Updated player's manual.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1769 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<head>
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<meta content="text/html; charset=iso-8859-1" http-equiv="content-type">
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<title>Super Tux Kart player's manual</title>
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<title>Super Tux Kart player's manual</title>
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</head>
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</head>
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<body>
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<big><big style="font-weight: bold;"><big><span style="color: rgb(0, 0, 153);">S<span style="color: rgb(51, 51, 255);">u<span style="color: rgb(51, 102, 255);">p<span style="color: rgb(51, 204, 255);">e<span style="color: rgb(102, 255, 255);">r</span></span></span></span></span> <span style="color: rgb(0, 153, 0);">T</span><span style="color: rgb(51, 204, 0);">u</span><span style="color: rgb(153, 153, 0);">x</span> <span style="color: rgb(204, 153, 51);">K</span><span style="color: rgb(204, 102, 0);">a</span><span style="color: rgb(153, 0, 0);">r</span><span style="color: rgb(204, 0, 0);">t</span> player's manual</big></big></big><br>
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<body>
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<br>
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<big><big style="font-weight: bold;"><big><span
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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style="color: rgb(0, 0, 153);">S<span style="color: rgb(51, 51, 255);">u<span
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<br>
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style="color: rgb(51, 102, 255);">p<span
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<big><span style="font-weight: bold;">Introduction</span></big><br>
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style="color: rgb(51, 204, 255);">e<span
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<br>
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style="color: rgb(102, 255, 255);">r</span></span></span></span></span> <span
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SuperTuxKart (abbreviated STK) is a fun kart racing game, focusing on <br>
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style="color: rgb(0, 153, 0);">T</span><span
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fun and not on realistic physics. You can find more details on<br>
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style="color: rgb(51, 204, 0);">u</span><span
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<a href="http://supertuxkart.sourceforge.net">http://supertuxkart.sourceforge.net</a><br>
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style="color: rgb(153, 153, 0);">x</span> <span
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style="color: rgb(204, 153, 51);">K</span><span
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It was originally based on Steve Baker's TuxKart (<a href="http://tuxkart.sourceforge.net">http://tuxkart.sourceforge.net</a>),<br>
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style="color: rgb(204, 102, 0);">a</span><span
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but by now has developed a life on its own. It was<br>
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style="color: rgb(153, 0, 0);">r</span><span
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picked up by the Linux Game Tome (<a href="http://www.happypenguin.org">http://www.happypenguin.org</a>)<br>
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style="color: rgb(204, 0, 0);">t</span> player's manual</big></big></big><br>
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Game of the Month project and got a big overhaul during this time,<br>
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<br>
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but was left in an unfinished state.<br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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A new set of maintainers, namely hiker & coz, took over in 2006, <br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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and since then three official versions (0.2, 0.3, and 0.4) have been released.<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<big><span style="font-weight: bold;">Requirements</span></big><br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<span style="font-weight: bold;">Hardware</span><br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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* You need a 3D graphics card that can support OpenGL or Mesa.<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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* You should have a CPU that's running at 450MHz or better.<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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* You'll need at least 32Mb RAM.<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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* A sound card would be nice - but it's not essential.<br>
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<br>
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* Ideally, you want a joystick - preferably one with at least 6<br>
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<big><span style="font-weight: bold;">Introduction</span></big><br>
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buttons - you can also drive from the keyboard or the mouse,<br>
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<br>
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thought currently it is hard to drive with the mouse.<br>
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SuperTuxKart (abbreviated STK) is a fun kart racing game, focusing on <br>
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<br>
|
fun and not on realistic physics. You can find more details on<br>
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<span style="font-weight: bold;">Software</span><br>
|
<a
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Right now, SuperTuxKart runs under Linux, Windows, and MacOSX.<br>
|
href="http://supertuxkart.sourceforge.net">http://supertuxkart.sourceforge.net</a><br>
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While we are not aware of any ports to BSD, BeOS, etc., we don't<br>
|
It was originally based on Steve Baker's TuxKart (<a
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expect a problem on those platforms.<br>
|
href="http://tuxkart.sourceforge.net">http://tuxkart.sourceforge.net</a>),<br>
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<br>
|
but by now has developed a life on its own. It was<br>
