variablescope.o obj/as_callfunc_sh4.o obj/as_generic.o obj/as_callfunc.o obj/as_scriptstruct.o obj/as_gcobject.o obj/as_anyobject.o obj/as_configgroup.o $(RES)
LIBS = -L"C:/Dev-Cpp/lib" -g3
INCS = -I"C:/Dev-Cpp/include"
CXXINCS = -I"C:/Dev-Cpp/include/c++/3.3.1" -I"C:/Dev-Cpp/include/c++/3.3.1/mingw32" -I"C:/Dev-Cpp/include/c++/3.3.1/backward" -I"C:/Dev-Cpp/lib/gcc-lib/mingw32/3.3.1/include" -I"C:/Dev-Cpp/include"
BIN = ../../lib/AngelScript.a
CXXFLAGS = $(CXXINCS) -g3
CFLAGS = $(INCS) -g3
.PHONY: all all-before all-after clean clean-custom
all: all-before ../../lib/AngelScript.a all-after
clean: clean-custom
rm -f $(OBJ) $(BIN)
$(BIN): $(LINKOBJ)
ar r $(BIN) $(LINKOBJ)
ranlib $(BIN)
obj/as_arrayobject.o: ../../source/as_arrayobject.cpp
$(CPP) -c ../../source/as_arrayobject.cpp -o obj/as_arrayobject.o $(CXXFLAGS)
obj/as_builder.o: ../../source/as_builder.cpp
$(CPP) -c ../../source/as_builder.cpp -o obj/as_builder.o $(CXXFLAGS)
obj/as_bytecode.o: ../../source/as_bytecode.cpp
$(CPP) -c ../../source/as_bytecode.cpp -o obj/as_bytecode.o $(CXXFLAGS)
obj/as_callfunc_x86.o: ../../source/as_callfunc_x86.cpp
$(CPP) -c ../../source/as_callfunc_x86.cpp -o obj/as_callfunc_x86.o $(CXXFLAGS)
obj/as_compiler.o: ../../source/as_compiler.cpp
$(CPP) -c ../../source/as_compiler.cpp -o obj/as_compiler.o $(CXXFLAGS)
obj/as_context.o: ../../source/as_context.cpp
$(CPP) -c ../../source/as_context.cpp -o obj/as_context.o $(CXXFLAGS)
obj/as_datatype.o: ../../source/as_datatype.cpp
$(CPP) -c ../../source/as_datatype.cpp -o obj/as_datatype.o $(CXXFLAGS)
obj/as_module.o: ../../source/as_module.cpp
$(CPP) -c ../../source/as_module.cpp -o obj/as_module.o $(CXXFLAGS)
obj/as_objecttype.o: ../../source/as_objecttype.cpp
$(CPP) -c ../../source/as_objecttype.cpp -o obj/as_objecttype.o $(CXXFLAGS)
obj/as_outputbuffer.o: ../../source/as_outputbuffer.cpp
$(CPP) -c ../../source/as_outputbuffer.cpp -o obj/as_outputbuffer.o $(CXXFLAGS)
obj/as_parser.o: ../../source/as_parser.cpp
$(CPP) -c ../../source/as_parser.cpp -o obj/as_parser.o $(CXXFLAGS)
obj/as_restore.o: ../../source/as_restore.cpp
$(CPP) -c ../../source/as_restore.cpp -o obj/as_restore.o $(CXXFLAGS)
obj/as_scriptcode.o: ../../source/as_scriptcode.cpp
$(CPP) -c ../../source/as_scriptcode.cpp -o obj/as_scriptcode.o $(CXXFLAGS)
obj/as_scriptengine.o: ../../source/as_scriptengine.cpp
$(CPP) -c ../../source/as_scriptengine.cpp -o obj/as_scriptengine.o $(CXXFLAGS)
obj/as_scriptfunction.o: ../../source/as_scriptfunction.cpp
$(CPP) -c ../../source/as_scriptfunction.cpp -o obj/as_scriptfunction.o $(CXXFLAGS)
obj/as_scriptnode.o: ../../source/as_scriptnode.cpp
$(CPP) -c ../../source/as_scriptnode.cpp -o obj/as_scriptnode.o $(CXXFLAGS)
obj/as_string.o: ../../source/as_string.cpp
$(CPP) -c ../../source/as_string.cpp -o obj/as_string.o $(CXXFLAGS)
obj/as_string_util.o: ../../source/as_string_util.cpp
$(CPP) -c ../../source/as_string_util.cpp -o obj/as_string_util.o $(CXXFLAGS)
obj/as_thread.o: ../../source/as_thread.cpp
$(CPP) -c ../../source/as_thread.cpp -o obj/as_thread.o $(CXXFLAGS)
obj/as_tokenizer.o: ../../source/as_tokenizer.cpp
$(CPP) -c ../../source/as_tokenizer.cpp -o obj/as_tokenizer.o $(CXXFLAGS)
obj/as_typeinfo.o: ../../source/as_typeinfo.cpp
$(CPP) -c ../../source/as_typeinfo.cpp -o obj/as_typeinfo.o $(CXXFLAGS)
obj/as_variablescope.o: ../../source/as_variablescope.cpp
$(CPP) -c ../../source/as_variablescope.cpp -o obj/as_variablescope.o $(CXXFLAGS)
obj/as_callfunc_sh4.o: ../../source/as_callfunc_sh4.cpp
$(CPP) -c ../../source/as_callfunc_sh4.cpp -o obj/as_callfunc_sh4.o $(CXXFLAGS)
obj/as_generic.o: ../../source/as_generic.cpp
$(CPP) -c ../../source/as_generic.cpp -o obj/as_generic.o $(CXXFLAGS)
obj/as_callfunc.o: ../../source/as_callfunc.cpp
$(CPP) -c ../../source/as_callfunc.cpp -o obj/as_callfunc.o $(CXXFLAGS)
obj/as_scriptstruct.o: ../../source/as_scriptstruct.cpp
$(CPP) -c ../../source/as_scriptstruct.cpp -o obj/as_scriptstruct.o $(CXXFLAGS)
obj/as_gcobject.o: ../../source/as_gcobject.cpp
$(CPP) -c ../../source/as_gcobject.cpp -o obj/as_gcobject.o $(CXXFLAGS)
obj/as_anyobject.o: ../../source/as_anyobject.cpp
$(CPP) -c ../../source/as_anyobject.cpp -o obj/as_anyobject.o $(CXXFLAGS)
obj/as_configgroup.o: ../../source/as_configgroup.cpp
$(CPP) -c ../../source/as_configgroup.cpp -o obj/as_configgroup.o $(CXXFLAGS)

