Reverse shadowmap views.

This commit is contained in:
vlj
2014-06-08 22:22:58 +02:00
parent 8cbeca44fd
commit 753e22600d

View File

@@ -832,13 +832,13 @@ void IrrDriver::renderShadows()
void IrrDriver::renderShadowsDebug()
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 0);
glViewport(UserConfigParams::m_width / 2, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 1);
glViewport(0, UserConfigParams::m_height / 2, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 2);
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 0);
glViewport(UserConfigParams::m_width / 2, UserConfigParams::m_height / 2, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 1);
glViewport(0, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 2);
glViewport(UserConfigParams::m_width / 2, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 3);
}