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You need the following programs installed:<br>
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picked up by the Linux Game Tome (<a
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<br>
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href="http://www.happypenguin.org">http://www.happypenguin.org</a>)<br>
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OpenGL (or Mesa 3.0 or later)<br>
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Game of the Month project and got a big overhaul during this time,<br>
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<a href="http://www.opengl.org">http://www.opengl.org</a>, <a href="http://www.mesa3d.org">http://www.mesa3d.org</a><br>
|
but was left in an unfinished state.<br>
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<br>
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<br>
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PLIB 1.8.4 <br>
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A new set of maintainers, namely hiker & coz, took over in 2006, <br>
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<a href="http://plib.sourceforge.net">http://plib.sourceforge.net</a><br>
|
and since then three official versions (0.2, 0.3, and 0.4) have been
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<br>
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released.<br>
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SDL 1.2<br>
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<br>
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<a href="http://www.libsdl.org">http://www.libsdl.org</a><br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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OpenAL<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<a href="http://www.openal.org">http://www.openal.org</a><br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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ALUT<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<a href="http://www.openal.org">http://www.openal.org</a><br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<big><span style="font-weight: bold;">Controlling your kart</span></big><br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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To win races you will need to master your controls. Here are the<br>
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<br>
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predefined controls:<br>
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<big><span style="font-weight: bold;">Requirements</span></big><br>
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<br>
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<br>
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<table border="3">
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<span style="font-weight: bold;">Hardware</span><br>
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<tr><td>Function</td><td>Player 1</td><td>Player 2</td><td>Player 3</td><td>Player 4</td></tr>
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* You need a 3D graphics card that can support OpenGL or Mesa.<br>
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<tr><td>Steer </td><td>Left / Right arrow</td><td>A / D key </td><td>F / H key</td><td>J / L key</td></tr>
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* You should have a CPU that's running at 450MHz or better.<br>
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<tr><td>Accelerate</td><td>Up arrow </td><td>W key </td><td>T key </td><td>I key </td></tr>
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* You'll need at least 32Mb RAM.<br>
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<tr><td>Brake </td><td>Down arrow </td><td>S key </td><td>G key </td><td>K key </td></tr>
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* A sound card would be nice - but it's not essential.<br>
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<tr><td>Use item </td><td>Right control </td><td>Left Control</td><td>N key </td><td>. key </td></tr>
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* Ideally, you want a joystick - preferably one with at least 6<br>
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<tr><td>Wheelie </td><td>Right shift </td><td>Left shift </td><td>C key </td><td>M key </td></tr>
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buttons - you can also drive from the keyboard or the mouse,<br>
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<tr><td>Rescue </td><td>Backspace </td><td>Q key </td><td>R key </td><td>U key </td></tr>
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thought currently it is hard to drive with the mouse.<br>
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<tr><td>Jump </td><td>- key </td><td>Caps lock </td><td>V key </td><td>, key </td></tr>
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<br>
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<tr><td>Look back </td><td>Right alt </td><td>Left alt </td><td>N key </td><td>/ key </td></tr>
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<span style="font-weight: bold;">Software</span><br>
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</table>
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Right now, SuperTuxKart runs under Linux, Windows, and MacOSX.<br>
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<br>
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While we are not aware of any ports to BSD, BeOS, etc., we don't<br>
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The rescue button is meant to be used if your kart is stuck; it<br>
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expect a problem on those platforms.<br>
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will send you to the track with your approximate progress, but<br>
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<br>
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it will take a few seconds.<br>
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You need the following programs installed:<br>
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<br>
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<br>
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The Escape key pauses the game and shows the race menu. Also,<br>
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OpenGL (or Mesa 3.0 or later)<br>
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pressing Escape in a menu will exit from it, and in the main<br>
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<a href="http://www.opengl.org">http://www.opengl.org</a>, <a
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menu it closes the game.<br>
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href="http://www.mesa3d.org">http://www.mesa3d.org</a><br>
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<br>
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<br>