View File

@ -1,22 +0,0 @@
#
# GNU make Makefile for Angelscript
#
TARGET = libangelscript.a
CC_FILES := $(shell ls -1 as_*.cpp)
OBJS = $(patsubst %.cpp, %.o, $(CC_FILES))
all: ../include/memory.h defaultall
../include/memory.h:
echo "#include <string.h>" >> ../include/memory.h
include $(KOS_BASE)/addons/Makefile.prefab
KOS_CFLAGS += -Dmemory=string -D__dreamcast__ -I../include -I.
clean:
rm -f *~ *.o *.a

View File

@ -1,2 +0,0 @@
This file is here just in case your unarchiver does not extract empty directories.
Feel free to remove it.

View File

@ -1,22 +0,0 @@
Author of sh4 specifics
-----------------------
Fredrik Ehnbom - original version in May, 2004
Fredrik Ehnbom - updated version for 2.0.0wip2 in Jan, 2005
Howto use
-----------------------
This assumes a working kallistios installation. It was developed with
kallistios 1.3.x subversion revision 183 and sh-elf-gcc 3.4.3. Though,
it does not really rely on anything kallistios specific, so it should
be possible to get it up and running on other sh4-based architectures.
AngelScript uses memory.h which does not seem to be provided with kos.
Don't worry though, the makefile creates one for you ;)
To build the library, just go to angelscript/source and type
make -f ../projects/dreamcast/Makefile
or wherever you put the makefile shipped with this textdocument.
The library will be in $KOS_BASE/addons/lib/dreamcast/ together with
all the other kos addon libraries.

