diff --git a/doc/players_manual/manual.html b/doc/players_manual/manual.html
index 00fecf180..20aec964e 100755
--- a/doc/players_manual/manual.html
+++ b/doc/players_manual/manual.html
@@ -1,346 +1,575 @@
-
-
-
-
- Super Tux Kart player's manual
-
-
-Super Tux Kart player's manual
-
-













-
-Introduction
-
-SuperTuxKart (abbreviated STK) is a fun kart racing game, focusing on
-fun and not on realistic physics. You can find more details on
-http://supertuxkart.sourceforge.net
-
-It was originally based on Steve Baker's TuxKart (http://tuxkart.sourceforge.net),
-but by now has developed a life on its own. It was
-picked up by the Linux Game Tome (http://www.happypenguin.org)
-Game of the Month project and got a big overhaul during this time,
-but was left in an unfinished state.
-
-A new set of maintainers, namely hiker & coz, took over in 2006,
-and since then three official versions (0.2, 0.3, and 0.4) have been released.
-
-
-













-
-Requirements
-
-Hardware
-* You need a 3D graphics card that can support OpenGL or Mesa.
-* You should have a CPU that's running at 450MHz or better.
-* You'll need at least 32Mb RAM.
-* A sound card would be nice - but it's not essential.
-* Ideally, you want a joystick - preferably one with at least 6
- buttons - you can also drive from the keyboard or the mouse,
- thought currently it is hard to drive with the mouse.
-
-Software
-Right now, SuperTuxKart runs under Linux, Windows, and MacOSX.
-While we are not aware of any ports to BSD, BeOS, etc., we don't
-expect a problem on those platforms.
-
-You need the following programs installed:
-
-OpenGL (or Mesa 3.0 or later)
- http://www.opengl.org, http://www.mesa3d.org
-
-PLIB 1.8.4
- http://plib.sourceforge.net
-
-SDL 1.2
- http://www.libsdl.org
-
-OpenAL
- http://www.openal.org
-
-ALUT
- http://www.openal.org
-
-
-
-













-
-Controlling your kart
-
-To win races you will need to master your controls. Here are the
-predefined controls:
-
-
-Function | Player 1 | Player 2 | Player 3 | Player 4 |
-Steer | Left / Right arrow | A / D key | F / H key | J / L key |
-Accelerate | Up arrow | W key | T key | I key |
-Brake | Down arrow | S key | G key | K key |
-Use item | Right control | Left Control | N key | . key |
-Wheelie | Right shift | Left shift | C key | M key |
-Rescue | Backspace | Q key | R key | U key |
-Jump | - key | Caps lock | V key | , key |
-Look back | Right alt | Left alt | N key | / key |
-
-
-The rescue button is meant to be used if your kart is stuck; it
-will send you to the track with your approximate progress, but
-it will take a few seconds.
-
-The Escape key pauses the game and shows the race menu. Also,
-pressing Escape in a menu will exit from it, and in the main
-menu it closes the game.
-
-There are also some special functions:
-
- F10 key - Save the last 1000 frames into a file ./history.dat
- This can be used to reproduce problems occurring
- during a race. This is mainly useful for developers.
-
- F11 key - Toggle wire-frame view.
-
- F12 key - Toggle frame-per-second display.
-
-













-
-The race screen
-
-
-This screen has several components:
-
- Position display (left) : here you will see the places of
- everyone participating in the race; after the leader goes
- though the goal, a counter will appear next to their images
- showing how much time behind they are. The places are
- initially colored in white, which will become a bit more red
- with every lap finished; after the race is finished the
- place appear in green.
-
- Track map (bottom left corner) : this will show the position
- of everyone, in relation to the track; humans are drawn with
- bigger dots.
-
- Lap (right of the track map) : the left number shows how many
- laps you have completed, the right number shows how many laps
- you have to complete to finish the race.
-
- Item (top) : the number of items and what is that you are
- holding is displayed here.
-
- Power bar (right) : it displays how much power you have by
- grabbing energizers.
-
- Speed bar (bottom right) : shows how fast you are moving.
-
- Steering wheel: when you steer, the front wheels do not rotate
- to their limit instantly; instead, they take less than a
- second to achieve full rotation. The current rotation is
- displayed here.
-
- Current place: here it is shown how much you have advanced in
- comparation with your competitors.
-
- Time: how much time it takes for you to reach the goal.
-
-













