Clean vao_shadow_pass on instanced.

This commit is contained in:
vlj 2014-06-29 22:30:18 +02:00
parent 5cce35041b
commit 61aaccca33

View File

@ -27,6 +27,8 @@ void STKInstancedSceneNode::cleanGL()
continue;
if (mesh.vao)
glDeleteVertexArrays(1, &(mesh.vao));
if (mesh.vao_shadow_pass)
glDeleteVertexArrays(1, &(mesh.vao_shadow_pass));
glDeleteBuffers(1, &(mesh.vertex_buffer));
glDeleteBuffers(1, &(mesh.index_buffer));
}