View File

@ -1,131 +0,0 @@
# Angelscript makefile for linux (based on MingW makefile)
# Type 'make' then 'make install' to complete the installation of the library
# For 'make install' to work, set LOCAL according to your system configuration
LOCAL = /usr/local
# If you want to build a shared library, then run make with SHARED=1 and VERSION=version
LIB = libangelscript.a
DEVLIB = libangelscript.dylib
BUNDLE = libangelscript.so
INC = angelscript.h
SRCDIR = ../../source
INCDIR = ../../include
OBJDIR = obj
LIBDIR = ../../lib
CXX = c++
AFLAGS= -arch i386 -arch x86_64
CXXFLAGS = -g -Wall -fPIC $(AFLAGS)
CXXBFLAGS = $(CXXFLAGS) -fno-common
DELETER = rm -f
COPIER = cp -a
SRCNAMES = \
as_atomic.cpp \
as_builder.cpp \
as_bytecode.cpp \
as_callfunc.cpp \
as_callfunc_arm.cpp \
as_callfunc_mips.cpp \
as_callfunc_ppc.cpp \
as_callfunc_ppc_64.cpp \
as_callfunc_sh4.cpp \
as_callfunc_x86.cpp \
as_callfunc_x64_gcc.cpp \
as_compiler.cpp \
as_context.cpp \
as_configgroup.cpp \
as_datatype.cpp \
as_generic.cpp \
as_gc.cpp \
as_globalproperty.cpp \
as_memory.cpp \
as_module.cpp \
as_objecttype.cpp \
as_outputbuffer.cpp \
as_parser.cpp \
as_restore.cpp \
as_scriptcode.cpp \
as_scriptengine.cpp \
as_scriptfunction.cpp \
as_scriptnode.cpp \
as_scriptobject.cpp \
as_string.cpp \
as_string_util.cpp \
as_thread.cpp \
as_tokenizer.cpp \
as_typeinfo.cpp \
as_variablescope.cpp \
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o)))
BOBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.lo)))
TARG = $(LIBDIR)/$(LIB) $(LIBDIR)/$(DEVLIB) $(LIBDIR)/$(BUNDLE)
all: $(TARG)
$(LIBDIR)/$(LIB): $(OBJDIR) $(LIBDIR) $(OBJ)
rm -f $(LIBDIR)/$(LIB)
ar r $(LIBDIR)/$(LIB) $(OBJ)
ranlib $(LIBDIR)/$(LIB)
file $(LIBDIR)/$(LIB)
$(LIBDIR)/$(DEVLIB): $(OBJDIR) $(LIBDIR) $(OBJ)
rm -f $(LIBDIR)/$(DEVLIB)
$(CXX) $(AFLAGS) -dynamiclib -o $(DEVLIB) $(OBJ)
mv $(DEVLIB) $(LIBDIR)/$(DEVLIB)
file $(LIBDIR)/$(DEVLIB)
$(LIBDIR)/$(BUNDLE): $(OBJDIR) $(LIBDIR) $(BOBJ)
rm -f $(LIBDIR)/$(BUNDLE)
$(CXX) $(AFLAGS) -bundle -flat_namespace -undefined suppress -o $(LIBDIR)/$(BUNDLE) $(BOBJ)
file $(LIBDIR)/$(BUNDLE)
@echo -------------------------------------------------------------------
@echo Done. As root, type 'make install' to install the library.
$(OBJDIR):
mkdir $(OBJDIR)
$(LIBDIR):
mkdir $(LIBDIR)
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o: $(SRCDIR)/%.S
$(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o: $(SRCDIR)/%.s
$(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.lo: $(SRCDIR)/%.cpp
$(CXX) $(CXXBFLAGS) -o $@ -c $<
$(OBJDIR)/%.lo: $(SRCDIR)/%.S
$(CXX) $(CXXBFLAGS) -o $@ -c $<
$(OBJDIR)/%.lo: $(SRCDIR)/%.s
$(CXX) $(CXXBFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ) $(BOBJ) $(TARG)
install: $(TARG)
@echo Installing to: $(LOCAL)/lib and $(LOCAL)/include...
@echo -------------------------------------------------------------------
ifdef SHARED
$(COPIER) $(LIBDIR)/$(DEVLIB) $(LOCAL)/lib
endif
$(COPIER) $(TARG) $(LOCAL)/lib
$(COPIER) $(INCDIR)/$(INC) $(LOCAL)/include
@echo -------------------------------------------------------------------
@echo Angelscript library installed. Enjoy!
uninstall:
$(DELETER) $(LOCAL)/include/$(INC) $(LOCAL)/lib/$(LIB) $(LOCAL)/lib/$(DEVLIB)
@echo -------------------------------------------------------------------
@echo Angelscript library uninstalled.
.PHONY: all clean install uninstall

