Adjust some default values for server config based on play test

You need to remove old server_config.xml to have effect
This commit is contained in:
Benau 2018-10-27 00:07:51 +08:00
parent feb11fa223
commit bdd2b53ec1
2 changed files with 4 additions and 4 deletions

View File

@ -2029,7 +2029,7 @@ std::pair<int, float> ServerLobby::getHitCaptureLimit(float num_karts)
if (ServerConfig::m_hit_limit_threshold > 0.0f)
{
float val = fminf(num_karts *
ServerConfig::m_hit_limit_threshold, 40.0f);
ServerConfig::m_hit_limit_threshold, 30.0f);
hit_capture_limit = (int)val;
if (hit_capture_limit == 0)
hit_capture_limit = 1;

View File

@ -171,7 +171,7 @@ namespace ServerConfig
"kick any players."));
SERVER_CFG_PREFIX FloatServerConfigParam m_start_game_counter
SERVER_CFG_DEFAULT(FloatServerConfigParam(30.0f, "start-game-counter",
SERVER_CFG_DEFAULT(FloatServerConfigParam(60.0f, "start-game-counter",
"Time to wait before entering kart selection screen "
"if satisfied min-start-game-players below for owner less or ranked "
"server."));
@ -211,9 +211,9 @@ namespace ServerConfig
"returning to its own base."));
SERVER_CFG_PREFIX FloatServerConfigParam m_hit_limit_threshold
SERVER_CFG_DEFAULT(FloatServerConfigParam(5.0f, "hit-limit-threshold",
SERVER_CFG_DEFAULT(FloatServerConfigParam(3.0f, "hit-limit-threshold",
"Value used to calculate hit limit in free for all, which "
"is min(number of players * hit-limit-threshold, 40), "
"is min(number of players * hit-limit-threshold, 30), "
"negative value to disable hit limit."));
SERVER_CFG_PREFIX FloatServerConfigParam m_time_limit_threshold_ffa