Extent RTT_MLAA_COLORS to use alpha value

This commit is contained in:
vlj
2014-05-25 03:13:53 +02:00
parent 670c25dd26
commit 5ce3a6221a

View File

@@ -87,7 +87,7 @@ RTT::RTT(size_t width, size_t height)
RenderTargetTextures[RTT_LINEAR_DEPTH] = generateRTT(res, GL_R32F, GL_RED, GL_FLOAT);
RenderTargetTextures[RTT_NORMAL_AND_DEPTH] = generateRTT(res, GL_RGBA16F, GL_RGBA, GL_FLOAT);
RenderTargetTextures[RTT_COLOR] = generateRTT(res, GL_RGBA16F, GL_BGRA, GL_FLOAT);
RenderTargetTextures[RTT_MLAA_COLORS] = generateRTT(res, GL_SRGB, GL_BGR, GL_UNSIGNED_BYTE);
RenderTargetTextures[RTT_MLAA_COLORS] = generateRTT(res, GL_SRGB_ALPHA, GL_BGRA, GL_UNSIGNED_BYTE);
RenderTargetTextures[RTT_SSAO] = generateRTT(res, GL_R16F, GL_RED, GL_FLOAT);
RenderTargetTextures[RTT_DISPLACE] = generateRTT(res, GL_RGBA16F, GL_BGRA, GL_FLOAT);