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@ -1,155 +0,0 @@
# Angelscript makefile for linux (based on MingW makefile)
# Type 'make' then 'make install' to complete the installation of the library
# For 'make install' to work, set LOCAL according to your system configuration
LOCAL ?= /usr/local
INSTALL_LIBDIR ?= lib
# If you want to build a shared library, then run make with SHARED=1 and VERSION=version
ifdef SHARED
LIB = libangelscript-$(VERSION).so
DEVLIB = libangelscript.so
else
LIB = libangelscript.a
DEVLIB = libangelscript.a
endif
INC = angelscript.h
SRCDIR = ../../source
INCDIR = ../../include
ifeq ($(TARGETPLATFORM), iphone)
IPHONEBIN = /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin
OBJDIR = obj-iphone
LIBDIR = ../../lib-iphone
CXX ?= $(IPHONEBIN)/clang++
CXXFLAGS += -Wall -fPIC -fno-strict-aliasing -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk -miphoneos-version-min=3.0
else ifeq ($(TARGETPLATFORM), iphonesimulator)
IPHONEBIN = /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin
OBJDIR = obj-iphone
LIBDIR = ../../lib-iphone
CXX ?= $(IPHONEBIN)/clang++
CXXFLAGS += -Wall -fPIC -fno-strict-aliasing -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk -miphoneos-version-min=3.0
else ifeq ($(TARGETPLATFORM), android)
ANDROIDNDKROOT = /cygdrive/c/android/android-ndk-1.6_r1
ANDROIDBIN = $(ANDROIDNDKROOT)/build/prebuilt/windows/arm-eabi-4.2.1/bin
SYSROOT = $(ANDROIDNDKROOT)/build/platforms/android-4/arch-arm
OBJDIR = obj-android
LIBDIR = ../../lib-android
CXX ?= $(ANDROIDBIN)/arm-eabi-gcc
CXXFLAGS += -I$(SYSROOT)/usr/include \
-Wall \
-DANDROID \
-fno-exceptions \
-march=armv6 -mthumb-interwork \
-mfloat-abi=softfp -fno-rtti
else
OBJDIR = obj
LIBDIR = ../../lib
CXX ?= g++
# On i686 architecture you may need to add -march=i686 if you get
# an undefined symbol for __sync_sub_and_fetch_4 in as_atomic.cpp.
CXXFLAGS += -Wall -fPIC -fno-strict-aliasing
endif
AR ?= ar
RANLIB ?= ranlib
DELETER = rm -f
COPIER = cp -a
SRCNAMES = \
as_atomic.cpp \
as_builder.cpp \
as_bytecode.cpp \
as_callfunc.cpp \
as_callfunc_arm.cpp \
as_callfunc_mips.cpp \
as_callfunc_ppc.cpp \
as_callfunc_ppc_64.cpp \
as_callfunc_sh4.cpp \
as_callfunc_x86.cpp \
as_callfunc_x64_gcc.cpp \
as_callfunc_x64_mingw.cpp \
as_compiler.cpp \
as_context.cpp \
as_configgroup.cpp \
as_datatype.cpp \
as_generic.cpp \
as_gc.cpp \
as_globalproperty.cpp \
as_memory.cpp \
as_module.cpp \
as_objecttype.cpp \
as_outputbuffer.cpp \
as_parser.cpp \
as_restore.cpp \
as_scriptcode.cpp \
as_scriptengine.cpp \
as_scriptfunction.cpp \
as_scriptnode.cpp \
as_scriptobject.cpp \
as_string.cpp \
as_string_util.cpp \
as_thread.cpp \
as_tokenizer.cpp \
as_typeinfo.cpp \
as_variablescope.cpp \
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o)))
BIN = $(LIBDIR)/$(LIB)
ifeq ($(TARGETPLATFORM), iphone)
OBJ += $(OBJDIR)/as_callfunc_arm_xcode.o
else
OBJ += $(OBJDIR)/as_callfunc_arm_gcc.o
endif
all: $(BIN)
$(BIN): $(OBJDIR) $(LIBDIR) $(OBJ)
ifdef SHARED
$(CXX) $(CXXFLAGS) $(LDFLAGS) -shared -Wl,-soname,$(LIB) -o $(BIN) $(OBJ)
else
$(AR) r $(BIN) $(OBJ)
$(RANLIB) $(BIN)
endif
@echo -------------------------------------------------------------------
@echo Done. As root, type 'make install' to install the library.
$(OBJDIR):
mkdir $(OBJDIR)
$(LIBDIR):
mkdir $(LIBDIR)
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o: $(SRCDIR)/%.S
$(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o: $(SRCDIR)/%.s
$(CXX) $(CXXFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ) $(BIN) $(LIBDIR)/$(DEVLIB)
install: $(BIN)
@echo Installing to: $(LOCAL)/$(INSTALL_LIBDIR) and $(LOCAL)/include...
@echo -------------------------------------------------------------------
ifdef SHARED
$(COPIER) $(LIBDIR)/$(LIB) $(LOCAL)/$(INSTALL_LIBDIR)
ln -s $(LOCAL)/$(INSTALL_LIBDIR)/$(LIB) $(LOCAL)/$(INSTALL_LIBDIR)/$(DEVLIB)
ln -s $(LOCAL)/$(INSTALL_LIBDIR)/$(LIB) $(LOCAL)/$(INSTALL_LIBDIR)/$(DEVLIB).$(VERSION)
endif
$(COPIER) $(BIN) $(LOCAL)/$(INSTALL_LIBDIR)
$(COPIER) $(INCDIR)/$(INC) $(LOCAL)/include
@echo -------------------------------------------------------------------
@echo Angelscript library installed. Enjoy!
uninstall:
$(DELETER) $(LOCAL)/include/$(INC) $(LOCAL)/$(INSTALL_LIBDIR)/$(LIB) $(LOCAL)/$(INSTALL_LIBDIR)/$(DEVLIB)
@echo -------------------------------------------------------------------
@echo Angelscript library uninstalled.
.PHONY: all clean install uninstall

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@ -1,2 +0,0 @@
This file is here just in case your unarchiver does not extract empty directories.
Feel free to remove it.

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@ -1,20 +0,0 @@
To compile the library, just type in the command line:
make
In order to install the library you might have to adopt the makefile to
match your system configuration. By default the library will be installed
to "/usr/local/..." (lib/ and include/). To change that, edit the makefile
variable $LOCAL.
In order to install the library, switch to root:
su
make install
exit
You can uninstall the library, too:
su
make uninstall
exit

