Optimise VAOManager::getBase()
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@@ -6,11 +6,8 @@ VAOManager::VAOManager()
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vao[0] = vao[1] = vao[2] = 0;
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vbo[0] = vbo[1] = vbo[2] = 0;
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ibo[0] = ibo[1] = ibo[2] = 0;
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vtx_cnt[0] = vtx_cnt[1] = vtx_cnt[2] = 0;
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idx_cnt[0] = idx_cnt[1] = idx_cnt[2] = 0;
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vtx_mirror[0] = vtx_mirror[1] = vtx_mirror[2] = NULL;
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idx_mirror[0] = idx_mirror[1] = idx_mirror[2] = NULL;
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instance_count[0] = 0;
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last_vertex[0] = last_vertex[1] = last_vertex[2] = 0;
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last_index[0] = last_index[1] = last_index[2] = 0;
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for (unsigned i = 0; i < InstanceTypeCount; i++)
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{
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@@ -43,10 +40,6 @@ VAOManager::~VAOManager()
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cleanInstanceVAOs();
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for (unsigned i = 0; i < 3; i++)
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{
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if (vtx_mirror[i])
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free(vtx_mirror[i]);
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if (idx_mirror[i])
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free(idx_mirror[i]);
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if (vbo[i])
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glDeleteBuffers(1, &vbo[i]);
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if (ibo[i])
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@@ -61,32 +54,49 @@ VAOManager::~VAOManager()
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}
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void VAOManager::regenerateBuffer(enum VTXTYPE tp)
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void VAOManager::regenerateBuffer(enum VTXTYPE tp, size_t newlastvertex, size_t newlastindex)
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{
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glBindVertexArray(0);
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if (vbo[tp])
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glDeleteBuffers(1, &vbo[tp]);
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glGenBuffers(1, &vbo[tp]);
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glBindBuffer(GL_ARRAY_BUFFER, vbo[tp]);
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GLuint newVBO;
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glGenBuffers(1, &newVBO);
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glBindBuffer(GL_ARRAY_BUFFER, newVBO);
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#ifdef Buffer_Storage
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if (irr_driver->hasBufferStorageExtension())
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{
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glBufferStorage(GL_ARRAY_BUFFER, vtx_cnt[tp] * getVertexPitch(tp), vtx_mirror[tp], GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
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VBOPtr[tp] = glMapBufferRange(GL_ARRAY_BUFFER, 0, vtx_cnt[tp] * getVertexPitch(tp), GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
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glBufferStorage(GL_ARRAY_BUFFER, newlastvertex * getVertexPitch(tp), 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
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VBOPtr[tp] = glMapBufferRange(GL_ARRAY_BUFFER, 0, newlastvertex * getVertexPitch(tp), GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
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}
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else
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#endif
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glBufferData(GL_ARRAY_BUFFER, vtx_cnt[tp] * getVertexPitch(tp), vtx_mirror[tp], GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, newlastvertex * getVertexPitch(tp), 0, GL_DYNAMIC_DRAW);
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if (vbo[tp])
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{
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GLuint oldVBO = vbo[tp];
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glBindBuffer(GL_COPY_WRITE_BUFFER, newVBO);
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glBindBuffer(GL_COPY_READ_BUFFER, oldVBO);
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glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, last_vertex[tp] * getVertexPitch(tp));
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glDeleteBuffers(1, &oldVBO);
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}
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vbo[tp] = newVBO;
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last_vertex[tp] = newlastvertex;
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GLuint newIBO;
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glGenBuffers(1, &newIBO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newIBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, newlastindex * sizeof(u16), 0, GL_STATIC_DRAW);
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if (ibo[tp])
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glDeleteBuffers(1, &ibo[tp]);
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glGenBuffers(1, &ibo[tp]);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo[tp]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(u16)* idx_cnt[tp], idx_mirror[tp], GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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{
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GLuint oldIBO = ibo[tp];
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glBindBuffer(GL_COPY_WRITE_BUFFER, newIBO);
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glBindBuffer(GL_COPY_READ_BUFFER, oldIBO);
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glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, last_index[tp] * sizeof(u16));
