Fix typo
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a65d538b05
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5771dd98c7
@ -4,5 +4,5 @@ out vec3 Normal;
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void main(void)
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{
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Normal = 0.5 * normalize(nor) + 0.5, gl_FragCoord.z;
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Normal = 0.5 * normalize(nor) + 0.5;
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}
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@ -9,6 +9,6 @@ void main() {
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vec4 col = texture(tex, uv);
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if (col.a < 0.5)
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discard;
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Normal = 0.5 * normalize(nor) + 0.5, gl_FragCoord.z;
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Normal = 0.5 * normalize(nor) + 0.5;
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}
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