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@ -1,111 +0,0 @@
#!/usr/bin/env mkb
options
{
enable-exceptions=1
lib
module_path="../../source"
}
subproject angelscript_lib
defines
{
}
if {{ defined I3D_ARCH_ARM }}
{
files
{
(../../source)
as_callfunc_arm_gcc.S
}
option buildenv=scons
}
else
{
files
{
(../../source)
#as_callfunc_x64_msvc_asm.asm
as_callfunc_arm_msvc.asm
}
}
files
{
(../../source)
as_array.h
as_atomic.cpp
as_atomic.h
as_builder.cpp
as_builder.h
as_bytecode.cpp
as_bytecode.h
as_callfunc.cpp
as_callfunc.h
as_callfunc_arm.cpp
as_callfunc_mips.cpp
as_callfunc_ppc.cpp
as_callfunc_ppc_64.cpp
as_callfunc_sh4.cpp
as_callfunc_x64_gcc.cpp
as_callfunc_x64_mingw.cpp
as_callfunc_x64_msvc.cpp
as_callfunc_x86.cpp
as_callfunc_xenon.cpp
as_compiler.cpp
as_compiler.h
as_config.h
as_configgroup.cpp
as_configgroup.h
as_context.cpp
as_context.h
as_criticalsection.h
as_datatype.cpp
as_datatype.h
as_debug.h
as_gc.cpp
as_gc.h
as_generic.cpp
as_generic.h
as_globalproperty.cpp
as_map.h
as_memory.cpp
as_memory.h
as_module.cpp
as_module.h
as_objecttype.cpp
as_objecttype.h
as_outputbuffer.cpp
as_outputbuffer.h
as_parser.cpp
as_parser.h
as_property.h
as_restore.cpp
as_restore.h
as_scriptcode.cpp
as_scriptcode.h
as_scriptengine.cpp
as_scriptengine.h
as_scriptfunction.cpp
as_scriptfunction.h
as_scriptnode.cpp
as_scriptnode.h
as_scriptobject.cpp
as_scriptobject.h
as_string.cpp
as_string.h
as_string_util.cpp
as_string_util.h
as_texts.h
as_thread.cpp
as_thread.h
as_tokendef.h
as_tokenizer.cpp
as_tokenizer.h
as_typeinfo.cpp
as_typeinfo.h
as_variablescope.cpp
as_variablescope.h
}

View File

@ -1,24 +0,0 @@
#!/usr/bin/env mkb
display_name "AngelScript_Lib"
includepath
{
../../include
../../sdk/add_on
}
defines
{
}
library
{
".,angelscript_lib"
}
files
{
(../../include)
angelscript.h
}

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@ -1,79 +0,0 @@
# Angelscript MingW makefile
# Type 'make' then 'make install' to complete the installation of the library
CXX ?= g++
AR ?= ar
CXXFLAGS = -ggdb
SRCDIR = ../../source
OBJDIR = obj
SRCNAMES = \
as_atomic.cpp \
as_builder.cpp \
as_bytecode.cpp \
as_callfunc.cpp \
as_callfunc_mips.cpp \
as_callfunc_ppc_64.cpp \
as_callfunc_ppc.cpp \
as_callfunc_sh4.cpp \
as_callfunc_x86.cpp \
as_callfunc_x64_mingw.cpp \
as_compiler.cpp \
as_configgroup.cpp \
as_context.cpp \
as_datatype.cpp \
as_generic.cpp \
as_gc.cpp \
as_globalproperty.cpp \
as_memory.cpp \
as_module.cpp \
as_objecttype.cpp \
as_outputbuffer.cpp \
as_parser.cpp \
as_restore.cpp \
as_scriptcode.cpp \
as_scriptengine.cpp \
as_scriptfunction.cpp \
as_scriptnode.cpp \
as_scriptobject.cpp \
as_string.cpp \
as_string_util.cpp \
as_thread.cpp \
as_tokenizer.cpp \
as_typeinfo.cpp \
as_variablescope.cpp \
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o)))
BIN = ../../lib/libangelscript.a
OBJ_D = $(subst /,\,$(OBJ))
BIN_D = $(subst /,\,$(BIN))
DELETER = del /f
COPIER = copy /y
INCLUDEFILES_D = ..\..\include\angelscript.h
UNINSTALLFILES_D = $(MINGDIR)\lib\libangelscript.a $(MINGDIR)\include\angelscript.h
all: $(BIN)
$(BIN): $(OBJ)
$(AR) rcs $(BIN) $(OBJ)
@echo -------------------------------------------------------------------
@echo Done. Now type 'make install' to install the library on your MinGW.
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ_D) $(BIN_D)
install: $(BIN)
$(COPIER) $(BIN_D) $(MINGDIR)\lib
$(COPIER) $(INCLUDEFILES_D) $(MINGDIR)\include
@echo -------------------------------------------------------------------
@echo Angelscript library installed. Enjoy!
uninstall:
$(DELETER) $(UNINSTALLFILES_D)
@echo -------------------------------------------------------------------
@echo Angelscript library uninstalled.
.PHONY: all clean install uninstall

View File

@ -1,2 +0,0 @@
This file is here just in case your unarchiver does not extract empty directories.
Feel free to remove it.

