Update cmake sources list
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@ -63,7 +63,7 @@ mesa-common-dev pkg-config zlib1g-dev
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### In-game recorder
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### In-game recorder
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In order to build the in-game recorder for STK, you have to install
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In order to build the in-game recorder for STK, you have to install
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libopenglrecorder from your distribution or compile it yourself, get it [here](https://github.com/Benau/libopenglrecorder):
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libopenglrecorder from your distribution or compile it yourself, get it [here](https://github.com/Benau/libopenglrecorder).
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Compilation instruction is explained there, if you don't need such feature,
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Compilation instruction is explained there, if you don't need such feature,
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pass `-DBUILD_RECORDER=off` to cmake.
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pass `-DBUILD_RECORDER=off` to cmake.
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@ -1,5 +1,5 @@
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# Modify this file to change the last-modified date when you add/remove a file.
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# Modify this file to change the last-modified date when you add/remove a file.
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# This will then trigger a new cmake run automatically.
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# This will then trigger a new cmake run automatically.
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file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
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file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
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file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
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file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
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file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")
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file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")
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