From 7b4a4e3727158018bc37a82139566c0b8339ac1c Mon Sep 17 00:00:00 2001 From: Benau Date: Wed, 14 Nov 2018 16:02:12 +0800 Subject: [PATCH] Fix connect to server message overshoot in text box --- src/states_screens/online/networking_lobby.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/states_screens/online/networking_lobby.cpp b/src/states_screens/online/networking_lobby.cpp index c7cd91fa1..8b05deec4 100644 --- a/src/states_screens/online/networking_lobby.cpp +++ b/src/states_screens/online/networking_lobby.cpp @@ -308,7 +308,7 @@ void NetworkingLobby::onUpdate(float delta) if (m_state == LS_ADD_PLAYERS) { m_text_bubble->setText(_("Everyone:\nPress the 'Select' button to " - "join the game"), true); + "join the game"), false); m_start_button->setVisible(false); m_exit_widget->setVisible(false); if (!GUIEngine::ModalDialog::isADialogActive()) @@ -334,7 +334,7 @@ void NetworkingLobby::onUpdate(float delta) connect_msg = StringUtils::loadingDots(_("Finding a quick play server")); } - m_text_bubble->setText(connect_msg, true); + m_text_bubble->setText(connect_msg, false); m_start_button->setVisible(false); } else