OGL32CTX: Replace implicitly declared uniforms in bubble
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14984 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -239,6 +239,12 @@ void BubbleEffectProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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const float diff = (time - start) / 3.0f;
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core::matrix4 ModelViewProjectionMatrix = srv->getVideoDriver()->getTransform(ETS_PROJECTION);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_VIEW);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_WORLD);
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srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
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if (visible)
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{
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transparency = diff;
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