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glDeleteBuffers(1, &oldIBO);
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}
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ibo[tp] = newIBO;
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last_index[tp] = newlastindex;
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}
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void VAOManager::regenerateVAO(enum VTXTYPE tp)
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@@ -281,19 +291,24 @@ VAOManager::VTXTYPE VAOManager::getVTXTYPE(video::E_VERTEX_TYPE type)
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void VAOManager::append(scene::IMeshBuffer *mb, VTXTYPE tp)
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{
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size_t old_vtx_cnt = vtx_cnt[tp];
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vtx_cnt[tp] += mb->getVertexCount();
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vtx_mirror[tp] = realloc(vtx_mirror[tp], vtx_cnt[tp] * getVertexPitch(tp));
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intptr_t dstptr = (intptr_t)vtx_mirror[tp] + (old_vtx_cnt * getVertexPitch(tp));
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memcpy((void *)dstptr, mb->getVertices(), mb->getVertexCount() * getVertexPitch(tp));
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size_t old_vtx_cnt = last_vertex[tp];
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size_t old_idx_cnt = last_index[tp];
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regenerateBuffer(tp, old_vtx_cnt + mb->getVertexCount(), old_idx_cnt + mb->getIndexCount());
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if (irr_driver->hasBufferStorageExtension())
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{
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void *tmp = (char*)VBOPtr[tp] + old_vtx_cnt * getVertexPitch(tp);
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memcpy(tmp, mb->getVertices(), mb->getVertexCount() * getVertexPitch(tp));
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}
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else
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{
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glBindBuffer(GL_ARRAY_BUFFER, vbo[tp]);
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glBufferSubData(GL_ARRAY_BUFFER, old_vtx_cnt * getVertexPitch(tp), mb->getVertexCount() * getVertexPitch(tp), mb->getVertices());
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo[tp]);
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, old_idx_cnt * sizeof(u16), mb->getIndexCount() * sizeof(u16), mb->getIndices());
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mappedBaseVertex[tp][mb] = old_vtx_cnt;
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size_t old_idx_cnt = idx_cnt[tp];
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idx_cnt[tp] += mb->getIndexCount();
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idx_mirror[tp] = realloc(idx_mirror[tp], idx_cnt[tp] * sizeof(u16));
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dstptr = (intptr_t)idx_mirror[tp] + (old_idx_cnt * sizeof(u16));
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memcpy((void *)dstptr, mb->getIndices(), mb->getIndexCount() * sizeof(u16));
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mappedBaseIndex[tp][mb] = old_idx_cnt * sizeof(u16);
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}
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@@ -303,9 +318,7 @@ std::pair<unsigned, unsigned> VAOManager::getBase(scene::IMeshBuffer *mb)
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if (mappedBaseVertex[tp].find(mb) == mappedBaseVertex[tp].end())
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{
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assert(mappedBaseIndex[tp].find(mb) == mappedBaseIndex[tp].end());
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storedCPUBuffer[tp].push_back(mb);
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append(mb, tp);
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regenerateBuffer(tp);
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regenerateVAO(tp);
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regenerateInstancedVAO();
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}
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@@ -83,17 +83,14 @@ class VAOManager : public Singleton<VAOManager>
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enum VTXTYPE { VTXTYPE_STANDARD, VTXTYPE_TCOORD, VTXTYPE_TANGENT, VTXTYPE_COUNT };
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GLuint vbo[VTXTYPE_COUNT], ibo[VTXTYPE_COUNT], vao[VTXTYPE_COUNT];
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GLuint instance_vbo[InstanceTypeCount];
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size_t instance_count[InstanceTypeCount];
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void *Ptr[InstanceTypeCount];
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void *VBOPtr[VTXTYPE_COUNT];
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std::vector<scene::IMeshBuffer *> storedCPUBuffer[VTXTYPE_COUNT];
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void *vtx_mirror[VTXTYPE_COUNT], *idx_mirror[VTXTYPE_COUNT];
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size_t vtx_cnt[VTXTYPE_COUNT], idx_cnt[VTXTYPE_COUNT];
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size_t last_vertex[VTXTYPE_COUNT], last_index[VTXTYPE_COUNT];
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std::unordered_map<scene::IMeshBuffer*, unsigned> mappedBaseVertex[VTXTYPE_COUNT], mappedBaseIndex[VTXTYPE_COUNT];
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std::map<std::pair<video::E_VERTEX_TYPE, InstanceType>, GLuint> InstanceVAO;
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void cleanInstanceVAOs();
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void regenerateBuffer(enum VTXTYPE);
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void regenerateBuffer(enum VTXTYPE, size_t, size_t);
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void regenerateVAO(enum VTXTYPE);
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void regenerateInstancedVAO();
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size_t getVertexPitch(enum VTXTYPE) const;
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