Update cmake sources list

This commit is contained in:
Benau 2017-04-17 09:50:15 +08:00
parent fd07df4251
commit 76491d13ec
2 changed files with 2 additions and 2 deletions

View File

@ -63,7 +63,7 @@ mesa-common-dev pkg-config zlib1g-dev
### In-game recorder ### In-game recorder
In order to build the in-game recorder for STK, you have to install In order to build the in-game recorder for STK, you have to install
libopenglrecorder from your distribution or compile it yourself, get it [here](https://github.com/Benau/libopenglrecorder): libopenglrecorder from your distribution or compile it yourself, get it [here](https://github.com/Benau/libopenglrecorder).
Compilation instruction is explained there, if you don't need such feature, Compilation instruction is explained there, if you don't need such feature,
pass `-DBUILD_RECORDER=off` to cmake. pass `-DBUILD_RECORDER=off` to cmake.

View File

@ -1,5 +1,5 @@
# Modify this file to change the last-modified date when you add/remove a file. # Modify this file to change the last-modified date when you add/remove a file.
# This will then trigger a new cmake run automatically. # This will then trigger a new cmake run automatically.
file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp") file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp") file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*") file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")