Fix connect to server message overshoot in text box
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5e711088bf
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@ -308,7 +308,7 @@ void NetworkingLobby::onUpdate(float delta)
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if (m_state == LS_ADD_PLAYERS)
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if (m_state == LS_ADD_PLAYERS)
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{
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{
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m_text_bubble->setText(_("Everyone:\nPress the 'Select' button to "
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m_text_bubble->setText(_("Everyone:\nPress the 'Select' button to "
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"join the game"), true);
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"join the game"), false);
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m_start_button->setVisible(false);
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m_start_button->setVisible(false);
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m_exit_widget->setVisible(false);
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m_exit_widget->setVisible(false);
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if (!GUIEngine::ModalDialog::isADialogActive())
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if (!GUIEngine::ModalDialog::isADialogActive())
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@ -334,7 +334,7 @@ void NetworkingLobby::onUpdate(float delta)
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connect_msg =
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connect_msg =
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StringUtils::loadingDots(_("Finding a quick play server"));
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StringUtils::loadingDots(_("Finding a quick play server"));
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}
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}
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m_text_bubble->setText(connect_msg, true);
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m_text_bubble->setText(connect_msg, false);
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m_start_button->setVisible(false);
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m_start_button->setVisible(false);
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}
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}
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else
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else
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