-
-Game modes
-
-Three different game modes are available:
-1) Grand Prix
- A set of several races, each with several laps
-
-2) Quick Race
- A single race (with between 1 and 5 laps)
-
-3) Time Trial
- A single race without opponents
-
-













-
-Multiplayer
-
-Split screen multi-player is supported, though you need a
-somewhat powerful computer and graphics card to get a high frame
-rate in this case. Network multi-player is not yet supported.
-
-When playing with your friends, the screen will be divided in
-cuadrants. Even thought there are default controls for all
-players, you should change them if you feel uncomfortable, or
-if you have a joystick.
-
-Also, after you finish the race, you might want to go back to
-give your friends some trouble!
-
-













-
-Collectables
-
-There are currently many 'good things' you can get (triggered by
-touching an item box) and a few 'bad things'.
-
-When you pick up one of the good things, you will see it on your
-item box, and activate it by using an item (see above for
-default key bindings).
-
-Bad things happen immediately - and last for a few seconds
-before 'going away' by themselves.
-
-Notice that (unlike some kart games), the computer controlled
-players also collect and use power-ups in the same way you do.
-
-Energizers gradually fill up the energy level - as you collect
-more, you'll find that an item cube will subsequently give you
-two, three, four or five power-ups at one time!
-
-Good Things
-
-
-
-
-  |
- Missiles: unguided but fast. If they hit anything (including the
-track), they explode impressively. The effect on a Kart is to stop it
-dead - so you have to accelerate again from zero. |
-
-
-  |
- Homing missiles: slower than the regular kind - but they track the nearest kart and are quite hard to shake off. |
-
-
-  |
- Fuzzy blob / Spark: even slower still, a kart can
-outrun them quite easily. They ricochet off the sides of the track and
-only explode when they hit a Kart. Since they are not moving fast,
-they'll tend to stay close to where you dropped them, thoughtyou won't know exactly where. |
-
-
-  |
- Portable Zippers: these are just like the zippers on the
-track itself - they give you a sudden acceleration and
-temporarily increase the top speed of your kart. |
-
-
-  |
- Portable parachutes: this pops out the back of all the karts
-in a better position than you and slows them down a for some seconds.
-The worse your position is, the higher the probabilities of getting
-this you have (but they are stillsmall). You can only have one at a time. |
-
-
-  |
- Portable anvil: the driver in the first position gets
-dragged by a heavy anvil, allowing other drivers to catch up with
-him... like the portable parachutes, the worse your position is, the
-higher probabilities of getting this you have. However, you can't get
-this if the driver in the first position alreadyfinished the race, and you can't have more than one at a time. |
-
-
-
-
-Bad Things
-
- Parachute: this pops out the back of your kart and slows you down
- a little for a few seconds only. Enough to drop you back one place
- if it's a close race though.
-
- Anvil: gets dragged behind your kart on a rope for an even shorter
- amount of time than the parachute... but the drag effect is much
- stronger; your kart hardly moves at all.
-
- Bomb: after 30 seconds the bomb will explode, but if another kart
- touches you, the bomb will be transfered to it and the remaining
- time will be reduced by 5 seconds. If you hit a banana while
- having a bomb attach, it will explode immediately! Also, the bomb
- can't be transfered to the inmediate previous bomb holder.
-
-













