Update NETWORKING.md for new config
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@ -21,7 +21,7 @@ It will create that xml configuration file if not found in current directory, yo
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The current server configuration xml looks like this:
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```xml
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<?xml version="1.0"?>
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<server-config version="1" >
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<server-config version="3" >
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<!-- Name of server, encode in XML if you want to use unicode characters. -->
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<server-name value="stk server" />
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@ -72,7 +72,7 @@ The current server configuration xml looks like this:
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<owner-less value="false" />
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<!-- Time to wait before entering kart selection screen if satisfied min-start-game-players below for owner less or ranked server. -->
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<start-game-counter value="30" />
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<start-game-counter value="60" />
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<!-- Only auto start kart selection when number of connected player is larger than or equals this value, for owner less or ranked server, after start-game-counter reaches 0. -->
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<min-start-game-players value="2" />
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@ -83,14 +83,17 @@ The current server configuration xml looks like this:
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<!-- Enable team choosing in lobby in team game (soccer and CTF). If owner-less is enabled, than this option is always disabled. -->
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<team-choosing value="true" />
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<!-- Server will submit ranking to stk addons server for linear race games, you require permission for that. validating-player, auto-end and owner-less will be turned on. -->
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<!-- If strict-players is on, no duplicated online id or split screen players are allowed, which can prevent someone using more than 1 network AI with this server. -->
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<strict-players value="false" />
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<!-- Server will submit ranking to stk addons server for linear race games, you require permission for that. validating-player, auto-end, strict-player and owner-less will be turned on. -->
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<ranked value="false" />
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<!-- Time in seconds when a flag is dropped a by player in CTF returning to its own base. -->
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<flag-return-timemout value="20" />
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<!-- Value used to calculate hit limit in free for all, which is min(number of players * hit-limit-threshold, 40), negative value to disable hit limit. -->
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<hit-limit-threshold value="5" />
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<!-- Value used to calculate hit limit in free for all, which is min(number of players * hit-limit-threshold, 30), negative value to disable hit limit. -->
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<hit-limit-threshold value="3" />
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<!-- Value used to calculate time limit in free for all, which is max(number of players * time-limit-threshold-ffa, 3.0) * 60, negative value to disable time limit. -->
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<time-limit-threshold-ffa value="0.7" />
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@ -113,12 +116,12 @@ The current server configuration xml looks like this:
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<!-- Kick players whose ping is above max-ping. -->
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<kick-high-ping-players value="false" />
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<!-- ip: IP in X.X.X.X/Y (CIDR) format for banning, use Y of 32 for a specific ip, expired-time: unix timestamp to expire, if -1 (uint32_t max) than a permanent ban. -->
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<!-- ip: IP in X.X.X.X/Y (CIDR) format for banning, use Y of 32 for a specific ip, expired-time: unix timestamp to expire, -1 (uint32_t max) for a permanent ban. -->
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<server-ip-ban-list>
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<ban ip="0.0.0.0/0" expired-time="0"/>
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</server-ip-ban-list>
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<!-- online-id: online id for banning, expired-time: unix timestamp to expire, if -1 (uint32_t max) than a permanent ban. -->
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<!-- online-id: online id for banning, expired-time: unix timestamp to expire, -1 (uint32_t max) for a permanent ban. -->
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<server-online-id-ban-list>
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<ban online-id="0" expired-time="0"/>
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</server-online-id-ban-list>
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@ -168,4 +171,4 @@ Tested on a Raspberry Pi 3 Model B+, if you have 8 players connected to a server
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For bad network simulation, we recommend `network traffic control` by linux kernel, see [here](https://wiki.linuxfoundation.org/networking/netem) for details.
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You have the best gaming experience when choosing server less than 100ms ping with no packet loss.
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You have the best gaming experience when choosing server having all players less than 100ms ping with no packet loss.
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