diff --git a/README.md b/README.md index 2c45116ed..dc49f0187 100644 --- a/README.md +++ b/README.md @@ -63,7 +63,7 @@ mesa-common-dev pkg-config zlib1g-dev ### In-game recorder In order to build the in-game recorder for STK, you have to install -libopenglrecorder from your distribution or compile it yourself, get it [here](https://github.com/Benau/libopenglrecorder): +libopenglrecorder from your distribution or compile it yourself, get it [here](https://github.com/Benau/libopenglrecorder). Compilation instruction is explained there, if you don't need such feature, pass `-DBUILD_RECORDER=off` to cmake. diff --git a/sources.cmake b/sources.cmake index d4f28ae4d..ba4868d71 100644 --- a/sources.cmake +++ b/sources.cmake @@ -1,5 +1,5 @@ # Modify this file to change the last-modified date when you add/remove a file. -# This will then trigger a new cmake run automatically. +# This will then trigger a new cmake run automatically. file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp") file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp") file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")