Add patch by lennartack to avoid segfault when game is running with --no-graphics parameter

Ticket #1029

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13613 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
deveee
2013-08-31 07:51:37 +00:00
parent b5a3ac476e
commit 5e90c9fa6b

View File

@@ -494,8 +494,16 @@ void Track::loadQuadGraph(unsigned int mode_id, const bool reverse)
core::dimension2du size = m_mini_map_size
.getOptimalSize(!nonpower,!nonsquare);
m_mini_map = QuadGraph::get()->makeMiniMap(size, "minimap::"+m_ident);
m_minimap_x_scale = float(m_mini_map_size.Width) / float(m_mini_map->getSize().Width);
m_minimap_y_scale = float(m_mini_map_size.Height) / float(m_mini_map->getSize().Height);
if (m_mini_map)
{
m_minimap_x_scale = float(m_mini_map_size.Width) / float(m_mini_map->getSize().Width);
m_minimap_y_scale = float(m_mini_map_size.Height) / float(m_mini_map->getSize().Height);
}
else
{
m_minimap_x_scale = 0;
m_minimap_y_scale = 0;
}
}
} // loadQuadGraph
// -----------------------------------------------------------------------------