moving class declarations of objects used by the KartSelectionScreen to kart_selection.hpp

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@13373 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hilnius
2013-07-28 12:28:26 +00:00
parent cea8482845
commit 79c5fc03e9
4 changed files with 936 additions and 819 deletions

File diff suppressed because it is too large Load Diff

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@@ -18,12 +18,18 @@
#include <string>
#include "guiengine/screen.hpp"
#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
#include "guiengine/widgets/label_widget.hpp"
#include "guiengine/widgets/model_view_widget.hpp"
#include "guiengine/widgets/spinner_widget.hpp"
#include "states_screens/state_manager.hpp"
#include <IGUIImage.h>
namespace GUIEngine
{
class Widget;
class BubbleWidget;
enum EventPropagation;
}
class InputDevice;
class PlayerKartWidget;
@@ -142,3 +148,205 @@ public:
virtual bool onEscapePressed() OVERRIDE;
}; // KartSelectionScreen
//!----------------------------------------------------------------------------
//! FocusDispatcher :
/** Currently, navigation for multiple players at the same time is implemented
in a somewhat clunky way. An invisible "dispatcher" widget is added above
kart icons. When a player moves up, he focuses the dispatcher, which in
turn moves the selection to the appropriate spinner. "tabbing roots" are
used to make navigation back down possible. (FIXME: maybe find a cleaner
way?) */
class FocusDispatcher : public GUIEngine::Widget
{
KartSelectionScreen* m_parent;
int m_reserved_id;
bool m_is_initialised;
public:
LEAK_CHECK()
// ------------------------------------------------------------------------
FocusDispatcher(KartSelectionScreen* parent);
// ------------------------------------------------------------------------
void setRootID(const int reservedID);
// ------------------------------------------------------------------------
virtual void add();
// ------------------------------------------------------------------------
virtual GUIEngine::EventPropagation focused(const int playerID);
}; // FocusDispatcher
//!----------------------------------------------------------------------------
//! PlayerNameSpinner :
/** A small extension to the spinner widget to add features like player ID
* management or badging */
class PlayerNameSpinner : public GUIEngine::SpinnerWidget
{
int m_playerID;
bool m_incorrect;
irr::gui::IGUIImage* m_red_mark_widget;
KartSelectionScreen* m_parent;
//virtual EventPropagation focused(const int m_playerID) ;
public:
PlayerNameSpinner(KartSelectionScreen* parent, const int playerID);
// ------------------------------------------------------------------------
void setID(const int m_playerID);
// ------------------------------------------------------------------------
/** Add a red mark on the spinner to mean "invalid choice" */
void markAsIncorrect();
// ------------------------------------------------------------------------
/** Remove any red mark set with 'markAsIncorrect' */
void markAsCorrect();
};
/** A widget representing the kart selection for a player (i.e. the player's
* number, name, the kart view, the kart's name) */
class PlayerKartWidget : public GUIEngine::Widget,
public GUIEngine::SpinnerWidget::ISpinnerConfirmListener
{
/** Whether this player confirmed their selection */
bool m_ready;
/** widget coordinates */
int player_id_x, player_id_y, player_id_w, player_id_h;
int player_name_x, player_name_y, player_name_w, player_name_h;
int model_x, model_y, model_w, model_h;
int kart_name_x, kart_name_y, kart_name_w, kart_name_h;
/** A reserved ID for this widget if any, -1 otherwise. (If no ID is
* reserved, widget will not be in the regular tabbing order */
int m_irrlicht_widget_ID;
/** For animation purposes (see method 'move') */
int target_x, target_y, target_w, target_h;
float x_speed, y_speed, w_speed, h_speed;
/** Object representing this player */
StateManager::ActivePlayer* m_associatedPlayer;
int m_playerID;
/** Internal name of the spinner; useful to interpret spinner events,
* which contain the name of the activated object */
std::string spinnerID;
#ifdef DEBUG
long m_magic_number;
#endif
public:
LEAK_CHECK()
/** Sub-widgets created by this widget */
//LabelWidget* m_player_ID_label;
PlayerNameSpinner* m_player_ident_spinner;
GUIEngine::ModelViewWidget* m_model_view;
GUIEngine::LabelWidget* m_kart_name;
KartSelectionScreen* m_parent_screen;
irr::gui::IGUIStaticText* m_ready_text;
//LabelWidget *getPlayerIDLabel() {return m_player_ID_label;}
core::stringw deviceName;
std::string m_kartInternalName;
bool m_not_updated_yet;
PlayerKartWidget(KartSelectionScreen* parent,
StateManager::ActivePlayer* associatedPlayer,
core::recti area, const int playerID,
std::string kartGroup,
const int irrlichtWidgetID=-1);
// ------------------------------------------------------------------------
~PlayerKartWidget();
// ------------------------------------------------------------------------
/** Called when players are renumbered (changes the player ID) */
void setPlayerID(const int newPlayerID);
// ------------------------------------------------------------------------
/** Returns the ID of this player */
int getPlayerID() const;
// ------------------------------------------------------------------------
/** Add the widgets to the current screen */
virtual void add();
// ------------------------------------------------------------------------
/** Get the associated ActivePlayer object*/
StateManager::ActivePlayer* getAssociatedPlayer();
// ------------------------------------------------------------------------
/** Starts a 'move/resize' animation, by simply passing destination coords.
* The animation will then occur on each call to 'onUpdate'. */
void move(const int x, const int y, const int w, const int h);
// ------------------------------------------------------------------------
/** Call when player confirmed his identity and kart */
void markAsReady();
// ------------------------------------------------------------------------
/** \return Whether this player confirmed his kart and indent selection */
bool isReady();
// -------------------------------------------------------------------------
/** Updates the animation (moving/shrinking/etc.) */
void onUpdate(float delta);
// -------------------------------------------------------------------------
/** Event callback */
virtual GUIEngine::EventPropagation transmitEvent(
GUIEngine::Widget* w,
const std::string& originator,
const int m_playerID);
// -------------------------------------------------------------------------
/** Sets the size of the widget as a whole, and placed children widgets
* inside itself */
void setSize(const int x, const int y, const int w, const int h);
// -------------------------------------------------------------------------
/** Sets which kart was selected for this player */
void setKartInternalName(const std::string& whichKart);
// -------------------------------------------------------------------------
const std::string& getKartInternalName() const;
// -------------------------------------------------------------------------
/** \brief Event callback from ISpinnerConfirmListener */
virtual GUIEngine::EventPropagation onSpinnerConfirmed();
}; // PlayerKartWidget
//!----------------------------------------------------------------------------
//! KartHoverListener :
class KartHoverListener : public GUIEngine::DynamicRibbonHoverListener
{
KartSelectionScreen* m_parent;
public:
unsigned int m_magic_number;
KartHoverListener(KartSelectionScreen* parent);
// ------------------------------------------------------------------------
virtual ~KartHoverListener();
// ------------------------------------------------------------------------
void onSelectionChanged(GUIEngine::DynamicRibbonWidget* theWidget,
const std::string& selectionID,
const irr::core::stringw& selectionText,
const int playerID);
}; // KartHoverListener

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@@ -13,11 +13,6 @@ NetworkKartSelectionScreen::~NetworkKartSelectionScreen()
{
}
void NetworkKartSelectionScreen::init()
{
}
/**
* Callback handling events from the kart selection menu
*/

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@@ -12,8 +12,6 @@ protected:
virtual ~NetworkKartSelectionScreen();
public:
static bool isRunning() { return singleton!=NULL; }
virtual void init() OVERRIDE;
virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name,
const int playerID) OVERRIDE;
};