some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3270 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -467,9 +467,6 @@ void SDLDriver::input(Input::InputType type, int id0, int id1, int id2,
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}
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else
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{
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RaceGUI* menu = getRaceGUI(); // FIXME - input is handled in menu class??
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if(menu == NULL) return;
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GameAction ga = m_action_map->getEntry(type, id0, id1, id2);
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// Act different in input sensing mode.
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if (m_mode >= INPUT_SENSE_PREFER_AXIS &&
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