diff --git a/src/sdldrv.cpp b/src/sdldrv.cpp index 787114df1..792492425 100644 --- a/src/sdldrv.cpp +++ b/src/sdldrv.cpp @@ -466,10 +466,7 @@ void SDLDriver::input(Input::InputType type, int id0, int id1, int id2, } else - { - RaceGUI* menu = getRaceGUI(); // FIXME - input is handled in menu class?? - if(menu == NULL) return; - + { GameAction ga = m_action_map->getEntry(type, id0, id1, id2); // Act different in input sensing mode. if (m_mode >= INPUT_SENSE_PREFER_AXIS &&