-
-Game mechanics and tips
-
-As a racer in SuperTuxKart, your goal is to reach the
-finish line before your opponents, but as a bonus you might want
-to show your awesome driving skills.
-
-The item cubes contain helpful objects; which item you get is
-matter of luck. If you have an item already, you will only get
-another item the random selection chooses the same item type as
-the one you already have.
-
-The energizers will increase the number of items you grab from a
-single item cube. You may only have up to 5 items, except the
-anvil and the parachute, since anvils are so heavy and you have
-so many parachutes, there is not much room and you can only
-carry one!
-
-On the track there could be zippers, which will give you a boost
-when you go over them. Avoid water and lava, since you can't
-drive on them and you will have to be rescued just before
-you touch them!
-
-There are also nasty things left on the track which will put an
-anvil or a parachute on your kart.
-
-It is best to drive in straight lines as much as posible without
-going out of the track.
-
-If you don't have items that you wish to use, try not to be in
-a collision course towards other karts, since they might have
-items of their own to throw at you! also, if they crash you
-could go down with them.
-
-If you are running rather fast, you can pop a wheelie, which gives
-you an additional speed boost, but you can't steer your kart
-while doing a wheelie (since your front wheels are not touching
-the track), so be careful.
-
-Hitting another kart does not do any damage to your kart or the
-other kart.
-
-When all human controlled karts finish the race, the game will wait
-some seconds for the AI to finish the race. If the AI doesn't, it
-will estimate the arrival time based on the kart's average speed.
-
-













-
-Known bugs in this version
-
-













-
-Comand line options
-
-Useful command line options:
-
--N, --no-start-screen Quick start without any menus
--l, --list-tracks List all tracks
--k, --numkarts NUM Number of karts to race
- --kart NAME Use kart NAME
- --list-karts Lists all available karts
- --laps NUM Number of laps to play
- --herring STYLE Use STYLE as your herring style
--f, --fullscreen Fullscreen display
--w, --windowed Windowed display
--s, --screensize WxH Set screensize, e.g. -s 800x600
--v, --version Show version
--h, --help Show command-line options
-
-













-
-Support
-
-If you have any problems, please send an e-mail to the
-Super Tux Kart mailing list at
-supertuxkart-devel@lists.sourceforge.net .
-
-The archives of this mailing list can be found at
-http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel/ .
-
-There is also a wiki on the homepage at http://supertuxkart.sourceforge.net .
-
-













-
-License
-
-SuperTuxKart is released under the provisions of
-the GNU General Public License (GPL).
-
-
-
+
+
+
+
+ Super Tux Kart player's manual
+
+
+
+Super Tux Kart player's manual
+
+













+
+Introduction
+
+SuperTuxKart (abbreviated STK) is a fun kart racing game, focusing on
+fun and not on realistic physics. You can find more details on
+http://supertuxkart.sourceforge.net
+It was originally based on Steve Baker's TuxKart (http://tuxkart.sourceforge.net),
+but by now has developed a life on its own. It was
+picked up by the Linux Game Tome (http://www.happypenguin.org)
+Game of the Month project and got a big overhaul during this time,
+but was left in an unfinished state.
+
+A new set of maintainers, namely hiker & coz, took over in 2006,
+and since then three official versions (0.2, 0.3, and 0.4) have been
+released.
+
+













+
+Requirements
+
+Hardware
+* You need a 3D graphics card that can support OpenGL or Mesa.
+* You should have a CPU that's running at 450MHz or better.
+* You'll need at least 32Mb RAM.
+* A sound card would be nice - but it's not essential.
+* Ideally, you want a joystick - preferably one with at least 6
+ buttons - you can also drive from the keyboard or the mouse,
+ thought currently it is hard to drive with the mouse.
+
+Software
+Right now, SuperTuxKart runs under Linux, Windows, and MacOSX.
+While we are not aware of any ports to BSD, BeOS, etc., we don't
+expect a problem on those platforms.
+
+You need the following programs installed:
+
+OpenGL (or Mesa 3.0 or later)
+ http://www.opengl.org, http://www.mesa3d.org
+
+PLIB 1.8.4
+ http://plib.sourceforge.net
+
+SDL 1.2
+ http://www.libsdl.org
+
+OpenAL
+ http://www.openal.org
+
+ALUT
+ http://www.openal.org
+
+
+













