Always enable crash checking for network ai
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@@ -2458,7 +2458,11 @@ void SkiddingAI::checkCrashes(const Vec3& pos )
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// If slipstream should be handled actively, trigger overtaking the
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// kart which gives us slipstream if slipstream is ready
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const SlipStream *slip=m_kart->getSlipstream();
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if(m_ai_properties->m_make_use_of_slipstream &&
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// Atm network ai always use slipstream because it's a player controller
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// underlying
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bool use_slipstream =
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m_enabled_network_ai || m_ai_properties->m_make_use_of_slipstream;
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if(use_slipstream &&
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slip->isSlipstreamReady() &&
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slip->getSlipstreamTarget())
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{
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