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There are also some special functions:<br>
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PLIB 1.8.4 <br>
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<br>
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<a href="http://plib.sourceforge.net">http://plib.sourceforge.net</a><br>
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F10 key - Save the last 1000 frames into a file ./history.dat<br>
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<br>
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This can be used to reproduce problems occurring<br>
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SDL 1.2<br>
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during a race. This is mainly useful for developers.<br>
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<a href="http://www.libsdl.org">http://www.libsdl.org</a><br>
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<br>
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<br>
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F11 key - Toggle wire-frame view.<br>
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OpenAL<br>
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<br>
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<a href="http://www.openal.org">http://www.openal.org</a><br>
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F12 key - Toggle frame-per-second display.<br>
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<br>
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<br>
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ALUT<br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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<a href="http://www.openal.org">http://www.openal.org</a><br>
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<br>
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<br>
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<big><span style="font-weight: bold;">The race screen</span></big><br>
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<br>
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<img src="sshot-islandtrack.jpg" width="512" height="341">
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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This screen has several components:<br>
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<br>
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Position display (left) : here you will see the places of<br>
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everyone participating in the race; after the leader goes<br>
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though the goal, a counter will appear next to their images<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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showing how much time behind they are. The places are<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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initially colored in white, which will become a bit more red<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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with every lap finished; after the race is finished the<br>
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place appear in green.<br>
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<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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Track map (bottom left corner) : this will show the position<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><img
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of everyone, in relation to the track; humans are drawn with<br>
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style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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bigger dots.<br>
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<br>
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<br>
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<big><span style="font-weight: bold;">Controlling your kart</span></big><br>
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Lap (right of the track map) : the left number shows how many<br>
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<br>
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laps you have completed, the right number shows how many laps<br>
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To win races you will need to master your controls. Here are the<br>
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you have to complete to finish the race.<br>
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predefined controls:<br>
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<br>
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<br>
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Item (top) : the number of items and what is that you are<br>
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holding is displayed here.<br>
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<br>
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<table border="3">
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Power bar (right) : it displays how much power you have by<br>
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<tbody>
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grabbing energizers.<br>
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<tr>
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<br>
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<td>Function</td>
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Speed bar (bottom right) : shows how fast you are moving.<br>
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<td>Player 1</td>
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<br>
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<td>Player 2</td>
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Steering wheel: when you steer, the front wheels do not rotate<br>
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<td>Player 3</td>
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to their limit instantly; instead, they take less than a<br>
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<td>Player 4</td>
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second to achieve full rotation. The current rotation is<br>
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</tr>
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displayed here.<br>
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<tr>
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<br>
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<td>Steer </td>
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Current place: here it is shown how much you have advanced in<br>
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<td>Left / Right arrow</td>
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comparation with your competitors.<br>