+
+Controlling your kart
+
+To win races you will need to master your controls. Here are the
+predefined controls:
+
+
+
+
+
+
+ Function |
+ Player 1 |
+ Player 2 |
+ Player 3 |
+ Player 4 |
+
+
+ Steer |
+ Left / Right arrow |
+ A / D key |
+ F / H key |
+ J / L key |
+
+
+ Accelerate |
+ Up arrow |
+ W key |
+ T key |
+ I key |
+
+
+ Brake |
+ Down arrow |
+ S key |
+ G key |
+ K key |
+
+
+ Use item |
+ Right control |
+ Left Control |
+ N key |
+ . key |
+
+
+ Wheelie |
+ Right shift |
+ Left shift |
+ C key |
+ M key |
+
+
+ Rescue |
+ Backspace |
+ Q key |
+ R key |
+ U key |
+
+
+ Jump |
+ - key |
+ Caps lock |
+ V key |
+ , key |
+
+
+ Look back |
+ Right alt |
+ Left alt |
+ N key |
+ / key |
+
+
+
+
+The rescue button is meant to be used if your kart is stuck; it
+will send you to the track with your approximate progress, but
+it will take a few seconds.
+
+The Escape key pauses the game and shows the race menu. Also,
+pressing Escape in a menu will exit from it, and in the main
+menu it closes the game.
+
+There are also some special functions:
+
+ F10 key - Save the last 1000 frames into a file ./history.dat
+ This can be used to reproduce problems occurring
+ during a race. This is mainly useful for developers.
+
+ F11 key - Toggle wire-frame view.
+
+ F12 key - Toggle frame-per-second display.
+
+













+
+The race screen
+
+This screen has several components:
+
+ Position display (left) : here you will see the places of
+ everyone participating in the race; after the leader goes
+ though the goal, a counter will appear next to their images
+ showing how much time behind they are. The places are
+ initially colored in white, which will become a bit more red
+ with every lap finished; after the race is finished the
+ place appear in green.
+
+ Track map (bottom left corner) : this will show the position
+ of everyone, in relation to the track; humans are drawn with
+ bigger dots.
+
+ Lap (right of the track map) : the left number shows how many
+ laps you have completed, the right number shows how many laps
+ you have to complete to finish the race.
+
+ Item (top) : the number of items and what is that you are
+ holding is displayed here.
+
+ Power bar (right) : it displays how much power you have by
+ grabbing energizers.
+
+ Speed bar (bottom right) : shows how fast you are moving.
+
+ Steering wheel: when you steer, the front wheels do not rotate
+ to their limit instantly; instead, they take less than a
+ second to achieve full rotation. The current rotation is
+ displayed here.
+
+ Current place: here it is shown how much you have advanced in
+ comparation with your competitors.
+
+ Time: how much time it takes for you to reach the goal.
+
+













+
+Game modes
+
+Three different game modes are available:
+1) Grand Prix
+ A set of several races, each with several laps.
+
+2) Quick Race
+ A single race (with between 1 and 5 laps).
+
+3) Time Trial
+ A single race without opponents.
+
+4) Follow the Leader
+ A single race where your goal is to be the closest to
+ the leader kart. The last kart is eliminated each round.
+
+
+













+
+Multiplayer
+
+Split screen multi-player is supported, though you need a
+somewhat powerful computer and graphics card to get a high frame
+rate in this case. Network multi-player is not yet supported.
+
+When playing with your friends, the screen will be divided in
+cuadrants. Even thought there are default controls for all
+players, you should change them if you feel uncomfortable, or
+if you have a joystick.
+
+Also, after you finish the race, you might want to go back to
+give your friends some trouble!
+
+













