Fix #199: speed of 0 makes water disappear.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12858 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk
2013-06-13 07:38:57 +00:00
parent 485551aa89
commit 637dbf043f

View File

@@ -1238,6 +1238,15 @@ void Track::createWater(const XMLNode &node)
float wave_length = 10.0f;
node.get("height", &wave_height);
node.get("speed", &wave_speed);
if(wave_speed==0)
{
// A speed of 0 results in a division by zero, so avoid this.
// The actual time for a wave from one maximum to the next is
// given by 2*M_PI*speed/1000.
Log::warn("Track",
"Wave-speed is 0, resetting it to the default of 300.");
wave_speed =300.0f;
}
node.get("length", &wave_length);
scene::ISceneNode* scene_node = NULL;