Fixed compilation problems, removed unused code.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/physics@10179 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -13,7 +13,7 @@
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
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#include "physics/btkartRaycast.hpp"
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#include "physics/btKartRaycast.hpp"
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class btDynamicsWorld;
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#include "LinearMath/btAlignedObjectArray.h"
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#include "BulletDynamics/Vehicle/btWheelInfo.h"
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@@ -228,27 +228,12 @@ public:
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void setSliding(bool active);
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void activateZipper(float speed);
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void deactivateZipper();
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bool btKart::projectVehicleToSurface(const btVector3& ray,
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bool translate_vehicle);
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bool projectVehicleToSurface(const btVector3& ray,
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bool translate_vehicle);
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// ------------------------------------------------------------------------
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/** Returns the number of wheels on the ground. */
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unsigned int getNumWheelsOnGround() const {return m_num_wheels_on_ground;}
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};
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#if 0
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class btDefaultVehicleRaycaster : public btVehicleRaycaster
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{
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btDynamicsWorld* m_dynamicsWorld;
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public:
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btDefaultVehicleRaycaster(btDynamicsWorld* world)
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:m_dynamicsWorld(world)
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{
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}
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virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result);
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};
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#endif
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#endif //BT_RAYCASTVEHICLE_H
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