View File

@ -1,9 +0,0 @@
If you haven't done that already set up an environment variable named MINGDIR
pointing the the directory where your MinGW is, e.g. "C:\MINGW"
To compile the library, just type in the command line:
make
make install
Sent in by Jakub "krajzega" Wasilewski

View File

@ -1,26 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "angelscript", "angelscript.vcxproj", "{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Debug|Win32.ActiveCfg = Debug|Win32
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Debug|Win32.Build.0 = Debug|Win32
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Debug|x64.ActiveCfg = Debug|x64
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Debug|x64.Build.0 = Debug|x64
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Release|Win32.ActiveCfg = Release|Win32
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Release|Win32.Build.0 = Release|Win32
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Release|x64.ActiveCfg = Release|x64
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,2 +0,0 @@
#v4.0:v110:false
Debug|Win32|D:\Uni Torrents\angelscript_2.28.1\sdk\angelscript\projects\msvc2012\|

View File

@ -1,26 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "angelscript", "angelscript.vcxproj", "{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Debug|Win32.ActiveCfg = Debug|Win32
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Debug|Win32.Build.0 = Debug|Win32
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Debug|x64.ActiveCfg = Debug|x64
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Debug|x64.Build.0 = Debug|x64
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Release|Win32.ActiveCfg = Release|Win32
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Release|Win32.Build.0 = Release|Win32
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Release|x64.ActiveCfg = Release|x64
{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "angelscript lib"=.\lib\angelscript.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,417 +0,0 @@
# Microsoft Developer Studio Project File - Name="angelscript lib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=angelscript lib - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "angelscript.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "angelscript.mak" CFG="angelscript lib - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "angelscript lib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "angelscript lib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "angelscript lib - Win32 Debug with stats" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "angelscript lib - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /Oy- /Ob2 /D "AS_NO_EXCEPTIONS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "ANGELSCRIPT_EXPORT" /YX /FD /opt:nowin98 /c
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# ADD RSC /l 0x416 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\angelscript.lib"
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# PROP BASE Use_MFC 0
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# ADD LIB32 /nologo /out:"..\..\..\lib\angelscriptd.lib"
!ENDIF
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EndGlobal