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<td>A / D key </td>
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<br>
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<td>F / H key</td>
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Time: how much time it takes for you to reach the goal.<br>
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<td>J / L key</td>
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<br>
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</tr>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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<tr>
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<br>
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<td>Accelerate</td>
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<big><span style="font-weight: bold;">Game modes</span></big><br>
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<td>Up arrow </td>
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<br>
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<td>W key </td>
|
||||||
Three different game modes are available:<br>
|
<td>T key </td>
|
||||||
1) Grand Prix<br>
|
<td>I key </td>
|
||||||
A set of several races, each with several laps<br>
|
</tr>
|
||||||
<br>
|
<tr>
|
||||||
2) Quick Race<br>
|
<td>Brake </td>
|
||||||
A single race (with between 1 and 5 laps)<br>
|
<td>Down arrow </td>
|
||||||
<br>
|
<td>S key </td>
|
||||||
3) Time Trial<br>
|
<td>G key </td>
|
||||||
A single race without opponents<br>
|
<td>K key </td>
|
||||||
<br>
|
</tr>
|
||||||
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
<tr>
|
||||||
<br>
|
<td>Use item </td>
|
||||||
<big><span style="font-weight: bold;">Multiplayer</span></big><br>
|
<td>Right control </td>
|
||||||
<br>
|
<td>Left Control</td>
|
||||||
Split screen multi-player is supported, though you need a<br>
|
<td>N key </td>
|
||||||
somewhat powerful computer and graphics card to get a high frame<br>
|
<td>. key </td>
|
||||||
rate in this case. Network multi-player is not yet supported.<br>
|
</tr>
|
||||||
<br>
|
<tr>
|
||||||
When playing with your friends, the screen will be divided in<br>
|
<td>Wheelie </td>
|
||||||
cuadrants. Even thought there are default controls for all<br>
|
<td>Right shift </td>
|
||||||
players, you should change them if you feel uncomfortable, or<br>
|
<td>Left shift </td>
|
||||||
if you have a joystick.<br>
|
<td>C key </td>
|
||||||
<br>
|
<td>M key </td>
|
||||||
Also, after you finish the race, you might want to go back to<br>
|
</tr>
|
||||||
give your friends some trouble!<br>
|
<tr>
|
||||||
<br>
|
<td>Rescue </td>
|
||||||
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
<td>Backspace </td>
|
||||||
<br>
|
<td>Q key </td>
|
||||||
<big><span style="font-weight: bold;">Collectables</span></big><br>
|
<td>R key </td>
|
||||||
<br>
|
<td>U key </td>
|
||||||
There are currently many 'good things' you can get (triggered by<br>
|
</tr>
|
||||||
touching an item box) and a few 'bad things'.<br>
|
<tr>
|
||||||
<br>
|
<td>Jump </td>
|
||||||
When you pick up one of the good things, you will see it on your<br>
|
<td>- key </td>
|
||||||
item box, and activate it by using an item (see above for<br>
|
<td>Caps lock </td>
|
||||||
default key bindings).<br>
|
<td>V key </td>
|
||||||
<br>
|
<td>, key </td>
|
||||||
Bad things happen immediately - and last for a few seconds<br>
|
</tr>
|
||||||
before 'going away' by themselves.<br>
|
<tr>
|
||||||
<br>
|
<td>Look back </td>
|
||||||
Notice that (unlike some kart games), the computer controlled<br>
|
<td>Right alt </td>
|
||||||
players also collect and use power-ups in the same way you do.<br>
|
<td>Left alt </td>
|
||||||
<br>
|
<td>N key </td>
|
||||||
Energizers gradually fill up the energy level - as you collect<br>
|
<td>/ key </td>
|
||||||
more, you'll find that an item cube will subsequently give you<br>
|
</tr>
|
||||||
two, three, four or five power-ups at one time!<br>
|
</tbody>
|
||||||
<br>
|
</table>
|
||||||
<span style="font-weight: bold;">Good Things</span><br>
|
<br>
|
||||||
<br>
|
The rescue button is meant to be used if your kart is stuck; it<br>
|
||||||
<table style="text-align: left; width: 398px; height: 430px;" border="1" cellpadding="2" cellspacing="2">
|
will send you to the track with your approximate progress, but<br>
|
||||||
<tbody>
|
it will take a few seconds.<br>
|
||||||
<tr>
|
<br>
|
||||||
<td><img style="width: 64px; height: 64px;" alt="Missile" src="missile.png"></td>
|
The Escape key pauses the game and shows the race menu. Also,<br>
|
||||||
<td>Missiles: unguided but fast. If they hit anything (including the
|
pressing Escape in a menu will exit from it, and in the main<br>
|
||||||
track), they explode impressively. The effect on a Kart is to stop it
|
menu it closes the game.<br>
|
||||||
dead - so you have to accelerate again from zero.</td>
|
<br>
|
||||||
</tr>
|
There are also some special functions:<br>
|
||||||
<tr>
|
<br>
|
||||||
<td><img style="width: 64px; height: 64px;" alt="Homing missile" src="homing_missile.png"></td>
|
F10 key - Save the last 1000 frames into a file ./history.dat<br>
|
||||||
<td>Homing missiles: slower than the regular kind - but they track the nearest kart and are quite hard to shake off.</td>
|
This can be used to reproduce problems occurring<br>
|
||||||
</tr>
|
during a race. This is mainly useful for developers.<br>
|
||||||
<tr>
|
<br>
|
||||||
<td><img style="width: 64px; height: 64px;" alt="Fuzzy blob / Spark" src="spark.png"></td>
|
F11 key - Toggle wire-frame view.<br>
|
||||||
<td> Fuzzy blob / Spark: even slower still, a kart can
|
<br>
|
||||||
outrun them quite easily. They ricochet off the sides of the track and
|
F12 key - Toggle frame-per-second display.<br>
|
||||||
only explode when they hit a Kart. Since they are not moving fast,
|
<br>
|
||||||
they'll tend to stay close to where you dropped them, thoughtyou won't know exactly where. </td>
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
</tr>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<tr>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<td><img style="width: 64px; height: 64px;" alt="Zipper" src="zipper.png"></td>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<td>Portable Zippers: these are just like the zippers on the
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
track itself - they give you a sudden acceleration and
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
temporarily increase the top speed of your kart. </td>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
</tr>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<tr>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<td><img style="width: 64px; height: 64px;" alt="Parachute" src="parachute.png"></td>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<td>Portable parachutes: this pops out the back of all the karts
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
in a better position than you and slows them down a for some seconds.
