Merge branch 'Fix-2617'
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commit
626f540b15
@ -488,11 +488,13 @@ void InputManager::inputSensing(Input::InputType type, int deviceID,
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// We have to save the direction in which the axis was moved.
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// This is done by storing it as a sign (and since button can
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// be zero, we add one before changing the sign).
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int input_id = value>=0 ? 1+button : -(1+button);
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int input_button_id = value>=0 ? 1+button : -(1+button);
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std::tuple<int, int> input_id(deviceID, input_button_id);
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std::tuple<int, int> input_id_inv(deviceID, -input_button_id);
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bool id_was_high = m_sensed_input_high_gamepad.find(input_id)
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!= m_sensed_input_high_gamepad.end();
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bool inverse_id_was_high = m_sensed_input_high_gamepad.find(-input_id)
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bool inverse_id_was_high = m_sensed_input_high_gamepad.find(input_id_inv)
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!= m_sensed_input_high_gamepad.end();
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bool id_was_zero = m_sensed_input_zero_gamepad.find(button)
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!= m_sensed_input_zero_gamepad.end();
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@ -53,7 +53,7 @@ public:
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private:
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DeviceManager *m_device_manager;
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std::set<int> m_sensed_input_high_gamepad;
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std::set<std::tuple<int, int>> m_sensed_input_high_gamepad;
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std::set<int> m_sensed_input_high_kbd;
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std::set<int> m_sensed_input_zero_gamepad;
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@ -434,6 +434,10 @@ void OptionsScreenDevice::gotSensedInput(const Input& sensed_input)
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// refresh display
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updateInputButtons();
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}
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else
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{
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return;
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}
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}
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else if (sensed_input.m_type == Input::IT_NONE)
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{
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