View File

@ -1,663 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="angelscript"
ProjectGUID="{39E6AF97-6BA3-4A72-8C61-BCEBF214EBFD}"
RootNamespace="angelscript"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
<DefaultToolFile
FileName="masm.rules"
/>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\lib"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
WholeProgramOptimization="false"
PreprocessorDefinitions="ANGELSCRIPT_EXPORT;AS_DEBUG;WIN32;_DEBUG;_LIB"
StringPooling="true"
ExceptionHandling="1"
BasicRuntimeChecks="3"
SmallerTypeCheck="false"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
WarningLevel="4"
WarnAsError="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
LinkLibraryDependencies="true"
OutputFile="$(OutDir)\$(ProjectName)d.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../../lib"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
PreprocessorDefinitions="ANGELSCRIPT_EXPORT;WIN32;NDEBUG;_LIB"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="4"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
WholeProgramOptimization="false"
PreprocessorDefinitions="ANGELSCRIPT_EXPORT;AS_DEBUG;_DEBUG;_LIB"
StringPooling="true"
ExceptionHandling="1"
BasicRuntimeChecks="3"
SmallerTypeCheck="false"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
WarningLevel="4"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
LinkLibraryDependencies="true"
OutputFile="..\..\lib\angelscript64d.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="4"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
PreprocessorDefinitions="ANGELSCRIPT_EXPORT;NDEBUG;_LIB"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
WarningLevel="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
LinkLibraryDependencies="true"
OutputFile="..\..\lib\angelscript64.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\source\as_atomic.cpp"
>
</File>
<File
RelativePath="..\..\source\as_builder.cpp"
>
</File>
<File
RelativePath="..\..\source\as_bytecode.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc_arm.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc_mips.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc_ppc.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc_ppc_64.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc_sh4.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc_x64_gcc.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc_x64_mingw.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc_x64_msvc.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc_x64_msvc_asm.asm"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="MASM"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="MASM"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="ml64.exe /c /nologo /Fo$(OutDir)\as_callfunc_x64_msvc_asm.obj /W3 /Zi /Ta $(InputDir)\$(InputFileName)&#x0D;&#x0A;"
Outputs="$(OutDir)\as_callfunc_x64_msvc_asm.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="ml64.exe /c /nologo /Fo$(OutDir)\as_callfunc_x64_msvc_asm.obj /W3 /Zi /Ta $(InputDir)\$(InputFileName)&#x0D;&#x0A;"
Outputs="$(OutDir)\as_callfunc_x64_msvc_asm.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\source\as_callfunc_x86.cpp"
>
</File>
<File
RelativePath="..\..\source\as_callfunc_xenon.cpp"
>
</File>
<File
RelativePath="..\..\source\as_compiler.cpp"
>
</File>
<File
RelativePath="..\..\source\as_configgroup.cpp"
>
</File>
<File
RelativePath="..\..\source\as_context.cpp"
>
</File>
<File
RelativePath="..\..\source\as_datatype.cpp"
>
</File>
<File
RelativePath="..\..\source\as_gc.cpp"
>
</File>
<File
RelativePath="..\..\source\as_generic.cpp"
>
</File>
<File
RelativePath="..\..\source\as_globalproperty.cpp"
>
</File>
<File
RelativePath="..\..\source\as_memory.cpp"
>
</File>
<File
RelativePath="..\..\source\as_module.cpp"
>
</File>
<File
RelativePath="..\..\source\as_objecttype.cpp"
>
</File>
<File
RelativePath="..\..\source\as_outputbuffer.cpp"
>
</File>
<File
RelativePath="..\..\source\as_parser.cpp"
>
</File>
<File
RelativePath="..\..\source\as_restore.cpp"
>
</File>
<File
RelativePath="..\..\source\as_scriptcode.cpp"
>
</File>
<File
RelativePath="..\..\source\as_scriptengine.cpp"
>
</File>
<File
RelativePath="..\..\source\as_scriptfunction.cpp"
>
</File>
<File
RelativePath="..\..\source\as_scriptnode.cpp"
>
</File>
<File
RelativePath="..\..\source\as_scriptobject.cpp"
>
</File>
<File
RelativePath="..\..\source\as_string.cpp"
>
</File>
<File
RelativePath="..\..\source\as_string_util.cpp"
>
</File>
<File
RelativePath="..\..\source\as_thread.cpp"
>
</File>
<File
RelativePath="..\..\source\as_tokenizer.cpp"
>
</File>
<File
RelativePath="..\..\source\as_typeinfo.cpp"
>
</File>
<File
RelativePath="..\..\source\as_variablescope.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\include\angelscript.h"
>
</File>
<File
RelativePath="..\..\source\as_array.h"
>
</File>
<File
RelativePath="..\..\source\as_atomic.h"
>
</File>
<File
RelativePath="..\..\source\as_builder.h"
>
</File>
<File
RelativePath="..\..\source\as_bytecode.h"
>
</File>
<File
RelativePath="..\..\source\as_callfunc.h"
>
</File>
<File
RelativePath="..\..\source\as_compiler.h"
>
</File>
<File
RelativePath="..\..\source\as_config.h"
>
</File>
<File
RelativePath="..\..\source\as_configgroup.h"
>
</File>
<File
RelativePath="..\..\source\as_context.h"
>
</File>
<File
RelativePath="..\..\source\as_criticalsection.h"
>
</File>
<File
RelativePath="..\..\source\as_datatype.h"
>
</File>
<File
RelativePath="..\..\source\as_debug.h"
>
</File>
<File
RelativePath="..\..\source\as_gc.h"
>
</File>
<File
RelativePath="..\..\source\as_generic.h"
>
</File>
<File
RelativePath="..\..\source\as_map.h"
>
</File>
<File
RelativePath="..\..\source\as_memory.h"
>
</File>
<File
RelativePath="..\..\source\as_module.h"