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
The worse your position is, the higher the probabilities of getting
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
this you have (but they are stillsmall). You can only have one at a time. </td>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
||||||
</tr>
|
<br>
|
||||||
<tr>
|
<big><span style="font-weight: bold;">The race screen</span></big><br>
|
||||||
<td><img style="width: 64px; height: 64px;" alt="Anvil" src="anvil.png"></td>
|
<img src="sshot-islandtrack.jpg" width="512" height="341"> <br>
|
||||||
<td> Portable anvil: the driver in the first position gets
|
This screen has several components:<br>
|
||||||
dragged by a heavy anvil, allowing other drivers to catch up with
|
<br>
|
||||||
him... like the portable parachutes, the worse your position is, the
|
Position display (left) : here you will see the places of<br>
|
||||||
higher probabilities of getting this you have. However, you can't get
|
everyone participating in the race; after the leader goes<br>
|
||||||
this if the driver in the first position alreadyfinished the race, and you can't have more than one at a time. </td>
|
though the goal, a counter will appear next to their images<br>
|
||||||
</tr>
|
showing how much time behind they are. The places are<br>
|
||||||
</tbody>
|
initially colored in white, which will become a bit more red<br>
|
||||||
</table>
|
with every lap finished; after the race is finished the<br>
|
||||||
<br>
|
place appear in green.<br>
|
||||||
<span style="font-weight: bold;">Bad Things</span><br>
|
<br>
|
||||||
<br>
|
Track map (bottom left corner) : this will show the position<br>
|
||||||
Parachute: this pops out the back of your kart and slows you down<br>
|
of everyone, in relation to the track; humans are drawn with<br>
|
||||||
a little for a few seconds only. Enough to drop you back one place<br>
|
bigger dots.<br>
|
||||||
if it's a close race though.<br>
|
<br>
|
||||||
<br>
|
Lap (right of the track map) : the left number shows how many<br>
|
||||||
Anvil: gets dragged behind your kart on a rope for an even shorter<br>
|
laps you have completed, the right number shows how many laps<br>
|
||||||
amount of time than the parachute... but the drag effect is much<br>
|
you have to complete to finish the race.<br>
|
||||||
stronger; your kart hardly moves at all. <br>
|
<br>
|
||||||
<br>
|
Item (top) : the number of items and what is that you are<br>
|
||||||
Bomb: after 30 seconds the bomb will explode, but if another kart<br>
|
holding is displayed here.<br>
|
||||||
touches you, the bomb will be transfered to it and the remaining<br>
|
<br>
|
||||||
time will be reduced by 5 seconds. If you hit a banana while<br>
|
Power bar (right) : it displays how much power you have by<br>
|
||||||
having a bomb attach, it will explode immediately! Also, the bomb<br>
|
grabbing energizers.<br>
|
||||||
can't be transfered to the inmediate previous bomb holder.<br>
|
<br>
|
||||||
<br>
|
Speed bar (bottom right) : shows how fast you are moving.<br>
|
||||||
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
<br>
|
||||||
<br>
|
Steering wheel: when you steer, the front wheels do not rotate<br>
|
||||||
<big><span style="font-weight: bold;">Game mechanics and tips</span></big><br>
|
to their limit instantly; instead, they take less than a<br>
|
||||||
<br>
|
second to achieve full rotation. The current rotation is<br>
|
||||||
As a racer in SuperTuxKart, your goal is to reach the<br>
|
displayed here.<br>
|
||||||
finish line before your opponents, but as a bonus you might want<br>
|
<br>
|
||||||
to show your awesome driving skills.<br>
|
Current place: here it is shown how much you have advanced in<br>
|
||||||
<br>
|
comparation with your competitors.<br>
|
||||||
The item cubes contain helpful objects; which item you get is<br>
|
<br>
|
||||||
matter of luck. If you have an item already, you will only get<br>
|
Time: how much time it takes for you to reach the goal.<br>
|
||||||
another item the random selection chooses the same item type as<br>
|
<br>
|
||||||
the one you already have.<br>
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
The energizers will increase the number of items you grab from a<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
single item cube. You may only have up to 5 items, except the<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
anvil and the parachute, since anvils are so heavy and you have<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
so many parachutes, there is not much room and you can only<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
carry one!<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
On the track there could be zippers, which will give you a boost<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
when you go over them. Avoid water and lava, since you can't<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
drive on them and you will have to be rescued just before<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
you touch them!<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
There are also nasty things left on the track which will put an<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
||||||
anvil or a parachute on your kart.<br>
|
<br>
|
||||||
<br>
|
<big><span style="font-weight: bold;">Game modes</span></big><br>
|
||||||
It is best to drive in straight lines as much as posible without<br>
|
<br>
|
||||||
going out of the track.<br>
|
Three different game modes are available:<br>
|
||||||
<br>
|
1) Grand Prix<br>
|
||||||
If you don't have items that you wish to use, try not to be in<br>
|
A set of several races, each with several laps.<br>
|
||||||
a collision course towards other karts, since they might have<br>
|
<br>
|
||||||
items of their own to throw at you! also, if they crash you<br>
|
2) Quick Race<br>
|
||||||
could go down with them.<br>
|
A single race (with between 1 and 5 laps).<br>
|
||||||
<br>
|
<br>
|
||||||
If you are running rather fast, you can pop a wheelie, which gives<br>
|
3) Time Trial<br>
|
||||||
you an additional speed boost, but you can't steer your kart <br>
|
A single race without opponents.<br>
|
||||||
while doing a wheelie (since your front wheels are not touching<br>
|
<br>
|
||||||
the track), so be careful.<br>
|
4) Follow the Leader<br>
|
||||||
<br>
|
A single race where your goal is to be the closest to<br>
|
||||||
Hitting another kart does not do any damage to your kart or the<br>
|
the leader kart. The last kart is eliminated each round.
