Fix #199: speed of 0 makes water disappear.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12858 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -1238,6 +1238,15 @@ void Track::createWater(const XMLNode &node)
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float wave_length = 10.0f;
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node.get("height", &wave_height);
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node.get("speed", &wave_speed);
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if(wave_speed==0)
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{
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// A speed of 0 results in a division by zero, so avoid this.
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// The actual time for a wave from one maximum to the next is
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// given by 2*M_PI*speed/1000.
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Log::warn("Track",
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"Wave-speed is 0, resetting it to the default of 300.");
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wave_speed =300.0f;
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}
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node.get("length", &wave_length);
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scene::ISceneNode* scene_node = NULL;
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