Enable backwards firing of cakes (based in ball code).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5372 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -515,9 +515,21 @@ void DefaultAIController::handleItems( const float DELTA, const int STEPS )
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// towards m_kart_ahead. And some of them can fire backwards, too - which
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// isn't yet supported for AI karts.
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case PowerupManager::POWERUP_CAKE:
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m_controls->m_fire = (m_kart_ahead && m_distance_ahead < 20.0f) ||
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m_time_since_last_shot > 10.0f;
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break;
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{
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// Since cakes can be fired all around, just use a sane distance
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// with a bit of extra for backwards, as enemy will go towards cake
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bool fire_backwards = (m_kart_behind && m_kart_ahead &&
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m_distance_behind < m_distance_ahead) ||
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!m_kart_ahead;
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float distance = fire_backwards ? m_distance_behind
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: m_distance_ahead;
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m_controls->m_fire = (fire_backwards && distance < 25.0f) ||
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(!fire_backwards && distance < 20.0f) ||
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m_time_since_last_shot > 10.0f;
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if(m_controls->m_fire)
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m_controls->m_look_back = fire_backwards;
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break;
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}
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case PowerupManager::POWERUP_BOWLING:
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{
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// Bowling balls slower, so only fire on closer karts - but when
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