added debug check to help minibjorn find the cause of his issues with gamepad
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3332 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -267,6 +267,7 @@ void GamePadDevice::resetAxisDirection(const int axis, Input::AxisDirection dire
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// -----------------------------------------------------------------------------
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bool GamePadDevice::hasBinding(Input::InputType type, const int id, const int value, const int player, PlayerAction* action /* out */)
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{
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printf("Something's triggered in gamepad\n");
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if(type == Input::IT_STICKMOTION)
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{
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// going to negative from positive
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@@ -332,6 +333,7 @@ bool GamePadDevice::hasBinding(Input::InputType type, const int id, const int va
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}
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else if(type == Input::IT_STICKBUTTON)
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{
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printf(" It's a button press, #%i\n", id);
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// find corresponding action and return it
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for(int n=0; n<PA_COUNT; n++)
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{
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