Extent RTT_MLAA_COLORS to use alpha value
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@@ -87,7 +87,7 @@ RTT::RTT(size_t width, size_t height)
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RenderTargetTextures[RTT_LINEAR_DEPTH] = generateRTT(res, GL_R32F, GL_RED, GL_FLOAT);
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RenderTargetTextures[RTT_NORMAL_AND_DEPTH] = generateRTT(res, GL_RGBA16F, GL_RGBA, GL_FLOAT);
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RenderTargetTextures[RTT_COLOR] = generateRTT(res, GL_RGBA16F, GL_BGRA, GL_FLOAT);
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RenderTargetTextures[RTT_MLAA_COLORS] = generateRTT(res, GL_SRGB, GL_BGR, GL_UNSIGNED_BYTE);
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RenderTargetTextures[RTT_MLAA_COLORS] = generateRTT(res, GL_SRGB_ALPHA, GL_BGRA, GL_UNSIGNED_BYTE);
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RenderTargetTextures[RTT_SSAO] = generateRTT(res, GL_R16F, GL_RED, GL_FLOAT);
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RenderTargetTextures[RTT_DISPLACE] = generateRTT(res, GL_RGBA16F, GL_BGRA, GL_FLOAT);
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