|
||||||
other kart.<br>
|
|
||||||
<br>
|
<p><br>
|
||||||
When all human controlled karts finish the race, the game will wait<br>
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
some seconds for the AI to finish the race. If the AI doesn't, it<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
will estimate the arrival time based on the kart's average speed.<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<big><span style="font-weight: bold;">Known bugs in this version</span></big><br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<big><span style="font-weight: bold;">Comand line options</span></big><br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
Useful command line options:<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
||||||
-N, --no-start-screen Quick start without any menus<br>
|
<br>
|
||||||
-l, --list-tracks List all tracks<br>
|
<big><span style="font-weight: bold;">Multiplayer</span></big><br>
|
||||||
-k, --numkarts NUM Number of karts to race<br>
|
<br>
|
||||||
--kart NAME Use kart NAME<br>
|
Split screen multi-player is supported, though you need a<br>
|
||||||
--list-karts Lists all available karts<br>
|
somewhat powerful computer and graphics card to get a high frame<br>
|
||||||
--laps NUM Number of laps to play<br>
|
rate in this case. Network multi-player is not yet supported.<br>
|
||||||
--herring STYLE Use STYLE as your herring style<br>
|
<br>
|
||||||
-f, --fullscreen Fullscreen display<br>
|
When playing with your friends, the screen will be divided in<br>
|
||||||
-w, --windowed Windowed display<br>
|
cuadrants. Even thought there are default controls for all<br>
|
||||||
-s, --screensize WxH Set screensize, e.g. -s 800x600<br>
|
players, you should change them if you feel uncomfortable, or<br>
|
||||||
-v, --version Show version<br>
|
if you have a joystick.<br>
|
||||||
-h, --help Show command-line options<br>
|
<br>
|
||||||
<br>
|
Also, after you finish the race, you might want to go back to<br>
|
||||||
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
give your friends some trouble!<br>
|
||||||
<br>
|
<br>
|
||||||
<big><span style="font-weight: bold;">Support</span></big><br>
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
If you have any problems, please send an e-mail to the<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
Super Tux Kart mailing list at
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<a href="mailto:supertuxkart-devel@lists.sourceforge.net">supertuxkart-devel@lists.sourceforge.net</a> .<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
The archives of this mailing list can be found at <br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel">http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel/</a> .<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
There is also a wiki on the homepage at <a href="http://supertuxkart.sourceforge.net/">http://supertuxkart.sourceforge.net</a> .<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
<span style="font-weight: bold;">License</span><br>
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
||||||
<br>
|
<br>
|
||||||
SuperTuxKart is released under the provisions of<br>
|
<big><span style="font-weight: bold;">Collectables</span></big><br>
|
||||||
the GNU General Public License (GPL).<br>
|
<br>
|
||||||
<br>
|
There are currently many 'good things' you can get (triggered by<br>
|
||||||
</body>
|
touching an item box) and a few 'bad things'.<br>
|
||||||
</html>
|
<br>
|
||||||
|
When you pick up one of the good things, you will see it on your<br>
|
||||||
|
item box, and activate it by using an item (see above for<br>
|
||||||
|
default key bindings).<br>
|
||||||
|
<br>
|
||||||
|
Bad things happen immediately - and last for a few seconds<br>
|
||||||
|
before 'going away' by themselves.<br>
|
||||||
|
<br>
|
||||||
|
Notice that (unlike some kart games), the computer controlled<br>
|
||||||
|
players also collect and use power-ups in the same way you do.<br>
|
||||||
|
<br>
|
||||||
|
Energizers gradually fill up the energy level - as you collect<br>
|
||||||
|
more, you'll find that an item cube will subsequently give you<br>
|
||||||
|
two, three, four or five power-ups at one time!<br>
|
||||||
|
<br>
|
||||||
|
