Reverse shadowmap views.
This commit is contained in:
@@ -832,13 +832,13 @@ void IrrDriver::renderShadows()
|
||||
void IrrDriver::renderShadowsDebug()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glViewport(0, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
|
||||
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 0);
|
||||
glViewport(UserConfigParams::m_width / 2, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
|
||||
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 1);
|
||||
glViewport(0, UserConfigParams::m_height / 2, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
|
||||
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 2);
|
||||
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 0);
|
||||
glViewport(UserConfigParams::m_width / 2, UserConfigParams::m_height / 2, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
|
||||
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 1);
|
||||
glViewport(0, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
|
||||
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 2);
|
||||
glViewport(UserConfigParams::m_width / 2, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
|
||||
m_post_processing->renderTextureLayer(m_rtts->getShadowDepthTex(), 3);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user