>
</File>
<File
RelativePath="..\..\source\as_objecttype.h"
>
</File>
<File
RelativePath="..\..\source\as_outputbuffer.h"
>
</File>
<File
RelativePath="..\..\source\as_parser.h"
>
</File>
<File
RelativePath="..\..\source\as_property.h"
>
</File>
<File
RelativePath="..\..\source\as_restore.h"
>
</File>
<File
RelativePath="..\..\source\as_scriptcode.h"
>
</File>
<File
RelativePath="..\..\source\as_scriptengine.h"
>
</File>
<File
RelativePath="..\..\source\as_scriptfunction.h"
>
</File>
<File
RelativePath="..\..\source\as_scriptnode.h"
>
</File>
<File
RelativePath="..\..\source\as_scriptobject.h"
>
</File>
<File
RelativePath="..\..\source\as_string.h"
>
</File>
<File
RelativePath="..\..\source\as_string_util.h"
>
</File>
<File
RelativePath="..\..\source\as_symboltable.h"
>
</File>
<File
RelativePath="..\..\source\as_texts.h"
>
</File>
<File
RelativePath="..\..\source\as_thread.h"
>
</File>
<File
RelativePath="..\..\source\as_tokendef.h"
>
</File>
<File
RelativePath="..\..\source\as_tokenizer.h"
>
</File>
<File
RelativePath="..\..\source\as_typeinfo.h"
>
</File>
<File
RelativePath="..\..\source\as_variablescope.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,136 +0,0 @@
TEMPLATE = lib
DEPENDPATH += ../../source ../../include
INCLUDEPATH += ../../include
QMAKE_CXXFLAGS += -Wno-strict-aliasing
CONFIG -= debug debug_and_release release app_bundle qt dll
CONFIG += staticlib release
DEFINES += _CRT_SECURE_NO_WARNINGS
DESTDIR = ../../lib
win32: LIBS += -lwinmm
HEADERS += ../../include/angelscript.h \
../../source/as_array.h \
../../source/as_atomic.h \
../../source/as_builder.h \
../../source/as_bytecode.h \
../../source/as_callfunc.h \
../../source/as_compiler.h \
../../source/as_config.h \
../../source/as_configgroup.h \
../../source/as_context.h \
../../source/as_criticalsection.h \
../../source/as_datatype.h \
../../source/as_debug.h \
../../source/as_gc.h \
../../source/as_generic.h \
../../source/as_map.h \
../../source/as_memory.h \
../../source/as_module.h \
../../source/as_objecttype.h \
../../source/as_outputbuffer.h \
../../source/as_parser.h \
../../source/as_property.h \
../../source/as_restore.h \
../../source/as_scriptcode.h \
../../source/as_scriptengine.h \
../../source/as_scriptfunction.h \
../../source/as_scriptnode.h \
../../source/as_scriptobject.h \
../../source/as_string.h \
../../source/as_string_util.h \
../../source/as_symboltable.h \
../../source/as_texts.h \
../../source/as_thread.h \
../../source/as_tokendef.h \
../../source/as_tokenizer.h \
../../source/as_typeinfo.h \
../../source/as_variablescope.h
SOURCES += ../../source/as_atomic.cpp \
../../source/as_builder.cpp \
../../source/as_bytecode.cpp \
../../source/as_callfunc.cpp \
../../source/as_callfunc_mips.cpp \
../../source/as_callfunc_ppc.cpp \
../../source/as_callfunc_ppc_64.cpp \
../../source/as_callfunc_sh4.cpp \
../../source/as_callfunc_x64_gcc.cpp \
../../source/as_callfunc_x64_mingw.cpp \
../../source/as_callfunc_x64_msvc.cpp \
../../source/as_callfunc_x86.cpp \
../../source/as_callfunc_xenon.cpp \
../../source/as_compiler.cpp \
../../source/as_configgroup.cpp \
../../source/as_context.cpp \
../../source/as_datatype.cpp \
../../source/as_gc.cpp \
../../source/as_generic.cpp \
../../source/as_globalproperty.cpp \
../../source/as_memory.cpp \
../../source/as_module.cpp \
../../source/as_objecttype.cpp \
../../source/as_outputbuffer.cpp \
../../source/as_parser.cpp \
../../source/as_restore.cpp \
../../source/as_scriptcode.cpp \
../../source/as_scriptengine.cpp \
../../source/as_scriptfunction.cpp \
../../source/as_scriptnode.cpp \
../../source/as_scriptobject.cpp \
../../source/as_string.cpp \
../../source/as_string_util.cpp \
../../source/as_thread.cpp \
../../source/as_tokenizer.cpp \
../../source/as_typeinfo.cpp \
../../source/as_variablescope.cpp
HEADERS += ../../../add_on/scriptany/scriptany.h \
../../../add_on/scriptarray/scriptarray.h \
../../../add_on/scriptdictionary/scriptdictionary.h \
../../../add_on/scriptmath/scriptmath.h \
../../../add_on/scripthandle/scripthandle.h \
../../../add_on/scriptstdstring/scriptstdstring.h \
../../../add_on/scriptbuilder/scriptbuilder.h
SOURCES += ../../../add_on/scriptany/scriptany.cpp \
../../../add_on/scriptarray/scriptarray.cpp \
../../../add_on/scriptdictionary/scriptdictionary.cpp \
../../../add_on/scriptmath/scriptmath.cpp \
../../../add_on/scripthandle/scripthandle.cpp \
../../../add_on/scriptstdstring/scriptstdstring.cpp \
../../../add_on/scriptstdstring/scriptstdstring_utils.cpp \
../../../add_on/scriptbuilder/scriptbuilder.cpp
OBJECTS_DIR = tmp
MOC_DIR = tmp
UI_DIR = tmp
RCC_DIR = tmp
!win32-g++:win32:contains(QMAKE_HOST.arch, x86_64):{
asm_compiler.commands = ml64 /c
asm_compiler.commands += /Fo ${QMAKE_FILE_OUT} ${QMAKE_FILE_IN}
asm_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}
asm_compiler.input = ASM_SOURCES
asm_compiler.variable_out = OBJECTS
asm_compiler.name = compiling[asm] ${QMAKE_FILE_IN}
silent:asm_compiler.commands = @echo compiling[asm] ${QMAKE_FILE_IN} && $$asm_compiler.commands
QMAKE_EXTRA_COMPILERS += asm_compiler
ASM_SOURCES += \
$$PWD/angelscript/source/as_callfunc_x64_msvc_asm.asm
if(win32-msvc2008|win32-msvc2010):equals(TEMPLATE_PREFIX, "vc") {
SOURCES += \
$$PWD/angelscript/source/as_callfunc_x64_msvc_asm.asm
}
}
# QMAKE_CXXFLAGS_RELEASE += /MP

View File

@ -1,7 +0,0 @@
//
// Prefix header for all source files of the 'CocoaTouchStaticLibrary' target in the 'CocoaTouchStaticLibrary' project.
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#endif

File diff suppressed because it is too large Load Diff

View File

@ -13,7 +13,7 @@
//#include <windows.h> // timeGetTime()
#endif
#include "angelscript.h"
#include <angelscript.h>
#include "script_engine.hpp"
#include "scriptstdstring.h"