<span style="font-weight: bold;">Good Things</span><br>
|
||||||
|
<br>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<table style="text-align: left; width: 398px; height: 430px;" border="1"
|
||||||
|
cellpadding="2" cellspacing="2">
|
||||||
|
<tbody>
|
||||||
|
<tr>
|
||||||
|
<td><img style="width: 64px; height: 64px;" alt="Missile"
|
||||||
|
src="missile.png"></td>
|
||||||
|
<td>Missiles: unguided but fast. If they hit anything (including the
|
||||||
|
track), they explode impressively. The effect on a Kart is to stop
|
||||||
|
it dead - so you have to accelerate again from zero.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><img style="width: 64px; height: 64px;" alt="Homing missile"
|
||||||
|
src="homing_missile.png"></td>
|
||||||
|
<td>Homing missiles: slower than the regular kind - but they track the
|
||||||
|
nearest kart and are quite hard to shake off.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><img style="width: 64px; height: 64px;" alt="Fuzzy blob / Spark"
|
||||||
|
src="spark.png"></td>
|
||||||
|
<td> Fuzzy blob / Spark: even slower still, a kart can outrun them
|
||||||
|
quite easily. They ricochet off the sides of the track and only
|
||||||
|
explode when they hit a Kart. Since they are not moving fast, they'll
|
||||||
|
tend to stay close to where you dropped them, thoughtyou won't know
|
||||||
|
exactly where. </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><img style="width: 64px; height: 64px;" alt="Zipper"
|
||||||
|
src="zipper.png"></td>
|
||||||
|
<td>Portable Zippers: these are just like the zippers on the track
|
||||||
|
itself - they give you a sudden acceleration and
|
||||||
|
temporarily increase the top speed of your kart. </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><img style="width: 64px; height: 64px;" alt="Parachute"
|
||||||
|
src="parachute.png"></td>
|
||||||
|
<td>Portable parachutes: this pops out the back of all the karts in a
|
||||||
|
better position than you and slows them down a for some seconds. The
|
||||||
|
worse your position is, the higher the probabilities of getting this
|
||||||
|
you have (but they are stillsmall). You can only have one at a time.
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><img style="width: 64px; height: 64px;" alt="Anvil"
|
||||||
|
src="anvil.png"></td>
|
||||||
|
<td> Portable anvil: the driver in the first position gets dragged by a
|
||||||
|
heavy anvil, allowing other drivers to catch up with him... like the
|
||||||
|
portable parachutes, the worse your position is, the higher
|
||||||
|
probabilities of getting this you have. However, you can't get this
|
||||||
|
if the driver in the first position alreadyfinished the race, and you
|
||||||
|
can't have more than one at a time. </td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<p><br>
|
||||||
|
<span style="font-weight: bold;">Bad Things</span><br>
|
||||||
|
<br>
|
||||||
|
Parachute: this pops out the back of your kart and slows you down<br>
|
||||||
|
a little for a few seconds only. Enough to drop you back one place<br>
|
||||||
|
if it's a close race though.<br>
|
||||||
|
<br>
|
||||||
|
Anvil: gets dragged behind your kart on a rope for an even shorter<br>
|
||||||
|
amount of time than the parachute... but the drag effect is much<br>
|
||||||
|
stronger; your kart hardly moves at all. <br>
|
||||||
|
<br>
|
||||||
|
Bomb: after 30 seconds the bomb will explode, but if another kart<br>
|
||||||
|
touches you, the bomb will be transfered to it and the remaining<br>
|
||||||
|
time will be reduced by 5 seconds. If you hit a banana while<br>
|
||||||
|
having a bomb attach, it will explode immediately! Also, the bomb<br>
|
||||||
|
can't be transfered to the inmediate previous bomb holder.<br>
|
||||||
|
<br>
|
||||||
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
||||||
|
<br>
|
||||||
|
<big><span style="font-weight: bold;">Game mechanics and tips</span></big><br>
|
||||||
|
<br>
|
||||||
|
As a racer in SuperTuxKart, your goal is to reach the<br>
|
||||||
|
finish line before your opponents, but as a bonus you might want<br>
|
||||||
|
to show your awesome driving skills.<br>
|
||||||
|
<br>
|
||||||
|
The item cubes contain helpful objects; which item you get is<br>
|
||||||