+
+Collectables
+
+There are currently many 'good things' you can get (triggered by
+touching an item box) and a few 'bad things'.
+
+When you pick up one of the good things, you will see it on your
+item box, and activate it by using an item (see above for
+default key bindings).
+
+Bad things happen immediately - and last for a few seconds
+before 'going away' by themselves.
+
+Notice that (unlike some kart games), the computer controlled
+players also collect and use power-ups in the same way you do.
+
+Energizers gradually fill up the energy level - as you collect
+more, you'll find that an item cube will subsequently give you
+two, three, four or five power-ups at one time!
+
+Good Things
+
+
+
+
+
+
+  |
+ Missiles: unguided but fast. If they hit anything (including the
+ track), they explode impressively. The effect on a Kart is to stop
+ it dead - so you have to accelerate again from zero. |
+
+
+  |
+ Homing missiles: slower than the regular kind - but they track the
+ nearest kart and are quite hard to shake off. |
+
+
+  |
+ Fuzzy blob / Spark: even slower still, a kart can outrun them
+ quite easily. They ricochet off the sides of the track and only
+ explode when they hit a Kart. Since they are not moving fast, they'll
+ tend to stay close to where you dropped them, thoughtyou won't know
+ exactly where. |
+
+
+  |
+ Portable Zippers: these are just like the zippers on the track
+ itself - they give you a sudden acceleration and
+ temporarily increase the top speed of your kart. |
+
+
+  |
+ Portable parachutes: this pops out the back of all the karts in a
+ better position than you and slows them down a for some seconds. The
+ worse your position is, the higher the probabilities of getting this
+ you have (but they are stillsmall). You can only have one at a time.
+ |
+
+
+  |
+ Portable anvil: the driver in the first position gets dragged by a
+ heavy anvil, allowing other drivers to catch up with him... like the
+ portable parachutes, the worse your position is, the higher
+ probabilities of getting this you have. However, you can't get this
+ if the driver in the first position alreadyfinished the race, and you
+ can't have more than one at a time. |
+
+
+
+
+
+Bad Things
+
+ Parachute: this pops out the back of your kart and slows you down
+ a little for a few seconds only. Enough to drop you back one place
+ if it's a close race though.
+
+ Anvil: gets dragged behind your kart on a rope for an even shorter
+ amount of time than the parachute... but the drag effect is much
+ stronger; your kart hardly moves at all.
+
+ Bomb: after 30 seconds the bomb will explode, but if another kart
+ touches you, the bomb will be transfered to it and the remaining
+ time will be reduced by 5 seconds. If you hit a banana while
+ having a bomb attach, it will explode immediately! Also, the bomb
+ can't be transfered to the inmediate previous bomb holder.
+
+













+
+Game mechanics and tips
+
+As a racer in SuperTuxKart, your goal is to reach the
+finish line before your opponents, but as a bonus you might want
+to show your awesome driving skills.
+
+The item cubes contain helpful objects; which item you get is
+matter of luck. If you have an item already, you will get another
+item of the same type if by luck the random selection chooses
+the same item type as the one you already have.
+
+The energizers will increase the number of items you grab from a
+single item cube. You may only have up to 5 items, except the
+anvil and the parachute, since anvils are so heavy and you have
+so many parachutes, there is not much room and you can only
+carry one!
+
+On the track there could be zippers, which will give you a boost
+when you go over them. Avoid water and lava, since you can't
+drive on them and you will have to be rescued just before
+you touch them!
+
+There are also nasty things left on the track which will put an
+anvil or a parachute on your kart.
+
+If you don't have items that you wish to use, try not to be in
+a collision course towards other karts, since they might have
+items of their own to throw at you! also, if they crash you
+could go down with them.
+
+If you are running rather fast, you can pop a wheelie, which gives
+you an additional speed boost, but you can't steer your kart
+while doing a wheelie (since your front wheels are not touching
+the track), so be careful.
+
+When all human controlled karts finish the race, the game will wait
+some seconds for the AI to finish the race. If the AI doesn't, it
+will estimate the arrival time based on the kart's average speed.
+
+If you are tired of playing the same way, complete some challenges
+and you will unlock new features!
+
+













+
+Comand line options
+
+Useful command line options:
+
+-N, --no-start-screen Quick start without any menus
+-l, --list-tracks List all tracks
+-k, --numkarts NUM Number of karts to race
+ --kart NAME Use kart NAME
+ --list-karts Lists all available karts
+ --laps NUM Number of laps to play
+ --herring STYLE Use STYLE as your herring style
+-f, --fullscreen Fullscreen display
+-w, --windowed Windowed display
+-s, --screensize WxH Set screensize, e.g. -s 800x600
+-v, --version Show version
+-h, --help Show command-line options
+
+













+
+Support
+
+If you have any problems, please send an e-mail to the
+Super Tux Kart mailing list at supertuxkart-devel@lists.sourceforge.net .
+
+The archives of this mailing list can be found at
+http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel/ .
+
+There is also a wiki on the homepage at http://supertuxkart.sourceforge.net .
+
+













+
+License
+
+SuperTuxKart is released under the provisions of
+the GNU General Public License (GPL).
+
+
+
+