Fixed bullet debug view.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4593 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -767,9 +767,14 @@ void IrrDriver::update(float dt)
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main_loop->abort();
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}
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m_device->getVideoDriver()->beginScene(false, true, video::SColor(255,100,101,140));
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const bool inRace = race_manager->raceIsActive();
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// With bullet debug view we have to clear the back buffer, but
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// that's not necessary for non-debug
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bool back_buffer_clear = inRace && UserConfigParams::m_bullet_debug;
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m_device->getVideoDriver()->beginScene(back_buffer_clear,
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true, video::SColor(255,100,101,140));
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{ // Just to mark the beding/end scene block
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{ // Just to mark the begin/end scene block
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GUIEngine::GameState state = StateManager::get()->getGameState();
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if (state != GUIEngine::GAME)
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{
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@@ -782,10 +787,9 @@ void IrrDriver::update(float dt)
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}
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}
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const bool inRace = race_manager->raceIsActive();
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if (inRace)
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{
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if (UserConfigParams::m_bullet_debug)
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if (UserConfigParams::m_bullet_debug)
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{
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renderBulletDebugView();
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}
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@@ -816,13 +820,18 @@ void IrrDriver::update(float dt)
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m_scene_manager->drawAll();
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}
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// Either render the gui, or the global elements of the race gui.
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GUIEngine::render(dt);
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// The render and displayFPS calls interfere with bullet debug
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// rendering, so they can not be called.
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if(!inRace || !UserConfigParams::m_bullet_debug)
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{
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// Either render the gui, or the global elements of the race gui.
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GUIEngine::render(dt);
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// draw FPS if enabled
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if ( UserConfigParams::m_display_fps ) displayFPS();
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// draw FPS if enabled
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if ( UserConfigParams::m_display_fps ) displayFPS();
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}
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} // just to makr the begin/end scene block
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} // just to mark the begin/end scene block
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m_device->getVideoDriver()->endScene();
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// Enable this next print statement to get render information printed
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// E.g. number of triangles rendered, culled etc.
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