|
matter of luck. If you have an item already, you will get another<br>
|
||||||
|
item of the same type if by luck the random selection chooses<br>
|
||||||
|
the same item type as the one you already have.<br>
|
||||||
|
<br>
|
||||||
|
The energizers will increase the number of items you grab from a<br>
|
||||||
|
single item cube. You may only have up to 5 items, except the<br>
|
||||||
|
anvil and the parachute, since anvils are so heavy and you have<br>
|
||||||
|
so many parachutes, there is not much room and you can only<br>
|
||||||
|
carry one!<br>
|
||||||
|
<br>
|
||||||
|
On the track there could be zippers, which will give you a boost<br>
|
||||||
|
when you go over them. Avoid water and lava, since you can't<br>
|
||||||
|
drive on them and you will have to be rescued just before<br>
|
||||||
|
you touch them!<br>
|
||||||
|
<br>
|
||||||
|
There are also nasty things left on the track which will put an<br>
|
||||||
|
anvil or a parachute on your kart.<br>
|
||||||
|
<br>
|
||||||
|
If you don't have items that you wish to use, try not to be in<br>
|
||||||
|
a collision course towards other karts, since they might have<br>
|
||||||
|
items of their own to throw at you! also, if they crash you<br>
|
||||||
|
could go down with them.<br>
|
||||||
|
<br>
|
||||||
|
If you are running rather fast, you can pop a wheelie, which gives<br>
|
||||||
|
you an additional speed boost, but you can't steer your kart <br>
|
||||||
|
while doing a wheelie (since your front wheels are not touching<br>
|
||||||
|
the track), so be careful.<br>
|
||||||
|
<br>
|
||||||
|
When all human controlled karts finish the race, the game will wait<br>
|
||||||
|
some seconds for the AI to finish the race. If the AI doesn't, it<br>
|
||||||
|
will estimate the arrival time based on the kart's average speed.<br>
|
||||||
|
<br>
|
||||||
|
If you are tired of playing the same way, complete some challenges<br>
|
||||||
|
and you will unlock new features!</p>
|
||||||
|
<p><br>
|
||||||
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
||||||
|
<br>
|
||||||
|
<big><span style="font-weight: bold;">Comand line options</span></big><br>
|
||||||
|
<br>
|
||||||
|
Useful command line options:<br>
|
||||||
|
<br>
|
||||||
|
-N, --no-start-screen Quick start without any menus<br>
|
||||||
|
-l, --list-tracks List all tracks<br>
|
||||||
|
-k, --numkarts NUM Number of karts to race<br>
|
||||||
|
--kart NAME Use kart NAME<br>
|
||||||
|
--list-karts Lists all available karts<br>
|
||||||
|
--laps NUM Number of laps to play<br>
|
||||||
|
--herring STYLE Use STYLE as your herring style<br>
|
||||||
|
-f, --fullscreen Fullscreen display<br>
|
||||||
|
-w, --windowed Windowed display<br>
|
||||||
|
-s, --screensize WxH Set screensize, e.g. -s 800x600<br>
|
||||||
|
-v, --version Show version<br>
|
||||||
|
-h, --help Show command-line options<br>
|
||||||
|
<br>
|
||||||
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
||||||
|
<br>
|
||||||
|
<big><span style="font-weight: bold;">Support</span></big><br>
|
||||||
|
<br>
|
||||||
|
If you have any problems, please send an e-mail to the<br>
|
||||||
|
Super Tux Kart mailing list at <a
|
||||||
|
href="mailto:supertuxkart-devel@lists.sourceforge.net">supertuxkart-devel@lists.sourceforge.net</a> .<br>
|
||||||
|
<br>
|
||||||
|
The archives of this mailing list can be found at <br>
|
||||||
|
<a
|
||||||
|
href="http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel">http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel/</a> .<br>
|
||||||
|
<br>
|
||||||
|
There is also a wiki on the homepage at <a
|
||||||
|
href="http://supertuxkart.sourceforge.net/">http://supertuxkart.sourceforge.net</a> .<br>
|
||||||
|
<br>
|
||||||
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><img
|
||||||
|
style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
||||||
|
<br>
|
||||||
|
<span style="font-weight: bold;">License</span><br>
|
||||||
|
<br>
|
||||||
|
SuperTuxKart is released under the provisions of<br>
|
||||||
|
the GNU General Public License (GPL).<br>
|
||||||
|
<br>
|
||||||
|
</p>
|
||||||
|
</body>
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</html>
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Reference in New Issue
Block a user