Removed large bits of old unused code that was jsut confusing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5127 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -228,7 +228,6 @@ void GamepadConfig::setDefaultBinds ()
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setBinding(PA_DRIFT, Input::IT_STICKBUTTON, 2);
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setBinding(PA_RESCUE, Input::IT_STICKBUTTON, 3);
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setBinding(PA_LOOK_BACK, Input::IT_STICKBUTTON, 4);
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//TODO - mappings for clear/enter/leave GA_CLEAR_MAPPING, GA_ENTER, GA_LEAVE?
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}
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//------------------------------------------------------------------------------
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@@ -120,70 +120,4 @@ static std::string KartActionStrings[PA_COUNT] = {std::string("left"),
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std::string("fire"),
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std::string("lookBack")};
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enum StaticAction
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{
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// Below this are synthetic game actions which are never triggered through
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// an input device.
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GA_NULL, // Nothing dummy entry.
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GA_SENSE_CANCEL, // Input sensing canceled.
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GA_SENSE_COMPLETE, // Input sensing successfully finished.
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// Below this point are the game actions which can happen while in menu
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// mode.
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GA_ENTER, // Enter menu, acknowledge, ...
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GA_LEAVE, // Leave a menu.
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GA_CLEAR_MAPPING, // Clear an input mapping.
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GA_INC_SCROLL_SPEED,
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GA_INC_SCROLL_SPEED_FAST,
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GA_DEC_SCROLL_SPEED,
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GA_DEC_SCROLL_SPEED_FAST,
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GA_CURSOR_UP,
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GA_CURSOR_DOWN,
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GA_CURSOR_LEFT,
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GA_CURSOR_RIGHT,
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GA_TOGGLE_FULLSCREEN, // Switch between windowed/fullscreen mode
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GA_LEAVE_RACE, // Switch from race to menu.
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GA_DEBUG_ADD_MISSILE,
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GA_DEBUG_ADD_BOWLING,
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GA_DEBUG_ADD_HOMING,
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GA_DEBUG_TOGGLE_FPS,
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GA_DEBUG_TOGGLE_WIREFRAME,
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GA_DEBUG_HISTORY
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};
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/* Some constants to make future changes more easier to handle. If you use
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* any of the GameAction constants to mark the beginning or end of a range
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* or denote a count then something is wrong with your code. ;)
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*/
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/** Generally the first GameAction constant. Unlikely to change. */
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const int GA_FIRST = GA_NULL;
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/** A usefull value for array allocations. Should always be to the
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* last constant + 1.
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*/
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const int GA_COUNT = (GA_DEBUG_HISTORY + 1);
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/* The range of GameAction constants that is used while in menu mode. */
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const int GA_FIRST_MENU = GA_ENTER;
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const int GA_LAST_MENU = GA_CURSOR_RIGHT;
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/* The range of GameAction constants which are used ingame but are considered
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* fixed and their Inputs should not be used by the players.
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*/
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const int GA_FIRST_INGAME_FIXED = GA_TOGGLE_FULLSCREEN;
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const int GA_LAST_INGAME_FIXED = GA_DEBUG_HISTORY;
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#endif
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