Fix build

This commit is contained in:
Vincent Lejeune
2014-06-18 00:27:39 +02:00
parent e2ef26e667
commit 6bc9446b91

View File

@@ -861,7 +861,7 @@ static void renderWireFrameFrustrum(const scene::SViewFrustum *frustrum, unsigne
frustrum->getNearRightUp().Z,
};
glBufferSubData(GL_ARRAY_BUFFER, 0, 8 * 3 * sizeof(float), tmp);
MeshShader::ViewFrustrumShader::setUniforms(video::SColor(255, 0, 255, 0));
MeshShader::ViewFrustrumShader::setUniforms(video::SColor(255, 0, 255, 0), i);
glDrawElements(GL_LINES, 24, GL_UNSIGNED_INT, 0);
}