Fix build
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@@ -861,7 +861,7 @@ static void renderWireFrameFrustrum(const scene::SViewFrustum *frustrum, unsigne
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frustrum->getNearRightUp().Z,
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};
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glBufferSubData(GL_ARRAY_BUFFER, 0, 8 * 3 * sizeof(float), tmp);
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MeshShader::ViewFrustrumShader::setUniforms(video::SColor(255, 0, 255, 0));
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MeshShader::ViewFrustrumShader::setUniforms(video::SColor(255, 0, 255, 0), i);
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glDrawElements(GL_LINES, 24, GL_UNSIGNED_INT, 0);
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}
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